Last change
on this file since 11394 was
8858,
checked in by landauf, 13 years ago
|
merged output branch back to trunk.
Changes:
- you have to include util/Output.h instead of util/Debug.h
- COUT(x) is now called orxout(level)
- output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
- it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
- you must use 'endl' at the end of an output message, '\n' does not flush the message
Output levels:
- instead of COUT(0) use orxout()
- instead of COUT(1) use orxout(user_error) or orxout(internal_error)
- instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
- instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
- instead of COUT(4) use orxout(verbose)
- instead of COUT(5) use orxout(verbose_more)
- instead of COUT(6) use orxout(verbose_ultra)
Guidelines:
- user_* levels are for the user, visible in the console and the log-file
- internal_* levels are for developers, visible in the log-file
- verbose_* levels are for debugging, only visible if the context of the output is activated
Usage in C++:
- orxout() << "message" << endl;
- orxout(level) << "message" << endl;
- orxout(level, context) << "message" << endl;
Usage in Lua:
- orxout("message")
- orxout(orxonox.level.levelname, "message")
- orxout(orxonox.level.levelname, "context", "message")
Usage in Tcl (and in the in-game-console):
- orxout levelname message
- orxout_context levelname context message
- shortcuts: log message, error message, warning message, status message, info message, debug message
|
-
Property svn:eol-style set to
native
|
File size:
995 bytes
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Line | |
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1 | -- GameplayMenu.lua |
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2 | |
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3 | local P = createMenuSheet("GameplayMenu") |
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4 | |
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5 | function P.onLoad() |
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6 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") |
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7 | local themeList = {} |
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8 | table.insert(themeList, "Theme 1") |
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9 | table.insert(themeList, "Theme 2") |
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10 | table.insert(themeList, "Theme 3") |
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11 | for k,v in pairs(themeList) do |
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12 | item = CEGUI.createListboxTextItem(v) |
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13 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") |
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14 | CEGUI.toCombobox(dropdown):addItem(item) |
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15 | end |
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16 | end |
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17 | |
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18 | function P.GameplayThemeCombobox_changed(e) |
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19 | -- theme |
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20 | orxout("event: theme") |
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21 | end |
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22 | |
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23 | function P.GameplayDifficultyEasyButton_clicked(e) |
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24 | -- difficulty easy |
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25 | orxout("event: easy") |
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26 | end |
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27 | |
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28 | function P.GameplayDifficultyNormalButton_clicked(e) |
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29 | -- difficulty normal |
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30 | orxout("event: normal") |
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31 | end |
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32 | |
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33 | function P.GameplayDifficultyHardButton_clicked(e) |
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34 | -- difficulty hard |
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35 | orxout("event: hard") |
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36 | end |
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37 | |
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38 | function P.GameplayBackButton_clicked(e) |
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39 | hideMenuSheet(P.name) |
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40 | end |
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41 | |
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42 | return P |
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43 | |
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