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source: code/branches/mac_osx/src/libraries/network/NetworkPrereqs.h @ 8748

Last change on this file since 8748 was 7527, checked in by rgrieder, 14 years ago

Added _LibraryPrivate macros to all LibraryPrereqs.h files.
You can use these to declare classes that are only used internally and don't need to have any exported symbols.

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the network library
33*/
34
35#ifndef _NetworkPrereqs_H__
36#define _NetworkPrereqs_H__
37
38#include "OrxonoxConfig.h"
39
40//-----------------------------------------------------------------------
41// Shared library settings
42//-----------------------------------------------------------------------
43
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined( NETWORK_STATIC_BUILD )
45#  ifdef NETWORK_SHARED_BUILD
46#    define _NetworkExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _NetworkExport
50#    else
51#      define _NetworkExport __declspec(dllimport)
52#    endif
53#  endif
54#  define _NetworkPrivate
55#elif defined (ORXONOX_GCC_VISIBILITY)
56#  define _NetworkExport  __attribute__ ((visibility("default")))
57#  define _NetworkPrivate __attribute__ ((visibility("hidden")))
58#else
59#  define _NetworkExport
60#  define _NetworkPrivate
61#endif
62
63//-----------------------------------------------------------------------
64// Constants
65//-----------------------------------------------------------------------
66
67namespace orxonox
68{
69  static const unsigned int GAMESTATEID_INITIAL     = static_cast<unsigned int>(-1);
70  static const unsigned int CLIENTID_UNKNOWN        = static_cast<unsigned int>(-2);
71  extern const char* LAN_DISCOVERY_MESSAGE;
72  extern const char* LAN_DISCOVERY_ACK;
73  static const unsigned int LAN_DISCOVERY_PORT      = 55557;
74}
75
76//-----------------------------------------------------------------------
77// Enums
78//-----------------------------------------------------------------------
79
80namespace orxonox
81{
82  namespace packet
83  {
84    namespace PacketFlag
85    {
86      enum Value
87      {
88        Reliable   = 1,
89        Unsequence = 2,
90        NoAllocate = 4
91      };
92    }
93  }
94}
95
96//-----------------------------------------------------------------------
97// Forward declarations
98//-----------------------------------------------------------------------
99
100// from ENet
101struct _ENetPeer;
102typedef _ENetPeer ENetPeer;
103struct _ENetPacket;
104typedef _ENetPacket ENetPacket;
105struct _ENetEvent;
106typedef _ENetEvent ENetEvent;
107struct _ENetHost;
108typedef _ENetHost ENetHost;
109struct _ENetAddress;
110typedef _ENetAddress ENetAddress;
111
112namespace orxonox
113{
114  class ChatListener;
115  class Client;
116  class ClientConnection;
117  class ClientConnectionListener;
118  class ClientInformation;
119  class Connection;
120  class FunctionCall;
121  class FunctionCallManager;
122  class GamestateClient;
123  class GamestateHandler;
124  class GamestateManager;
125  class Host;
126  class NetworkFunctionBase;
127  struct NetworkFunctionPointer;
128  class NetworkFunctionStatic;
129  template <class T>
130  class NetworkMemberFunction;
131  class NetworkMemberFunctionBase;
132  class Server;
133  class ServerConnection;
134  class TrafficControl;
135
136  // packet
137  namespace packet
138  {
139    class Acknowledgement;
140    class Chat;
141    class ClassID;
142    class DeleteObjects;
143    class FunctionCalls;
144    class FunctionIDs;
145    class Gamestate;
146    class Packet;
147    class Welcome;
148  }
149
150  // synchronisable
151  template <class T>
152  class NetworkCallback;
153  template <class T, class U>
154  class NetworkCallbackNotify;
155  class NetworkCallbackBase;
156  class NetworkCallbackManager;
157  class Synchronisable;
158  class SynchronisableHeader;
159  template <class T>
160  class SynchronisableVariable;
161  class SynchronisableVariableBase;
162  template <class T>
163  class SynchronisableVariableBidirectional;
164}
165
166#endif /* _NetworkPrereqs_H__ */
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