1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "WorldEntity.h" |
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31 | |
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32 | #include <string> |
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33 | #include <sstream> |
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34 | #include <OgreSceneManager.h> |
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35 | |
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36 | #include "tinyxml/tinyxml.h" |
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37 | #include "util/SubString.h" |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "GraphicsEngine.h" |
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40 | #include "core/XMLPort.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(WorldEntity); |
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45 | |
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46 | unsigned int WorldEntity::worldEntityCounter_s = 0; |
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47 | |
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48 | WorldEntity::WorldEntity() |
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49 | { |
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50 | RegisterObject(WorldEntity); |
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51 | |
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52 | if (GraphicsEngine::getInstance().getLevelSceneManager()) |
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53 | { |
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54 | std::ostringstream name; |
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55 | name << (WorldEntity::worldEntityCounter_s++); |
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56 | this->setName("WorldEntity" + name.str()); |
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57 | this->node_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); |
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58 | |
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59 | registerAllVariables(); |
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60 | } |
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61 | else |
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62 | { |
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63 | this->node_ = 0; |
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64 | } |
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65 | |
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66 | this->bStatic_ = true; |
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67 | this->velocity_ = Vector3(0, 0, 0); |
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68 | this->acceleration_ = Vector3(0, 0, 0); |
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69 | this->rotationAxis_ = Vector3(0, 1, 0); |
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70 | this->rotationRate_ = 0; |
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71 | this->momentum_ = 0; |
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72 | } |
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73 | |
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74 | |
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75 | WorldEntity::~WorldEntity() |
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76 | { |
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77 | if (this->isInitialized()) |
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78 | { |
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79 | this->getNode()->removeAndDestroyAllChildren(); |
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80 | GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->getName()); |
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81 | } |
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82 | } |
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83 | |
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84 | void WorldEntity::tick(float dt) |
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85 | { |
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86 | if (!this->bStatic_ && this->isActive()) |
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87 | { |
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88 | // COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl; |
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89 | this->velocity_ += (dt * this->acceleration_); |
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90 | this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
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91 | |
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92 | this->rotationRate_ += (dt * this->momentum_); |
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93 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); |
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94 | //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl; |
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95 | } |
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96 | } |
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97 | |
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98 | void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) |
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99 | { |
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100 | this->yaw(yaw); |
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101 | this->pitch(pitch); |
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102 | this->roll(roll); |
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103 | } |
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104 | |
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105 | /** |
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106 | @brief XML loading and saving. |
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107 | @param xmlelement The XML-element |
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108 | @param loading Loading (true) or saving (false) |
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109 | @return The XML-element |
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110 | */ |
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111 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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112 | { |
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113 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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114 | |
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115 | XMLPortParamExternTemplate(WorldEntity, Ogre::Node, this->node_, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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116 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionSimple, xmlelement, mode); |
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117 | XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode); |
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118 | XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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119 | XMLPortParamTemplate(WorldEntity, "rotationAxis", setRotationAxis, getRotationAxis, xmlelement, mode, const Vector3&); |
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120 | XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode); |
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121 | |
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122 | XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode); |
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123 | |
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124 | WorldEntity::create(); |
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125 | } |
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126 | |
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127 | |
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128 | void WorldEntity::registerAllVariables() |
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129 | { |
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130 | // register inheritec variables from BaseObject |
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131 | registerVar( (void*) &(this->bActive_), sizeof(this->bActive_), network::DATA, 0x3); |
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132 | registerVar( (void*) &(this->bVisible_), sizeof(this->bVisible_), network::DATA, 0x3); |
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133 | // register coordinates |
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134 | registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3); |
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135 | registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3); |
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136 | registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3); |
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137 | // register orientation |
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138 | registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3); |
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139 | registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3); |
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140 | registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3); |
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141 | registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3); |
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142 | // register velocity_ |
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143 | registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3); |
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144 | registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3); |
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145 | registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3); |
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146 | // register rotationAxis/rate |
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147 | registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3); |
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148 | registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3); |
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149 | registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3); |
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150 | registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3); |
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151 | // register scale of node |
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152 | registerVar( (void*) &(this->getScale3D().x), sizeof(this->getScale3D().x), network::DATA, 0x3); |
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153 | registerVar( (void*) &(this->getScale3D().y), sizeof(this->getScale3D().y), network::DATA, 0x3); |
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154 | registerVar( (void*) &(this->getScale3D().z), sizeof(this->getScale3D().z), network::DATA, 0x3); |
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155 | //register staticity |
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156 | registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3); |
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157 | //register acceleration & momentum |
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158 | // registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2); |
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159 | // registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2); |
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160 | // registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2); |
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161 | // registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync |
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162 | } |
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163 | |
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164 | void WorldEntity::attachWorldEntity(WorldEntity* entity) |
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165 | { |
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166 | this->attachedWorldEntities_.push_back(entity); |
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167 | this->attachObject(entity); |
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168 | } |
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169 | |
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170 | const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const |
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171 | { |
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172 | if (index < this->attachedWorldEntities_.size()) |
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173 | return this->attachedWorldEntities_[index]; |
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174 | else |
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175 | return 0; |
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176 | } |
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177 | |
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178 | void WorldEntity::attachObject(const WorldEntity& obj) const |
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179 | { |
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180 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj.getNode()); |
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181 | this->getNode()->addChild(obj.getNode()); |
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182 | } |
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183 | |
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184 | void WorldEntity::attachObject(WorldEntity* obj) const |
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185 | { |
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186 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj->getNode()); |
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187 | this->getNode()->addChild(obj->getNode()); |
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188 | } |
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189 | } |
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