/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Model_H__ #define _Model_H__ #include "OrxonoxPrereqs.h" #include #include "tools/Mesh.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _OrxonoxExport Model : public StaticEntity { public: Model(BaseObject* creator); virtual ~Model(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void registerVariables(); virtual void changedVisibility(); inline const Mesh& getMesh() const { return this->mesh_; } inline void setMeshSource(const std::string& meshname) { this->meshSrc_ = meshname; this->changedMesh(); } inline const std::string& getMeshSource() const { return this->meshSrc_; } inline void setCastShadows(bool bCastShadows) { this->bCastShadows_ = bCastShadows; this->changedShadows(); } inline bool getCastShadows() const { return this->bCastShadows_; } private: void changedMesh(); void changedShadows(); //LoD inline void setLodLevel(float lodLevel) { this->lodLevel_ = lodLevel; } inline float getLodLevel() const { return this->lodLevel_; } float getBiggestScale(Vector3 scale3d); std::string meshSrc_; Mesh mesh_; bool bCastShadows_; //LoD float lodLevel_; }; } #endif /* _Model_H__ */