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source: code/branches/mac_osx/src/orxonox/sound/WorldSound.cc @ 8043

Last change on this file since 8043 was 7591, checked in by youngk, 14 years ago

Adjusted inclusion of ALUT header files for mac and edited the PackageConfigOSX script.

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "WorldSound.h"
31
32#if defined(__APPLE__)
33#include <ALUT/alut.h>
34#else
35#include <AL/alut.h>
36#endif
37#include "util/Math.h"
38#include "core/CoreIncludes.h"
39#include "core/EventIncludes.h"
40#include "core/XMLPort.h"
41#include "Scene.h"
42#include "SoundManager.h"
43
44namespace orxonox
45{
46    CreateFactory(WorldSound);
47
48    WorldSound::WorldSound(BaseObject* creator)
49        : StaticEntity(creator)
50    {
51        RegisterObject(WorldSound);
52        // WorldSound buffers should be pooled when they're not used anymore
53        this->bPooling_ = true;
54        this->registerVariables();
55    }
56
57    void WorldSound::registerVariables()
58    {
59        registerVariable(volume_,   ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::volumeChanged));
60        registerVariable(source_,   ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::sourceChanged));
61        registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::loopingChanged));
62        registerVariable(pitch_,    ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::pitchChanged));
63        registerVariable((uint8_t&)(BaseSound::state_), ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::stateChanged));
64    }
65
66    void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(WorldSound, XMLPort, xmlelement, mode);
69        BaseSound::XMLPortExtern(xmlelement, mode);
70    }
71
72    void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(WorldSound, XMLEventPort, xmlelement, mode);
75        XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode);
76    }
77
78    void WorldSound::initialiseSource()
79    {
80        BaseSound::initialiseSource();
81        if (this->getScene())
82        {
83            float refDist = this->getScene()->getSoundReferenceDistance();
84            alSourcef(this->audioSource_, AL_REFERENCE_DISTANCE, refDist);
85            // TODO: 500 is very magical here. Derive something better
86            alSourcef(this->audioSource_, AL_MAX_DISTANCE, refDist * 500);
87        }
88        this->tick(0); // update position, orientation and velocity
89    }
90
91    void WorldSound::tick(float dt)
92    {
93        if (alIsSource(this->audioSource_))
94        {
95            const Vector3& pos = this->getWorldPosition();
96            alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z);
97            ALenum error = alGetError();
98            if (error == AL_INVALID_VALUE)
99                COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl;
100
101            const Vector3& vel = this->getVelocity();
102            alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z);
103            error = alGetError();
104            if (error == AL_INVALID_VALUE)
105                COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl;
106
107            const Vector3& direction = -this->getWorldOrientation().zAxis();
108            alSource3f(this->audioSource_, AL_DIRECTION, direction.x, direction.y, direction.z);
109            error = alGetError();
110            if (error == AL_INVALID_VALUE)
111                COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl;
112        }
113    }
114
115    void WorldSound::changedActivity()
116    {
117        SUPER(WorldSound, changedActivity);
118        if (this->isActive())
119            this->play();
120        else
121            this->stop();
122    }
123
124    float WorldSound::getRealVolume()
125    {
126        assert(GameMode::playsSound());
127        return SoundManager::getInstance().getRealVolume(SoundType::Effects);
128    }
129}
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