Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/lodfinal/src/orxonox/objects/worldentities/triggers/PlayerTrigger.cc @ 2831

Last change on this file since 2831 was 2262, checked in by landauf, 16 years ago

set eol-style to native, no codechanges

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PlayerTrigger.cc
31    @brief
32        Implementation of the PlayerTrigger class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "PlayerTrigger.h"
37
38#include "core/CoreIncludes.h"
39
40namespace orxonox {
41
42    /**
43    @brief
44        Constructor. Registers the object and initializes defaults.
45    */
46    PlayerTrigger::PlayerTrigger(BaseObject* creator) : Trigger(creator)
47    {
48        RegisterObject(PlayerTrigger);
49       
50        this->player_ = NULL;
51        this->isForPlayer_ = true;
52    }
53   
54    /**
55    @brief
56        Destructor.
57    */
58    PlayerTrigger::~PlayerTrigger()
59    {
60    }
61
62    /**
63    @brief
64        Method for creating a QuestEffectBeacon object through XML.
65    */
66    void PlayerTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(PlayerTrigger, XMLPort, xmlelement, mode);
69    }
70
71}
Note: See TracBrowser for help on using the repository browser.