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source: code/branches/mac_osx/src/modules/questsystem/effects/AddQuestHint.cc @ 8736

Last change on this file since 8736 was 7456, checked in by dafrick, 14 years ago

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuestHint.cc
31    @brief Implementation of the AddQuestHint class.
32*/
33
34#include "AddQuestHint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "util/Exception.h"
39
40#include "questsystem/QuestHint.h"
41#include "questsystem/QuestManager.h"
42#include "questsystem/QuestItem.h"
43
44namespace orxonox
45{
46    CreateFactory(AddQuestHint);
47
48    /**
49    @brief
50        Constructor. Registers the object.
51    */
52    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
53    {
54        RegisterObject(AddQuestHint);
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    AddQuestHint::~AddQuestHint()
62    {
63    }
64
65    /**
66    @brief
67        Method for creating a AddQuestHint object through XML.
68    */
69    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
72
73        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
74
75        COUT(4) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
76    }
77
78    /**
79    @brief
80        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
81    @param id
82        The QuestHint id.
83    @return
84        Returns true if successful.
85    */
86    bool AddQuestHint::setHintId(const std::string & id)
87    {
88        if(id.compare(BLANKSTRING) == 0)
89        {
90            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
91            return false;
92        }
93
94        this->hintId_ = id;
95        return true;
96    }
97
98    /**
99    @brief
100        Invokes the QuestEffect.
101    @param player
102        The player.
103    @return
104        Returns true if the QuestEffect was successfully invoked.
105    */
106    bool AddQuestHint::invoke(PlayerInfo* player)
107    {
108        //TODO: Replace with assert?
109        if(player == NULL) // NULL-pointers are evil!
110        {
111            COUT(2) << "The input player is NULL." << std::endl;
112            return false;
113        }
114
115        COUT(5) << "AddQuestHint on player: " << player << " ." << std::endl;
116
117        try
118        {
119            QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_);
120            if(hint == NULL || !hint->setActive(player))
121                return false;
122        }
123        catch(const Exception& e)
124        {
125           COUT(2) << e.getFullDescription() << std::endl;
126           return false;
127        }
128
129        COUT(4) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
130        return true;
131
132    }
133}
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