Last change
on this file since 11479 was
6746,
checked in by rgrieder, 15 years ago
|
Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
|
-
Property svn:eol-style set to
native
|
File size:
1023 bytes
|
Line | |
---|
1 | -- GameplayMenu.lua |
---|
2 | |
---|
3 | local P = createMenuSheet("GameplayMenu") |
---|
4 | |
---|
5 | function P.onLoad() |
---|
6 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") |
---|
7 | local themeList = {} |
---|
8 | table.insert(themeList, "Theme 1") |
---|
9 | table.insert(themeList, "Theme 2") |
---|
10 | table.insert(themeList, "Theme 3") |
---|
11 | for k,v in pairs(themeList) do |
---|
12 | item = CEGUI.createListboxTextItem(v) |
---|
13 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") |
---|
14 | CEGUI.toCombobox(dropdown):addItem(item) |
---|
15 | end |
---|
16 | end |
---|
17 | |
---|
18 | function P.GameplayThemeCombobox_changed(e) |
---|
19 | -- theme |
---|
20 | logMessage(0, "event: theme") |
---|
21 | end |
---|
22 | |
---|
23 | function P.GameplayDifficultyEasyButton_clicked(e) |
---|
24 | -- difficulty easy |
---|
25 | logMessage(0, "event: easy") |
---|
26 | end |
---|
27 | |
---|
28 | function P.GameplayDifficultyNormalButton_clicked(e) |
---|
29 | -- difficulty normal |
---|
30 | logMessage(0, "event: normal") |
---|
31 | end |
---|
32 | |
---|
33 | function P.GameplayDifficultyHardButton_clicked(e) |
---|
34 | -- difficulty hard |
---|
35 | logMessage(0, "event: hard") |
---|
36 | end |
---|
37 | |
---|
38 | function P.GameplayBackButton_clicked(e) |
---|
39 | hideMenuSheet(P.name) |
---|
40 | end |
---|
41 | |
---|
42 | return P |
---|
43 | |
---|
Note: See
TracBrowser
for help on using the repository browser.