1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "Projectile.h" |
---|
31 | |
---|
32 | #include <OgreBillboard.h> |
---|
33 | |
---|
34 | #include "core/CoreIncludes.h" |
---|
35 | #include "core/Executor.h" |
---|
36 | #include "core/ConfigValueIncludes.h" |
---|
37 | #include "core/Iterator.h" |
---|
38 | #include "tools/ParticleInterface.h" |
---|
39 | |
---|
40 | #include "SpaceShipAI.h" |
---|
41 | #include "ParticleSpawner.h" |
---|
42 | #include "Model.h" |
---|
43 | #include "Settings.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | float Projectile::speed_s = 5000; |
---|
48 | |
---|
49 | Projectile::Projectile(SpaceShip* owner) : owner_(owner) |
---|
50 | { |
---|
51 | RegisterObject(Projectile); |
---|
52 | |
---|
53 | this->setConfigValues(); |
---|
54 | this->explosionTemplateName_ = "Orxonox/explosion3"; |
---|
55 | this->smokeTemplateName_ = "Orxonox/smoke4"; |
---|
56 | |
---|
57 | this->setStatic(false); |
---|
58 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); |
---|
59 | |
---|
60 | if (this->owner_) |
---|
61 | { |
---|
62 | this->setOrientation(this->owner_->getOrientation()); |
---|
63 | this->setPosition(this->owner_->getPosition()); |
---|
64 | this->setVelocity(this->owner_->getInitialDir() * this->speed_); |
---|
65 | } |
---|
66 | |
---|
67 | if(!orxonox::Settings::isClient()) //only if not on client |
---|
68 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
---|
69 | } |
---|
70 | |
---|
71 | Projectile::~Projectile() |
---|
72 | { |
---|
73 | } |
---|
74 | |
---|
75 | void Projectile::setConfigValues() |
---|
76 | { |
---|
77 | SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); |
---|
78 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); |
---|
79 | SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback(this, &Projectile::speedChanged); |
---|
80 | } |
---|
81 | |
---|
82 | void Projectile::speedChanged() |
---|
83 | { |
---|
84 | Projectile::speed_s = this->speed_; |
---|
85 | if (this->owner_) |
---|
86 | this->setVelocity(this->owner_->getInitialDir() * this->speed_); |
---|
87 | } |
---|
88 | |
---|
89 | void Projectile::tick(float dt) |
---|
90 | { |
---|
91 | SUPER(Projectile, tick, dt); |
---|
92 | |
---|
93 | if (!this->isActive()) |
---|
94 | return; |
---|
95 | |
---|
96 | float radius; |
---|
97 | for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it) |
---|
98 | { |
---|
99 | if ((*it) != this->owner_) |
---|
100 | { |
---|
101 | radius = it->getScale3D().x * 3.0; |
---|
102 | |
---|
103 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) |
---|
104 | { |
---|
105 | // hit |
---|
106 | if (it->isA(Class(SpaceShipAI))) |
---|
107 | ((SpaceShipAI*)(*it))->damage(this->damage_); |
---|
108 | ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0); |
---|
109 | explosion->setPosition(this->getPosition()); |
---|
110 | explosion->create(); |
---|
111 | ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0); |
---|
112 | smoke->setPosition(this->getPosition()); |
---|
113 | // smoke->getParticleInterface()->setSpeedFactor(3.0); |
---|
114 | smoke->create(); |
---|
115 | delete this; |
---|
116 | return; |
---|
117 | } |
---|
118 | } |
---|
119 | } |
---|
120 | } |
---|
121 | |
---|
122 | void Projectile::destroyObject() |
---|
123 | { |
---|
124 | delete this; |
---|
125 | } |
---|
126 | |
---|
127 | bool Projectile::create(){ |
---|
128 | return WorldEntity::create(); |
---|
129 | } |
---|
130 | } |
---|