1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marian Runo |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "OrxonoxStableHeaders.h" |
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31 | #include "Planet.h" |
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32 | |
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33 | #include "tinyxml/tinyxml.h" |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "GraphicsEngine.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "CameraManager.h" |
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38 | #include "objects/Scene.h" |
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39 | #include "Camera.h" |
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40 | #include <math.h> |
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41 | |
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42 | #include <OgreEntity.h> |
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43 | #include <OgreMesh.h> |
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44 | #include <OgreHardwareVertexBuffer.h> |
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45 | #include <OgreMeshManager.h> |
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46 | |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | CreateFactory(Planet); |
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51 | int ticker = 0; |
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52 | |
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53 | |
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54 | /** |
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55 | * @brief Constructor |
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56 | */ |
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57 | Planet::Planet(BaseObject* creator): PositionableEntity(creator) |
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58 | { |
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59 | RegisterObject(Planet); |
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60 | this->registerVariables(); |
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61 | } |
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62 | |
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63 | /** |
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64 | * @brief Destructor |
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65 | */ |
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66 | Planet::~Planet() |
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67 | { |
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68 | if (this->isInitialized() && this->mesh_.getEntity()) |
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69 | this->getNode()->detachObject(this->mesh_.getEntity()); |
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70 | } |
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71 | |
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72 | void Planet::tick(float dt) |
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73 | { |
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74 | if(!this->isVisible()) |
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75 | return; |
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76 | |
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77 | Camera* test = CameraManager::getInstance().getActiveCamera(); |
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78 | Real distance = this->getPosition().distance( test->getWorldPosition() ); |
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79 | Real planetRadius = this->getScale(); |
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80 | |
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81 | Real newScale = 2 * distance / sqrt(distance*distance - planetRadius*planetRadius); |
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82 | Real tempTest = newScale*(1+Real(this->atmosphereSize)/Real(this->imageSize)); |
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83 | /* |
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84 | if(ticker >= 500){ |
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85 | COUT(2) << "x: " << test->getWorldPosition().x << ", y: " << test->getWorldPosition().y << ", z: " << test->getWorldPosition().z << std::endl; |
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86 | COUT(2) << newScale << " " << distance << " " << tempTest << std::endl; |
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87 | ticker = 0; |
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88 | } |
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89 | |
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90 | ticker++; |
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91 | */ |
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92 | newScale = tempTest; |
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93 | |
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94 | this->billboard_.getBillboardSet()->setDefaultDimensions(newScale, newScale); |
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95 | |
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96 | //SUPER(Planet, tick, dt); |
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97 | } |
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98 | |
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99 | void Planet::init(){ |
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100 | |
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101 | Real scaleFactor = this->getScale(); |
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102 | |
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103 | this->distList.push_back(10.0*scaleFactor); |
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104 | this->distList.push_back(19.0*scaleFactor); |
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105 | this->distList.push_back(27.0*scaleFactor); |
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106 | this->distList.push_back(34.0*scaleFactor); |
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107 | this->distList.push_back(40.0*scaleFactor); |
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108 | this->distList.push_back(45.0*scaleFactor); |
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109 | this->distList.push_back(49.0*scaleFactor); |
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110 | this->distList.push_back(52.0*scaleFactor); |
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111 | this->distList.push_back(54.0*scaleFactor); |
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112 | this->distList.push_back(55.0*scaleFactor); |
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113 | |
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114 | |
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115 | Real reductionValue = 0.2; |
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116 | |
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117 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, reductionValue); |
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118 | billboard_.setBillboardSet(this->getScene()->getSceneManager(), "planet/Atmosphere", Vector3(0,0,0)); |
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119 | |
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120 | this->getNode()->attachObject(this->billboard_.getBillboardSet()); |
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121 | this->billboard_.getBillboardSet()->setUseAccurateFacing(true); |
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122 | this->setCastShadows(true); |
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123 | this->billboard_.getBillboardSet()->setRenderQueueGroup(this->mesh_.getEntity()->getRenderQueueGroup()); |
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124 | } |
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125 | |
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126 | void Planet::changedMesh() |
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127 | { |
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128 | if (this->mesh_.getEntity()) |
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129 | this->getNode()->detachObject(this->mesh_.getEntity()); |
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130 | |
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131 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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132 | |
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133 | if (this->mesh_.getEntity()) |
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134 | { |
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135 | this->getNode()->attachObject(this->mesh_.getEntity()); |
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136 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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137 | this->mesh_.setVisible(this->isVisible()); |
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138 | } |
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139 | this->init(); |
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140 | } |
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141 | |
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142 | void Planet::changedShadows() |
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143 | { |
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144 | this->mesh_.setCastShadows(this->bCastShadows_); |
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145 | } |
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146 | |
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147 | /** |
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148 | @brief XML loading and saving. |
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149 | @param xmlelement The XML-element |
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150 | @param loading Loading (true) or saving (false) |
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151 | @return The XML-element |
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152 | */ |
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153 | void Planet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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154 | { |
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155 | SUPER(Planet, XMLPort, xmlelement, mode); |
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156 | |
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157 | XMLPortParam(Planet, "atmospheresize", setAtmosphereSize, getAtmosphereSize, xmlelement,mode); |
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158 | XMLPortParam(Planet, "imagesize", setImageSize, getImageSize, xmlelement,mode); |
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159 | XMLPortParam(Planet, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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160 | XMLPortParam(Planet, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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161 | |
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162 | } |
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163 | |
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164 | void Planet::registerVariables(){ |
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165 | REGISTERSTRING(this->meshSrc_, network::direction::toclient, new network::NetworkCallback<Planet>(this, &Planet::changedMesh)); |
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166 | REGISTERDATA(this->bCastShadows_, network::direction::toclient, new network::NetworkCallback<Planet>(this, &Planet::changedShadows)); |
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167 | } |
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168 | |
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169 | void Planet::changedVisibility() |
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170 | { |
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171 | SUPER(Planet, changedVisibility); |
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172 | if (this->isInitialized()) |
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173 | this->mesh_.setVisible(this->isVisible()); |
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174 | this->billboard_.setVisible(this->isVisible()); |
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175 | } |
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176 | } |
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