1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "AmbientSound.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/EventIncludes.h" |
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33 | #include "core/GameMode.h" |
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34 | #include "core/Resource.h" |
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35 | #include "core/XMLPort.h" |
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36 | #include "SoundManager.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(AmbientSound); |
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41 | |
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42 | AmbientSound::AmbientSound(BaseObject* creator) |
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43 | : BaseObject(creator) |
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44 | , Synchronisable(creator) |
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45 | , bPlayOnLoad_(false) |
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46 | { |
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47 | RegisterObject(AmbientSound); |
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48 | |
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49 | // Ambient sounds always fade in |
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50 | this->setVolume(0.0f); |
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51 | this->registerVariables(); |
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52 | } |
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53 | |
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54 | void AmbientSound::preDestroy() |
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55 | { |
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56 | if (GameMode::playsSound()) |
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57 | { |
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58 | // Smoothly fade out by keeping a SmartPtr |
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59 | SoundManager::getInstance().unregisterAmbientSound(this); |
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60 | } |
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61 | } |
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62 | |
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63 | void AmbientSound::registerVariables() |
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64 | { |
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65 | registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); |
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66 | registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); |
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67 | registerVariable(pitch_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); |
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68 | registerVariable(bPlayOnLoad_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); |
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69 | } |
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70 | |
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71 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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72 | { |
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73 | SUPER(AmbientSound, XMLPort, xmlelement, mode); |
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74 | BaseSound::XMLPortExtern(xmlelement, mode); |
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75 | XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); |
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76 | XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); |
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77 | } |
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78 | |
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79 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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80 | { |
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81 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); |
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82 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); |
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83 | } |
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84 | |
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85 | void AmbientSound::play() |
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86 | { |
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87 | if (GameMode::playsSound()) |
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88 | SoundManager::getInstance().registerAmbientSound(this); |
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89 | } |
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90 | |
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91 | void AmbientSound::stop() |
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92 | { |
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93 | if (GameMode::playsSound()) |
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94 | SoundManager::getInstance().unregisterAmbientSound(this); |
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95 | } |
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96 | |
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97 | void AmbientSound::pause() |
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98 | { |
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99 | if (GameMode::playsSound()) |
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100 | SoundManager::getInstance().pauseAmbientSound(this); |
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101 | } |
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102 | |
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103 | float AmbientSound::getRealVolume() |
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104 | { |
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105 | assert(GameMode::playsSound()); |
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106 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
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107 | } |
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108 | |
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109 | void AmbientSound::setAmbientSource(const std::string& source) |
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110 | { |
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111 | this->ambientSource_ = source; |
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112 | this->moodChanged(this->getMood()); |
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113 | } |
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114 | |
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115 | void AmbientSound::moodChanged(const std::string& mood) |
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116 | { |
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117 | if (GameMode::playsSound()) |
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118 | { |
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119 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; |
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120 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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121 | if (fileInfo != NULL) |
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122 | this->setSource(path); |
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123 | else |
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124 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; |
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125 | } |
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126 | } |
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127 | |
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128 | void AmbientSound::setPlayOnLoad(bool val) |
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129 | { |
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130 | this->bPlayOnLoad_ = val; |
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131 | if (val) |
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132 | this->play(); |
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133 | } |
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134 | |
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135 | void AmbientSound::changedActivity() |
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136 | { |
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137 | SUPER(AmbientSound, changedActivity); |
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138 | if (this->isActive()) |
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139 | this->play(); |
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140 | else |
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141 | this->stop(); |
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142 | } |
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143 | } |
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