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source: code/branches/mac_osx/src/libraries/network/Host.h @ 7851

Last change on this file since 7851 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _NETWORK_Host_H__
30#define _NETWORK_Host_H__
31
32#include "NetworkPrereqs.h"
33#include "core/CorePrereqs.h"
34
35#include <vector>
36
37namespace orxonox {
38
39  const unsigned int CLIENTID_SERVER = 0;
40  const unsigned int NETWORK_FREQUENCY = 25;
41  const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY;
42
43/**
44*       @brief Base class of Server and Client
45*       This is the Base class of the Server and Client classes
46*       - Makes server and client a singleton
47*       - defines static functions available on both server and client
48*       - is the interface to be used when communicating with the network
49*       @author Oliver Scheuss
50*/
51class _NetworkExport Host{
52  private:
53    //TODO add these functions or adequate
54    //virtual bool processChat(packet::Chat *message, unsigned int clientID)=0;
55    //virtual bool sendChat(packet::Chat *chat)=0;
56    virtual bool queuePacket(ENetPacket *packet, int clientID)=0;
57    virtual bool chat(const std::string& message)=0;
58    virtual bool broadcast(const std::string& message)=0;
59    virtual bool processChat(const std::string& message, unsigned int playerID)=0;
60    virtual bool isServer_()=0;
61
62
63
64  protected:
65    Host();
66    virtual ~Host();
67    void setActive( bool bActive ){ bIsActive_ = bActive; }
68//     static Host *instance_;
69
70  public:
71//     static Host* getInstance(){ return instance_; }
72    static bool running(){ return instances_s.size(); }
73    static bool addPacket(ENetPacket *packet, int clientID=0);
74    //static bool chat(std::string& message);
75//     static bool receiveChat(packet::Chat *message, unsigned int clientID);
76    static unsigned int getPlayerID(){ return clientID_s; }
77    static unsigned int getShipID(){return shipID_s;}
78    static void setClientID(unsigned int id){ clientID_s = id; }
79    static void setShipID(unsigned int id){ shipID_s = id; }
80    static bool isServer();
81    static void Chat(const std::string& message);
82    static bool Broadcast(const std::string& message);
83    static bool incomingChat(const std::string& message, unsigned int playerID);
84    virtual void printRTT()=0;
85    bool isActive(){ return bIsActive_; }
86  private:
87    static uint32_t clientID_s;
88    static uint32_t shipID_s;
89    static std::vector<Host*> instances_s;
90    bool bIsActive_;
91};
92
93}
94
95#endif /* _NETWORK_Host_H__ */
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