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source: code/branches/mac_osx/src/orxonox/sound/BaseSound.cc @ 8501

Last change on this file since 8501 was 8056, checked in by rgrieder, 14 years ago

Fiddled around with ALUT and OpenAL headers.
The hack in PackageConfigOSX.cmake is just a guess so it really needs testing.

All ALUT and OpenAL headers should now be included with <alut.h> or <al.h> respectively because FindOpenAL.cmake defines the include directories this way.
There is still a hack in LibraryConfig.cmake for non MSVC/Apple systems because alut.h includes al.h with AL/al.h on most systems.

  • Property svn:eol-style set to native
File size: 9.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "BaseSound.h"
30
31#include <cassert>
32#include <vector>
33#include <al.h>
34
35#include "util/Math.h"
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "core/Resource.h"
39#include "core/XMLPort.h"
40#include "SoundBuffer.h"
41#include "SoundManager.h"
42
43namespace orxonox
44{
45    BaseSound::BaseSound()
46        : bPooling_(false)
47        , volume_(1.0)
48        , bLooping_(false)
49        , state_(Stopped)
50        , pitch_ (1.0)
51    {
52        RegisterRootObject(BaseSound);
53
54        // Initialise audioSource_ to a value that is not a source
55        // 0 is unfortunately not guaranteed to be no source ID.
56        this->audioSource_ = 123456789;
57        while (alIsSource(++this->audioSource_));
58    }
59
60    BaseSound::~BaseSound()
61    {
62        this->stop();
63        // Release buffer
64        if (this->soundBuffer_ != NULL)
65        {
66            assert(GameMode::playsSound());
67            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
68        }
69    }
70
71    void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode)
72    {
73        XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode);
74        XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode);
75        XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode);
76        XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode);
77    }
78
79    void BaseSound::doPlay()
80    {
81        this->state_ = Playing;
82        if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL)
83        {
84            if (!alIsSource(this->audioSource_))
85            {
86                this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
87                if (!alIsSource(this->audioSource_))
88                    return;
89                this->initialiseSource();
90            }
91
92            alSourcePlay(this->audioSource_);
93            if (int error = alGetError())
94                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
95        }
96    }
97
98    void BaseSound::doStop()
99    {
100        this->state_ = Stopped;
101        if (alIsSource(this->audioSource_))
102        {
103            alSourceStop(this->audioSource_);
104            // Release buffer
105            alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
106            // Release source again
107            SoundManager::getInstance().releaseSoundSource(this->audioSource_);
108            // Get a no source ID
109            this->audioSource_ += 123455;
110            while (alIsSource(++this->audioSource_));
111        }
112    }
113
114    void BaseSound::doPause()
115    {
116        if (this->isStopped())
117            return;
118        this->state_ = Paused;
119        if (alIsSource(this->audioSource_))
120            alSourcePause(this->audioSource_);
121    }
122
123    ALint BaseSound::getSourceState() const
124    {
125        if (alIsSource(this->audioSource_))
126        {
127            ALint state;
128            alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state);
129            return state;
130        }
131        else
132            return AL_INITIAL;
133    }
134
135    void BaseSound::initialiseSource()
136    {
137        this->updateVolume();
138        this->setPitch(this->getPitch());
139        this->setLooping(this->getLooping());
140        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
141        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
142        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
143        if (ALint error = alGetError())
144            COUT(2) << "Sound Warning: Setting source parameters to 0 failed: "
145                    << SoundManager::getALErrorString(error) << std::endl;
146        assert(this->soundBuffer_ != NULL);
147        alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
148        if (ALuint error = alGetError())
149            COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl;
150    }
151
152    void BaseSound::setVolume(float vol)
153    {
154        this->volume_ = clamp(vol, 0.0f, 1.0f);
155        if (this->volume_ != vol)
156            COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl;
157        this->updateVolume();
158    }
159
160    void BaseSound::updateVolume()
161    {
162        if (alIsSource(this->audioSource_))
163        {
164            float volume = this->volume_ * this->getRealVolume();
165            alSourcef(this->audioSource_, AL_GAIN, volume);
166            if (int error = alGetError())
167                COUT(2) << "Sound: Error setting volume to " << volume
168                        << ": " << SoundManager::getALErrorString(error) << std::endl;
169        }
170    }
171
172    void BaseSound::setLooping(bool val)
173    {
174        this->bLooping_ = val;
175        if (alIsSource(this->audioSource_))
176            alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE));
177    }
178
179    void BaseSound::setPitch(float pitch)
180    {
181        if (pitch > 2 || pitch < 0.5f)
182        {
183            COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl;
184            pitch = pitch > 2.0f ? 2.0f : pitch;
185            pitch = pitch < 0.5f ? 0.5f : pitch;
186        }
187        this->pitch_ = pitch;
188        if (alIsSource(this->audioSource_))
189        {
190            alSourcef(this->audioSource_, AL_PITCH, pitch);
191            if (int error = alGetError())
192                COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl;
193        }
194    }
195
196    void BaseSound::setSource(const std::string& source)
197    {
198        if (!GameMode::playsSound())
199        {
200            this->source_ = source;
201            return;
202        }
203
204        if (this->soundBuffer_ != NULL)
205        {
206            if (this->soundBuffer_->getFilename() == source)
207            {
208                assert(this->source_ == source_);
209                return;
210            }
211            // Stopping is imperative here!
212            if (alIsSource(this->audioSource_))
213            {
214                alSourceStop(this->audioSource_);
215                alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
216            }
217            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
218            this->soundBuffer_.reset();
219        }
220
221        this->source_ = source;
222        // Don't load ""
223        if (source_.empty())
224            return;
225
226        // Get new sound buffer
227        this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_);
228        if (this->soundBuffer_ == NULL)
229            return;
230
231        if (alIsSource(this->audioSource_)) // already playing or paused
232        {
233            // Set new buffer
234            alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
235            if (ALuint error = alGetError())
236            {
237                COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl;
238                return;
239            }
240
241            // Sound was already playing or paused because there was a source acquired
242            assert(this->isPlaying() || this->isPaused());
243            alSourcePlay(this->audioSource_);
244            if (int error = alGetError())
245                COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl;
246            if (this->isPaused())
247                alSourcePause(this->audioSource_);
248        }
249        else // No source acquired so far, but might be set to playing or paused
250        {
251            State state = static_cast<State>(this->state_); // save
252            if (this->isPlaying() || this->isPaused())
253                doPlay();
254            if (state == Paused)
255            {
256                this->state_ = Paused;
257                doPause();
258            }
259        }
260    }
261
262    void BaseSound::stateChanged()
263    {
264        switch (this->state_)
265        {
266            case Playing:
267                this->play();
268                break;
269            case Paused:
270                this->pause();
271                break;
272            case Stopped:
273            default:
274                this->stop();
275                break;
276        }
277    }
278}
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