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source: code/branches/lodfinal/src/orxonox/objects/weaponSystem/WeaponSystem.h @ 2990

Last change on this file since 2990 was 2261, checked in by landauf, 16 years ago

merged questsystem2 back to trunk

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/objecthierarchy/src/orxonox/objects/weaponSystem/WeaponSystem.h2110-2169
    /code/branches/questsystem2/src/orxonox/objects/weaponSystem/WeaponSystem.h2107-2259
File size: 1.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponSystem_H__
31#define _WeaponSystem_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36
37#include "WeaponSet.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport WeaponSystem : public BaseObject
42    {
43        public:
44            WeaponSystem(BaseObject* creator);
45            virtual ~WeaponSystem();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void attachWeaponSet(WeaponSet *wSet);
50            void fire();
51            void fire(unsigned int n);
52            void setActiveWeaponSet(unsigned int n);
53            WeaponSet * getWeaponSetPointer(unsigned int n);
54
55            inline void setParentSpaceShip(SpaceShip *parentSpaceShip)
56                { parentSpaceShip_=parentSpaceShip; }
57            inline SpaceShip * getParentSpaceShip()
58                { return parentSpaceShip_; }
59
60
61        private:
62            std::vector<WeaponSet *> weaponSets_;
63            WeaponSet *activeWeaponSet_;
64
65            SpaceShip *parentSpaceShip_;
66    };
67}
68
69#endif /* _WeaponSystem_H__ */
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