1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Benjamin Knecht |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "SpaceShip.h" |
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31 | |
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32 | #include <OgreCamera.h> |
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33 | #include <OgreRenderWindow.h> |
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34 | #include <OgreParticleSystem.h> |
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35 | #include <OgreSceneNode.h> |
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36 | |
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37 | #include "util/Convert.h" |
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38 | #include "util/Math.h" |
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39 | #include "util/Debug.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "core/ConfigValueIncludes.h" |
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42 | #include "core/Iterator.h" |
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43 | #include "core/input/InputManager.h" |
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44 | #include "core/XMLPort.h" |
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45 | #include "core/ConsoleCommand.h" |
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46 | #include "tools/ParticleInterface.h" |
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47 | #include "network/Client.h" |
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48 | #include "Backlight.h" |
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49 | #include "CameraHandler.h" |
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50 | #include "ParticleSpawner.h" |
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51 | #include "Settings.h" |
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52 | #include "RotatingProjectile.h" |
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53 | #include "ParticleProjectile.h" |
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54 | #include "GraphicsEngine.h" |
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55 | #include "SpaceShipAI.h" |
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56 | |
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57 | namespace orxonox |
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58 | { |
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59 | SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug); |
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60 | SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User); |
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61 | SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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62 | SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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63 | SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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64 | SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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65 | SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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66 | SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold); |
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67 | SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug); |
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68 | SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug); |
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69 | SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug); |
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70 | |
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71 | CreateFactory(SpaceShip); |
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72 | |
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73 | SpaceShip* SpaceShip::instance_s; |
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74 | |
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75 | |
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76 | SpaceShip *SpaceShip::getLocalShip(){ |
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77 | ObjectList<SpaceShip>::iterator it; |
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78 | for(it = ObjectList<SpaceShip>::begin(); it; ++it){ |
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79 | assert(it->isA(Class(SpaceShip))); |
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80 | if( (it)->myShip_ || (network::Host::running() && network::Host::getShipID()==(it)->getObjectID()) ){ |
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81 | // COUT(1) << "^^^^^^^^^^ myShip_:" << *it << " classname: " << (*it)->getIdentifier()->getName() << " objectid: " << (*it)->objectID << std::endl; |
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82 | return *it; |
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83 | } |
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84 | } |
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85 | return 0; |
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86 | } |
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87 | |
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88 | SpaceShip::SpaceShip() |
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89 | { |
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90 | RegisterObject(SpaceShip); |
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91 | |
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92 | this->setRotationAxis(1, 0, 0); |
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93 | this->setStatic(false); |
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94 | |
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95 | this->zeroRadian_ = 0; |
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96 | this->maxSideAndBackSpeed_ = 0; |
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97 | this->maxSpeed_ = 0; |
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98 | this->maxRotation_ = 0; |
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99 | this->translationAcceleration_ = 0; |
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100 | this->rotationAcceleration_ = 0; |
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101 | this->translationDamping_ = 0; |
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102 | this->rotationDamping_ = 0; |
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103 | this->maxRotationRadian_ = 0; |
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104 | this->rotationAccelerationRadian_ = 0; |
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105 | this->rotationDampingRadian_ = 0; |
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106 | |
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107 | this->cam_ = 0; |
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108 | this->tt1_ = 0; |
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109 | this->tt2_ = 0; |
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110 | this->smoke_ = 0; |
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111 | this->fire_ = 0; |
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112 | |
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113 | this->backlight_ = 0; |
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114 | |
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115 | this->redNode_ = 0; |
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116 | this->greenNode_ = 0; |
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117 | this->blinkTime_ = 0; |
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118 | |
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119 | this->timeToReload_ = 0; |
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120 | |
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121 | this->bLMousePressed_ = false; |
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122 | this->bRMousePressed_ = false; |
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123 | this->mouseXRotation_ = 0; |
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124 | this->mouseYRotation_ = 0; |
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125 | this->myShip_ = false; |
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126 | |
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127 | this->registerAllVariables(); |
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128 | |
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129 | SpaceShip::instance_s = this; |
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130 | |
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131 | this->setConfigValues(); |
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132 | |
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133 | this->initialDir_ = Vector3(1.0, 0.0, 0.0); |
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134 | this->currentDir_ = initialDir_; |
