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source: code/branches/mac_osx/src/modules/weapons/weaponmodes/HsW01.h @ 7789

Last change on this file since 7789 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HsW01_H__
30#define _HsW01_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "weaponsystem/WeaponMode.h"
36
37namespace orxonox
38{
39    class _WeaponsExport HsW01 : public WeaponMode
40    {
41        public:
42            HsW01(BaseObject* creator);
43            virtual ~HsW01();
44
45            virtual void fire();
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48        private:
49            void setMaterial(const std::string& material);
50            std::string& getMaterial();
51            void setDelay(float d);
52            float getDelay() const;
53            void shot();
54            void muendungsfeuer();
55
56            std::string material_;
57            float speed_;
58            float delay_;
59            Timer delayTimer_;
60    };
61}
62
63#endif /* _HsW01_H__ */
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