Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/mac_osx/src/orxonox/worldentities/ExplosionChunk.cc @ 7869

Last change on this file since 7869 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ExplosionChunk.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GameMode.h"
33#include "core/command/Executor.h"
34#include "util/Exception.h"
35#include "Scene.h"
36#include "tools/ParticleInterface.h"
37
38namespace orxonox
39{
40    CreateFactory(ExplosionChunk);
41
42    ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator)
43    {
44        RegisterObject(ExplosionChunk);
45
46        if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
47            ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given.");
48
49        this->bStop_ = false;
50        this->LOD_ = LODParticle::Normal;
51
52        if ( GameMode::showsGraphics() )
53        {
54            try
55            {
56                this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
57                this->attachOgreObject(this->fire_->getParticleSystem());
58                this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
59                this->attachOgreObject(this->smoke_->getParticleSystem());
60            }
61            catch (const std::exception& ex)
62            {
63                COUT(1) << "Error: Couln't load particle effect in ExplosionChunk: " << ex.what() << std::endl;
64                this->fire_ = 0;
65                this->smoke_ = 0;
66            }
67        }
68        else
69        {
70            this->fire_ = 0;
71            this->smoke_ = 0;
72        }
73
74        if (GameMode::isMaster())
75        {
76            Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
77            velocity.normalise();
78            velocity *= rnd(60, 80);
79            this->setVelocity(velocity);
80
81            this->destroyTimer_.setTimer(rnd(1, 2), false, createExecutor(createFunctor(&ExplosionChunk::stop, this)));
82        }
83
84        this->registerVariables();
85    }
86
87    ExplosionChunk::~ExplosionChunk()
88    {
89        if (this->isInitialized())
90        {
91            if (this->fire_)
92            {
93                this->detachOgreObject(this->fire_->getParticleSystem());
94                this->fire_->destroy();
95            }
96            if (this->smoke_)
97            {
98                this->detachOgreObject(this->smoke_->getParticleSystem());
99                this->smoke_->destroy();
100            }
101        }
102    }
103
104    void ExplosionChunk::registerVariables()
105    {
106        registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged));
107        registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop));
108    }
109
110    void ExplosionChunk::LODchanged()
111    {
112        if (this->fire_)
113            this->fire_->setDetailLevel(this->LOD_);
114        if (this->smoke_)
115            this->smoke_->setDetailLevel(this->LOD_);
116    }
117
118    void ExplosionChunk::checkStop()
119    {
120        if (this->bStop_)
121            this->stop();
122    }
123
124    void ExplosionChunk::stop()
125    {
126        if (this->fire_)
127            this->fire_->setEnabled(false);
128        if (this->smoke_)
129            this->smoke_->setEnabled(false);
130
131        if (GameMode::isMaster())
132        {
133            this->bStop_ = true;
134            this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionChunk::destroy, this)));
135        }
136    }
137
138    void ExplosionChunk::tick(float dt)
139    {
140        static const unsigned int CHANGES_PER_SECOND = 5;
141
142        if (GameMode::isMaster() && rnd() < dt*CHANGES_PER_SECOND)
143        {
144            float length = this->getVelocity().length();
145
146            Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
147            change.normalise();
148            change *= rnd(0.4f, 0.8f);
149            Vector3 velocity = this->getVelocity();
150            velocity.normalise();
151            velocity += change;
152            velocity.normalise();
153            velocity *= length * rnd(0.8f, 1.0f);
154
155            this->setVelocity(velocity);
156        }
157
158        SUPER(ExplosionChunk, tick, dt);
159    }
160}
Note: See TracBrowser for help on using the repository browser.