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135 | this->initialOrth_ = Vector3(0.0, 0.0, 1.0); |
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136 | this->currentOrth_ = initialOrth_; |
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137 | |
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138 | this->camName_ = this->getName() + "CamNode"; |
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139 | |
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140 | this->teamNr_ = 0; |
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141 | this->health_ = 100; |
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142 | |
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143 | this->radarObject_ = static_cast<WorldEntity*>(this); |
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144 | } |
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145 | |
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146 | SpaceShip::~SpaceShip() |
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147 | { |
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148 | for (ObjectList<SpaceShipAI>::iterator it = ObjectList<SpaceShipAI>::begin(); it; ++it) |
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149 | it->shipDied(this); |
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150 | |
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151 | if (this->isInitialized()) |
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152 | { |
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153 | if (this->tt1_) |
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154 | delete this->tt1_; |
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155 | if (this->tt2_) |
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156 | delete this->tt2_; |
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157 | |
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158 | if (this->smoke_) |
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159 | this->smoke_->destroy(); |
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160 | if (this->fire_) |
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161 | this->fire_->destroy(); |
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162 | |
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163 | if (this->backlight_) |
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164 | delete this->backlight_; |
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165 | |
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166 | if (this->cam_) |
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167 | delete this->cam_; |
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168 | } |
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169 | } |
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170 | |
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171 | bool SpaceShip::create() |
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172 | { |
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173 | if (!myShip_) |
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174 | { |
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175 | if (network::Host::running() && getObjectID() == network::Host::getShipID()) |
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176 | { |
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177 | if (!network::Host::isServer()) |
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178 | setObjectMode(0x3); |
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179 | myShip_ = true; |
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180 | } |
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181 | } |
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182 | else |
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183 | this->setRadarObjectColour(this->getProjectileColour()); |
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184 | Model::create(); |
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185 | this->init(); |
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186 | return true; |
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187 | } |
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188 | |
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189 | void SpaceShip::registerAllVariables() |
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190 | { |
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191 | registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 ); |
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192 | registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1); |
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193 | registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1); |
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194 | registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1); |
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195 | registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1); |
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196 | registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1); |
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197 | registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1); |
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198 | registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1); |
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199 | registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1); |
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200 | registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1); |
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201 | } |
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202 | |
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203 | void SpaceShip::init() |
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204 | { |
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205 | if (Settings::showsGraphics()) |
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206 | { |
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207 | // START CREATING THRUSTERS |
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208 | this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low); |
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209 | this->tt1_->createNewEmitter(); |
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210 | this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir()); |
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211 | this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1)); |
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212 | this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1)); |
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213 | this->tt1_->setSpeedFactor(3.0); |
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214 | |
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215 | Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a"); |
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216 | node2a->setInheritScale(false); |
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217 | node2a->setScale(1, 1, 1); |
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218 | tt1_->addToSceneNode(node2a); |
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219 | |
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220 | this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal); |
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221 | this->tt2_->createNewEmitter(); |
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222 | this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0)); |
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223 | this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2)); |
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224 | this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2)); |
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225 | |
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226 | Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b"); |
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227 | node2b->setInheritScale(false); |
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228 | node2b->setScale(0.5, 0.5, 0.5); |
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229 | tt2_->addToSceneNode(node2b); |
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230 | |
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231 | this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5)); |
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232 | this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5)); |
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233 | |
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234 | Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c"); |
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235 | node2c->setInheritScale(false); |
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236 | node2c->setScale(2, 2, 2); |
