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source: code/branches/mac_osx/src/modules/questsystem/effects/CompleteQuest.cc @ 8474

Last change on this file since 8474 was 7456, checked in by dafrick, 14 years ago

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CompleteQuest.cc
31    @brief Implementation of the CompleteQuest class.
32*/
33
34#include "CompleteQuest.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "questsystem/Quest.h"
40#include "questsystem/QuestManager.h"
41
42namespace orxonox
43{
44    CreateFactory(CompleteQuest);
45
46    /**
47    @brief
48        Constructor. Registers the object.
49    */
50    CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator)
51    {
52        RegisterObject(CompleteQuest);
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    CompleteQuest::~CompleteQuest()
60    {
61
62    }
63
64    /**
65    @brief
66        Method for creating a CompleteQuest object through XML.
67    */
68    void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(CompleteQuest, XMLPort, xmlelement, mode);
71
72        COUT(4) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
73    }
74
75    /**
76    @brief
77        Invokes the QuestEffect.
78    @param player
79        The player the QuestEffect is invoked on.
80    @return
81        Returns true if the QuestEffect was invoked successfully.
82    */
83    bool CompleteQuest::invoke(PlayerInfo* player)
84    {
85        //TODO: Replace with assert?
86        if(player == NULL) // You know, what we think of NULL-pointers...
87        {
88            COUT(2) << "Input player is NULL." << std::endl;
89            return false;
90        }
91
92        COUT(5) << "CompleteQuest on player: " << player << " ." << std::endl;
93
94        Quest* quest;
95
96        try
97        {
98            quest = QuestManager::getInstance().findQuest(this->getQuestId());
99            if(quest == NULL || !quest->complete(player))
100               return false;
101        }
102        catch(const Exception& e)
103        {
104            COUT(2) << e.getFullDescription() << std::endl;
105            return false;
106        }
107
108        COUT(4) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl;
109        return true;
110    }
111
112
113}
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