Planet
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source: code/branches/lod2/src/orxonox/objects/worldentities/Planet.cc @ 2461

Last change on this file since 2461 was 2274, checked in by runom, 16 years ago

working version of atmosphere billboard and lod levels

File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#include "OrxonoxStableHeaders.h"
31#include "Planet.h"
32
33#include "tinyxml/tinyxml.h"
34#include "core/CoreIncludes.h"
35#include "GraphicsEngine.h"
36#include "core/XMLPort.h"
37#include "CameraManager.h"
38#include "objects/Scene.h"
39#include "Camera.h"
40#include <math.h>
41
42#include <OgreEntity.h>
43#include <OgreMesh.h>
44#include <OgreHardwareVertexBuffer.h>
45#include <OgreMeshManager.h>
46
47
48namespace orxonox
49{
50    CreateFactory(Planet);
51    int ticker = 0;
52   
53
54    /**
55     * @brief Constructor
56     */
57    Planet::Planet(BaseObject* creator): PositionableEntity(creator)
58    {
59        RegisterObject(Planet);
60        this->registerVariables();
61    }
62
63    /**
64     * @brief Destructor
65     */
66    Planet::~Planet()
67    {
68        if (this->isInitialized() && this->mesh_.getEntity())
69            this->getNode()->detachObject(this->mesh_.getEntity());
70    }   
71   
72    void Planet::tick(float dt)
73    {
74        if(!this->isVisible())
75            return;
76           
77        Camera* test = CameraManager::getInstance().getActiveCamera();
78        Real distance = this->getPosition().distance( test->getWorldPosition() );       
79        Real planetRadius = this->getScale();
80       
81        Real newScale = 2 * distance / sqrt(distance*distance - planetRadius*planetRadius);
82        Real tempTest = newScale*(1+Real(this->atmosphereSize)/Real(this->imageSize));
83        /*
84        if(ticker >= 500){
85            COUT(2) << "x: " << test->getWorldPosition().x << ", y: " << test->getWorldPosition().y << ", z: " << test->getWorldPosition().z << std::endl;
86            COUT(2) << newScale << " " << distance << " " << tempTest << std::endl;
87            ticker = 0;
88        }
89       
90        ticker++;
91        */
92        newScale = tempTest;
93       
94        this->billboard_.getBillboardSet()->setDefaultDimensions(newScale, newScale);
95               
96        //SUPER(Planet, tick, dt);
97    }
98 
99    void Planet::init(){
100   
101        Real scaleFactor = this->getScale();
102       
103        this->distList.push_back(10.0*scaleFactor);
104        this->distList.push_back(19.0*scaleFactor);
105        this->distList.push_back(27.0*scaleFactor);
106        this->distList.push_back(34.0*scaleFactor);
107        this->distList.push_back(40.0*scaleFactor);
108        this->distList.push_back(45.0*scaleFactor);
109        this->distList.push_back(49.0*scaleFactor);
110        this->distList.push_back(52.0*scaleFactor);
111        this->distList.push_back(54.0*scaleFactor);
112        this->distList.push_back(55.0*scaleFactor);
113       
114       
115        Real reductionValue = 0.2;
116       
117        this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, reductionValue);
118        billboard_.setBillboardSet(this->getScene()->getSceneManager(), "planet/Atmosphere", Vector3(0,0,0));
119       
120        this->getNode()->attachObject(this->billboard_.getBillboardSet());   
121        this->billboard_.getBillboardSet()->setUseAccurateFacing(true);
122        this->setCastShadows(true);
123        this->billboard_.getBillboardSet()->setRenderQueueGroup(this->mesh_.getEntity()->getRenderQueueGroup());
124    }
125   
126    void Planet::changedMesh()
127    {
128        if (this->mesh_.getEntity())
129            this->getNode()->detachObject(this->mesh_.getEntity());
130
131        this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
132
133        if (this->mesh_.getEntity())
134        {
135            this->getNode()->attachObject(this->mesh_.getEntity());
136            this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
137            this->mesh_.setVisible(this->isVisible());
138        }
139        this->init();
140    }
141
142    void Planet::changedShadows()
143    {
144        this->mesh_.setCastShadows(this->bCastShadows_);
145    }
146
147    /**
148        @brief XML loading and saving.
149        @param xmlelement The XML-element
150        @param loading Loading (true) or saving (false)
151        @return The XML-element
152    */
153    void Planet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
154    {
155        SUPER(Planet, XMLPort, xmlelement, mode);
156       
157        XMLPortParam(Planet, "atmospheresize", setAtmosphereSize, getAtmosphereSize, xmlelement,mode);     
158        XMLPortParam(Planet, "imagesize", setImageSize, getImageSize, xmlelement,mode);         
159        XMLPortParam(Planet, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
160        XMLPortParam(Planet, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true);
161       
162    }
163
164    void Planet::registerVariables(){
165        REGISTERSTRING(this->meshSrc_,    network::direction::toclient, new network::NetworkCallback<Planet>(this, &Planet::changedMesh));
166        REGISTERDATA(this->bCastShadows_, network::direction::toclient, new network::NetworkCallback<Planet>(this, &Planet::changedShadows));
167    }
168
169    void Planet::changedVisibility()
170    {
171        SUPER(Planet, changedVisibility);
172        if (this->isInitialized())
173            this->mesh_.setVisible(this->isVisible());
174            this->billboard_.setVisible(this->isVisible());
175    }
176}
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