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237 | node2c->attachObject(this->leftThrusterFlare_.getBillboardSet()); |
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238 | node2c->attachObject(this->rightThrusterFlare_.getBillboardSet()); |
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239 | // END CREATING THRUSTERS |
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240 | |
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241 | // START CREATING BLINKING LIGHTS |
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242 | this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); |
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243 | this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1); |
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244 | |
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245 | this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3)); |
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246 | this->redNode_->setInheritScale(false); |
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247 | this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3)); |
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248 | this->greenNode_->setInheritScale(false); |
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249 | |
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250 | this->redNode_->attachObject(this->redBillboard_.getBillboardSet()); |
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251 | this->redNode_->setScale(0.3, 0.3, 0.3); |
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252 | |
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253 | this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet()); |
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254 | this->greenNode_->setScale(0.3, 0.3, 0.3); |
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255 | // END CREATING BLINKING LIGHTS |
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256 | |
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257 | // START CREATING ADDITIONAL EFFECTS |
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258 | if(!network::Host::running()){ |
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259 | this->backlight_ = new Backlight(this->maxSpeed_, 0.8); |
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260 | this->attachObject(this->backlight_); |
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261 | this->backlight_->setPosition(-2.35, 0, 0.2); |
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262 | this->backlight_->create(); |
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263 | this->backlight_->setColour(this->getProjectileColour()); |
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264 | |
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265 | this->smoke_ = new ParticleSpawner(); |
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266 | this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3); |
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267 | this->attachObject(this->smoke_); |
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268 | |
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269 | this->fire_ = new ParticleSpawner(); |
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270 | this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1); |
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271 | this->attachObject(this->fire_); |
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272 | } |
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273 | |
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274 | // END CREATING ADDITIONAL EFFECTS |
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275 | |
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276 | if (this->isExactlyA(Class(SpaceShip))) |
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277 | { |
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278 | // START of testing crosshair |
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279 | this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); |
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280 | this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); |
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281 | |
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282 | this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0)); |
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283 | this->chNearNode_->setInheritScale(false); |
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284 | this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0)); |
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285 | this->chFarNode_->setInheritScale(false); |
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286 | |
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287 | this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet()); |
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288 | this->chNearNode_->setScale(0.2, 0.2, 0.2); |
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289 | |
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290 | this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet()); |
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291 | this->chFarNode_->setScale(0.4, 0.4, 0.4); |
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292 | // END of testing crosshair |
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293 | } |
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294 | } |
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295 | // END of testing crosshair |
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296 | |
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297 | createCamera(); |
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298 | } |
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299 | |
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300 | void SpaceShip::setConfigValues() |
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301 | { |
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302 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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303 | SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds"); |
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304 | SetConfigValue(testvector_, Vector3()).description("asdfblah"); |
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305 | } |
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306 | |
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307 | void SpaceShip::changedVisibility() |
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308 | { |
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309 | SUPER(SpaceShip, changedVisibility); |
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310 | |
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311 | this->tt1_->setEnabled(this->isVisible()); |
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312 | this->tt2_->setEnabled(this->isVisible()); |
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313 | this->redBillboard_.setVisible(this->isVisible()); |
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314 | this->greenBillboard_.setVisible(this->isVisible()); |
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315 | this->crosshairNear_.setVisible(this->isVisible()); |
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316 | this->crosshairFar_.setVisible(this->isVisible()); |
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317 | this->rightThrusterFlare_.setVisible(this->isVisible()); |
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318 | this->leftThrusterFlare_.setVisible(this->isVisible()); |
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319 | this->smoke_->setVisible(this->isVisible()); |
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320 | this->fire_->setVisible(this->isVisible()); |
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321 | this->backlight_->setVisible(this->isVisible()); |
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322 | } |
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323 | |
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324 | void SpaceShip::changedActivity() |
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325 | { |
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326 | SUPER(SpaceShip, changedActivity); |
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327 | |
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328 | this->tt1_->setEnabled(this->isVisible()); |
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329 | this->tt2_->setEnabled(this->isVisible()); |
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330 | this->redBillboard_.setVisible(this->isVisible()); |
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331 | this->greenBillboard_.setVisible(this->isVisible()); |
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332 | this->crosshairNear_.setVisible(this->isVisible()); |
