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source: code/branches/mac_HS16/data/levels/templates/spaceshipGhost.oxt @ 11216

Last change on this file since 11216 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 5.2 KB
Line 
1<Template name=spaceshipghost>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipghostcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 30
10   maxhealth         = 50
11   initialhealth     = 30
12
13   shieldhealth        = 100
14   initialshieldhealth = 100
15   maxshieldhealth     = 150
16   shieldabsorption    = 0.9
17   shieldrechargerate  = 3
18   shieldrechargewaittime = 0.0
19
20   primaryThrust     = 600
21   auxilaryThrust    = 30
22   rotationThrust    = 25
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 30
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 15
31
32   shakeFrequency = 20
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position="0,0,0" template=spaceshipghostengine/>
42    </engines>
43    <attached>
44      <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="ghost.mesh" />
45    </attached>
46    <collisionShapes>
47      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
48      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
49      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
50      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
51      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
52      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
53    </collisionShapes>
54    <explosion >
55      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
56      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
57      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
58
59      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
60      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
61      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
62      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
63      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
64    </explosion>
65<?lua
66  include("../includes/weaponSettingsGhost.oxi")
67?>
68  </SpaceShip>
69</Template>
70
71<Template name=spaceshipghostcameras defaults=0>
72  <SpaceShip>
73    <camerapositions>
74      <CameraPosition position="0,20,80" drag=true mouselook=true />
75      <CameraPosition position="0,40,160" drag=true mouselook=true />
76      <CameraPosition position="0,50,200" drag=true mouselook=true />
77    </camerapositions>
78  </SpaceShip>
79</Template>
80
81<Template name=spaceshipghostengine baseclass=MultiStateEngine>
82  <MultiStateEngine
83   boostfactor    = 2
84
85   speedfront     = 600
86   speedback      =  50
87   speedleftright =  50
88   speedupdown    =  50
89
90   accelerationfront     = 1000
91   accelerationbrake     = 300
92   accelerationback      =  100
93   accelerationleftright =  100
94   accelerationupdown    =  100
95  >
96    <EffectContainer condition="normal or boost">
97      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
98      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
99    </EffectContainer>
100    <EffectContainer condition="boost">
101      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
102      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
103    </EffectContainer>
104    <EffectContainer condition="not idle">
105      <FadingBillboard mainstate=activity active=false scale=0.4 position="7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
106      <FadingBillboard mainstate=activity active=false scale=0.4 position="-7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
107    </EffectContainer>
108    <EffectContainer condition="brake">
109      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
110      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
111    </EffectContainer>
112</MultiStateEngine>
113</Template>
114
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