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source: code/branches/mac_osx2/bin/vld.ini.in @ 10255

Last change on this file since 10255 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
2;;
3;;  Visual Leak Detector - Initialization/Configuration File
4;;  Copyright (c) 2006 Dan Moulding
5;;
6;;  This library is free software; you can redistribute it and/or
7;;  modify it under the terms of the GNU Lesser General Public
8;;  License as published by the Free Software Foundation; either
9;;  version 2.1 of the License, or (at your option) any later version.
10;;
11;;  This library is distributed in the hope that it will be useful,
12;;  but WITHOUT ANY WARRANTY; without even the implied warranty of
13;;  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14;;  Lesser General Public License for more details.
15;;
16;;  You should have received a copy of the GNU Lesser General Public
17;;  License along with this library; if not, write to the Free Software
18;;  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
19;;
20;;  See COPYING.txt for the full terms of the GNU Lesser General Public License.
21;;
22;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
23
24; Any options left blank or not present will revert to their default values.
25[Options]
26
27; The main on/off switch. If off, Visual Leak Detector will be completely
28; disabled. It will do nothing but print a message to the debugger indicating
29; that it has been turned off.
30;
31;  Valid Values: on, off
32;  Default: on
33;
34VLD = @VISUAL_LEAK_DETECTOR_ENABLE@
35
36; If yes, duplicate leaks (those that are identical) are not shown individually.
37; Only the first such leak is shown, along with a number indicating the total
38; number of duplicate leaks.
39;
40;   Valid Values: yes, no
41;   Default: no
42;
43AggregateDuplicates = yes
44
45; Lists any additional modules to be included in memory leak detection. This can
46; be useful for checking for memory leaks in debug builds of 3rd party modules
47; which can not be easily rebuilt with '#include "vld.h"'. This option should be
48; used only if absolutely necessary and only if you really know what you are
49; doing.
50;
51;   CAUTION: Avoid listing any modules that link with the release CRT libraries.
52;     Only modules that link with the debug CRT libraries should be listed here.
53;     Doing otherwise might result in false memory leak reports or even crashes.
54;
55;   Valid Values: Any list containing module names (i.e. names of EXEs or DLLs).
56;   Default: None.
57;
58ForceIncludeModules = boost_date_time-vc90-mt-gd-1_44.dll, boost_filesystem-vc90-mt-gd-1_44.dll, boost_system-vc90-mt-gd-1_44.dll, boost_thread-vc90-mt-gd-1_44.dll, lua_d.dll, ogg_d.dll, vorbis_d.dll, vorbifile_d.dll
59
60; Maximum number of data bytes to display for each leaked block. If zero, then
61; the data dump is completely suppressed and only call stacks are shown.
62; Limiting this to a low number can be useful if any of the leaked blocks are
63; very large and cause unnecessary clutter in the memory leak report.
64;
65;   Value Values: 0 - 4294967295
66;   Default: 4294967295
67;
68MaxDataDump = 0
69
70; Maximum number of call stack frames to trace back during leak detection.
71; Limiting this to a low number can reduce the CPU utilization overhead imposed
72; by memory leak detection, especially when using the slower "safe" stack
73; walking method (see StackWalkMethod below).
74;
75;   Valid Values: 1 - 4294967295
76;   Default: 4294967295
77;
78MaxTraceFrames =
79
80; Sets the type of encoding to use for the generated memory leak report. This
81; option is really only useful in conjuction with sending the report to a file.
82; Sending a Unicode encoded report to the debugger is not useful because the
83; debugger cannot display Unicode characters. Using Unicode encoding might be
84; useful if the data contained in leaked blocks is likely to consist of Unicode
85; text.
86;
87;   Valid Values: ascii, unicode
88;   Default: ascii
89;
90ReportEncoding = ascii
91
92; Sets the report file destination, if reporting to file is enabled. A relative
93; path may be specified and is considered relative to the process' working
94; directory.
95;
96;   Valid Values: Any valid path and filename.
97;   Default: .\memory_leak_report.txt
98;
99ReportFile =
100
101; Sets the report destination to either a file, the debugger, or both. If
102; reporting to file is enabled, the report is sent to the file specified by the
103; ReportFile option.
104;
105;   Valid Values: debugger, file, both
106;   Default: debugger
107;
108ReportTo = debugger
109
110; Turns on or off a self-test mode which is used to verify that VLD is able to
111; detect memory leaks in itself. Intended to be used for debugging VLD itself,
112; not for debugging other programs.
113;
114;   Valid Values: on, off
115;   Default: off
116;
117SelfTest = off
118
119; Selects the method to be used for walking the stack to obtain stack traces for
120; allocated memory blocks. The "fast" method may not always be able to
121; successfully trace completely through all call stacks. In such cases, the
122; "safe" method may prove to more reliably obtain the full stack trace. The
123; disadvantage is that the "safe" method is significantly slower than the "fast"
124; method and will probably result in very noticeable performance degradation of
125; the program being debugged.
126;
127;   Valid Values: fast, safe
128;   Default: fast
129;
130StackWalkMethod = fast
131
132; Determines whether memory leak detection should be initially enabled for all
133; threads, or whether it should be initially disabled for all threads. If set
134; to "yes", then any threads requiring memory leak detection to be enabled will
135; need to call VLDEnable at some point to enable leak detection for those
136; threads.
137;
138;   Valid Values: yes, no
139;   Default: no
140;
141StartDisabled = no
142
143; Determines whether or not all frames, including frames internal to the heap,
144; are traced. There will always be a number of frames internal to Visual Leak
145; Detector and C/C++ or Win32 heap APIs that aren't generally useful for
146; determining the cause of a leak. Normally these frames are skipped during the
147; stack trace, which somewhat reduces the time spent tracing and amount of data
148; collected and stored in memory. Including all frames in the stack trace, all
149; the way down into VLD's own code can, however, be useful for debugging VLD
150; itself.
151;
152;   Valid Values: yes, no
153;   Default: no
154;
155TraceInternalFrames = no
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