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333 | this->crosshairFar_.setVisible(this->isVisible()); |
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334 | this->rightThrusterFlare_.setVisible(this->isVisible()); |
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335 | this->leftThrusterFlare_.setVisible(this->isVisible()); |
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336 | } |
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337 | |
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338 | void SpaceShip::setCamera(const std::string& camera) |
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339 | { |
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340 | camName_=camera; |
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341 | // change camera attributes here, if you want to ;) |
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342 | } |
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343 | |
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344 | void SpaceShip::getFocus(){ |
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345 | COUT(4) << "requesting focus" << std::endl; |
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346 | //if(!network::Host::running() || network::Host::getShipID()==objectID) |
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347 | if(myShip_) |
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348 | CameraHandler::getInstance()->requestFocus(cam_); |
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349 | |
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350 | } |
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351 | |
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352 | Camera* SpaceShip::getCamera(){ |
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353 | return cam_; |
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354 | } |
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355 | |
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356 | void SpaceShip::createCamera(){ |
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357 | // COUT(4) << "begin camera creation" << std::endl; |
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358 | this->camNode_ = this->getNode()->createChildSceneNode(camName_); |
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359 | COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl; |
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360 | this->camNode_->setPosition(Vector3(-25,0,5)); |
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361 | // Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); |
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362 | // Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1)); |
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363 | // camNode_->setOrientation(q1*q2); |
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364 | COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl; |
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365 | cam_ = new Camera(this->camNode_); |
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366 | |
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367 | cam_->setTargetNode(this->getNode()); |
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368 | // cam->setPosition(Vector3(0,-350,0)); |
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369 | // Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1)); |
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370 | // Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0)); |
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371 | Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); |
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372 | Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0)); |
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373 | |
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374 | this->camNode_->setOrientation(q2*q1); |
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375 | if(myShip_){ |
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376 | COUT(5) << "requesting focus for camera" << std::endl; |
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377 | //CameraHandler::getInstance()->requestFocus(cam_); |
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378 | if(this->isExactlyA(Class(SpaceShip))){ |
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379 | getFocus(); |
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380 | COUT(4) << "getting focus for obj id: " << getObjectID() << std::endl; |
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381 | }else |
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382 | COUT(5) << "not getting focus (not exactly spaceship) for obj id: " << getObjectID() << std::endl; |
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383 | }else |
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384 | COUT(5) << "not getting focus (not my ship) for obj id: " << getObjectID() << std::endl; |
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385 | } |
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386 | |
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387 | void SpaceShip::setMaxSpeed(float value) |
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388 | { this->maxSpeed_ = value; } |
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389 | void SpaceShip::setMaxSideAndBackSpeed(float value) |
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390 | { this->maxSideAndBackSpeed_ = value; } |
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391 | void SpaceShip::setMaxRotation(float value) |
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392 | { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); } |
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393 | void SpaceShip::setTransAcc(float value) |
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394 | { this->translationAcceleration_ = value; } |
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395 | void SpaceShip::setRotAcc(float value) |
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396 | { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); } |
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397 | void SpaceShip::setTransDamp(float value) |
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398 | { this->translationDamping_ = value; } |
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399 | void SpaceShip::setRotDamp(float value) |
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400 | { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); } |
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401 | |
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402 | /** |
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403 | @brief XML loading and saving. |
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404 | @param xmlelement The XML-element |
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405 | @param loading Loading (true) or saving (false) |
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406 | @return The XML-element |
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407 | */ |
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408 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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409 | { |
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410 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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411 | |
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412 | XMLPortParam(SpaceShip, "camera", setCamera, getCamera, xmlelement, mode); |
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413 | XMLPortParam(SpaceShip, "maxSpeed", setMaxSpeed, getMaxSpeed, xmlelement, mode); |
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414 | XMLPortParam(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, getMaxSideAndBackSpeed, xmlelement, mode); |
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415 | XMLPortParam(SpaceShip, "maxRotation", setMaxRotation, getMaxRotation, xmlelement, mode); |
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416 | XMLPortParam(SpaceShip, "transAcc", setTransAcc, getTransAcc, xmlelement, mode); |
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417 | XMLPortParam(SpaceShip, "rotAcc", setRotAcc, getRotAcc, xmlelement, mode); |
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418 | XMLPortParam(SpaceShip, "transDamp", setTransDamp, getTransDamp, xmlelement, mode); |
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419 | XMLPortParam(SpaceShip, "rotDamp", setRotDamp, getRotDamp, xmlelement, mode); |
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420 | |
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421 | myShip_=true; //TODO: this is a hack |
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422 | SpaceShip::create(); |
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423 | /*if (this->isExactlyA(Class(SpaceShip))) |
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424 | getFocus();*/ |
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425 | } |
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426 | |
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427 | std::string SpaceShip::whereAmI() { |
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428 | return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x) |
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429 | + " " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y) |
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430 | + " " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z); |
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431 | } |
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432 | |
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433 | void SpaceShip::tick(float dt) |
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434 | { |
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435 | if (!this->isActive()) |
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436 | return; |
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437 | |
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438 | currentDir_ = getOrientation()*initialDir_; |
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439 | currentOrth_ = getOrientation()*initialOrth_; |
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440 | |
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441 | if (this->cam_) |
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442 | this->cam_->tick(dt); |
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443 | |
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444 | if (Settings::showsGraphics()) |
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445 | { |
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446 | if (this->smoke_) |
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447 | this->smoke_->setVisible(this->isVisible() && this->health_ < 40); |
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448 | if (this->fire_) |
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449 | this->fire_->setVisible(this->isVisible() && this->health_ < 20); |
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450 | |
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451 | if (this->backlight_) |
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452 | { // (there's already fire || we're to slow || we're moving backwards ) |
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453 | if (this->health_ < 20 || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0) |
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454 | this->backlight_->setActive(false); |
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455 | else |
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456 | this->backlight_->setActive(true); |
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457 | } |
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458 | |
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459 | if (this->redNode_ && this->greenNode_) |
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460 | { |
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461 | this->blinkTime_ += dt; |
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462 | float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0); |
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463 | float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0); |
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464 | this->redNode_->setScale(redScale, redScale, redScale); |
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465 | this->greenNode_->setScale(greenScale, greenScale, greenScale); |
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466 | } |
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467 | } |
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468 | |
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469 | if (this->timeToReload_ > 0) |
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470 | this->timeToReload_ -= dt; |
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471 | else |
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472 | this->timeToReload_ = 0; |
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473 | |
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474 | if (this->bLMousePressed_ && this->timeToReload_ <= 0) |
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475 | { |
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476 | |
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477 | BillboardProjectile* projectile = new ParticleProjectile(this); |
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478 | projectile->setColour(this->getProjectileColour()); |
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479 | projectile->create(); |
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480 | if (projectile->getClassID() == 0) |
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481 | { |
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482 | COUT(3) << "generated projectile with classid 0" << std::endl; // TODO: remove this output |
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483 | } |
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484 | |
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485 | projectile->setObjectMode(0x3); |
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486 | this->timeToReload_ = this->reloadTime_; |
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487 | } |
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488 | |
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489 | |
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490 | // ##################################### |
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491 | // ############# STEERING ############## |
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492 | // ##################################### |
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493 | |
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494 | if (this->velocity_.x > this->maxSpeed_) |
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495 | this->velocity_.x = this->maxSpeed_; |
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496 | if (this->velocity_.x < -this->maxSideAndBackSpeed_) |
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497 | this->velocity_.x = -this->maxSideAndBackSpeed_; |
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498 | if (this->velocity_.y > this->maxSideAndBackSpeed_) |
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499 | this->velocity_.y = this->maxSideAndBackSpeed_; |
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500 | if (this->velocity_.y < -this->maxSideAndBackSpeed_) |
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501 | this->velocity_.y = -this->maxSideAndBackSpeed_; |
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502 | if (this->rotationRate_ > this->maxRotationRadian_) |
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503 | this->rotationRate_ = this->maxRotationRadian_; |
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504 | if (this->rotationRate_ < -this->maxRotationRadian_) |
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505 | this->rotationRate_ = -this->maxRotationRadian_; |
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506 | |
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507 | if (this->acceleration_.x == 0) |
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508 | { |
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509 | if (this->velocity_.x > 0) |
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510 | { |
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511 | this->velocity_.x -= (this->translationDamping_ * dt); |
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512 | if (this->velocity_.x < 0) |
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513 | this->velocity_.x = 0; |
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514 | } |
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515 | else if (this->velocity_.x < 0) |
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516 | { |
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517 | this->velocity_.x += (this->translationDamping_ * dt); |
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518 | if (this->velocity_.x > 0) |
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519 | this->velocity_.x = 0; |
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520 | } |
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521 | } |
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522 | |
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523 | if (this->acceleration_.y == 0) |
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524 | { |
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525 | if (this->velocity_.y > 0) |
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526 | { |
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527 | this->velocity_.y -= (this->translationDamping_ * dt); |
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528 | if (this->velocity_.y < 0) |
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529 | this->velocity_.y = 0; |
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530 | } |
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531 | else if (this->velocity_.y < 0) |
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532 | { |
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533 | this->velocity_.y += (this->translationDamping_ * dt); |
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534 | if (this->velocity_.y > 0) |
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535 | this->velocity_.y = 0; |
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536 | } |
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537 | } |
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538 | |
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539 | if (this->momentum_ == this->zeroRadian_) |
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540 | { |
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541 | if (this->rotationRate_ > this->zeroRadian_) |
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542 | { |
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543 | this->rotationRate_ -= (this->rotationDampingRadian_ * dt); |
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544 | if (this->rotationRate_ < this->zeroRadian_) |
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545 | this->rotationRate_ = 0; |
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546 | } |
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547 | else if (this->rotationRate_ < this->zeroRadian_) |
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548 | { |
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549 | this->rotationRate_ += (this->rotationDampingRadian_ * dt); |
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550 | if (this->rotationRate_ > this->zeroRadian_) |
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551 | this->rotationRate_ = 0; |
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552 | } |
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553 | } |
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554 | |
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555 | |
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556 | SUPER(SpaceShip, tick, dt); |
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557 | |
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558 | this->roll(this->mouseXRotation_ * dt); |
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559 | if (this->bInvertYAxis_) |
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560 | this->yaw(Radian(-this->mouseYRotation_ * dt)); |
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561 | else |
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562 | this->yaw(Radian(this->mouseYRotation_ * dt)); |
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563 | |
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564 | if (this->acceleration_.x > 0) |
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565 | { |
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566 | this->tt1_->setEnabled(true); |
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567 | this->tt2_->setEnabled(true); |
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568 | } |
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569 | else |
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570 | { |
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571 | this->tt1_->setEnabled(false); |
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572 | this->tt2_->setEnabled(false); |
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573 | } |
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574 | |
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575 | COUT(5) << "steering our ship: " << getObjectID() << std::endl; |
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576 | this->acceleration_.x = 0; |
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577 | this->acceleration_.y = 0; |
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578 | this->momentum_ = 0; |
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579 | this->mouseXRotation_ = Radian(0); |
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580 | this->mouseYRotation_ = Radian(0); |
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581 | this->bLMousePressed_ = false; |
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582 | } |
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583 | |
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584 | void SpaceShip::movePitch(float val) |
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585 | { getLocalShip()->setMovePitch(val); } |
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586 | void SpaceShip::moveYaw(float val) |
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587 | { getLocalShip()->setMoveYaw(val); } |
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588 | void SpaceShip::moveRoll(float val) |
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589 | { getLocalShip()->setMoveRoll(val); } |
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590 | void SpaceShip::moveLongitudinal(float val) |
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591 | { getLocalShip()->setMoveLongitudinal(val); } |
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592 | void SpaceShip::moveLateral(float val) |
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593 | { getLocalShip()->setMoveLateral(val); } |
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594 | void SpaceShip::fire() |
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595 | { getLocalShip()->doFire(); } |
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596 | |
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597 | void SpaceShip::setMovePitch(float val) |
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598 | { |
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599 | val = -val * val * sgn(val) * this->rotationAcceleration_; |
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600 | if (val > this->maxRotation_) |
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601 | val = this->maxRotation_; |
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602 | if (val < -this->maxRotation_) |
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603 | val = -this->maxRotation_; |
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604 | this->mouseYRotation_ = Radian(val); |
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605 | } |
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606 | |
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607 | void SpaceShip::setMoveYaw(float val) |
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608 | { |
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609 | val = -val * val * sgn(val) * this->rotationAcceleration_; |
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610 | if (val > this->maxRotation_) |
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611 | val = this->maxRotation_; |
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612 | if (val < -this->maxRotation_) |
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613 | val = -this->maxRotation_; |
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614 | this->mouseXRotation_ = Radian(val); |
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615 | } |
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616 | |
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617 | void SpaceShip::setMoveRoll(float val) |
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618 | { |
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619 | this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val); |
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620 | //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl; |
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621 | } |
---|
622 | |
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623 | void SpaceShip::setMoveLongitudinal(float val) |
---|
624 | { |
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625 | this->acceleration_.x = this->translationAcceleration_ * val; |
---|
626 | } |
---|
627 | |
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628 | void SpaceShip::setMoveLateral(float val) |
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629 | { |
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630 | this->acceleration_.y = -this->translationAcceleration_ * val; |
---|
631 | } |
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632 | |
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633 | void SpaceShip::doFire() |
---|
634 | { |
---|
635 | this->bLMousePressed_ = true; |
---|
636 | } |
---|
637 | } |
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