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source: code/branches/mac_osx2/data/levels/lastTeamStandingII.oxw @ 10256

Last change on this file since 10256 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 19.9 KB
Line 
1<LevelInfo
2 name = "On the fly"
3 description = "Survive as a team."
4 tags = ""
5/>
6<?lua
7  include("stats.oxo")
8  include("HUDTemplates3.oxo")
9  include("templates/lodInformation.oxt")
10  include("lastTeamStandingHUD.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<Level
17 name         = "On the fly"
18 description  = "testmap for gametype last team standing"
19 gametype     =  "LastTeamStanding"
20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24
25  <Scene
26    ambientlight = "0.8, 0.8, 0.8"
27    skybox       = "Orxonox/skypanoramagen1"
28  >
29<!-- TODO:
301. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape
312. add forcefields -> there should be several "streams" through the level
323. add teamspawnpoints (different spaceships?) (where should the spawnpoints be placed?)
33-->
34<!--Bot / -->
35
36<!-------------------- Box: TopLayer + BottomLayer + 4 invisible Walls --------------------->
37   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
38       <attached>
39           <Model position="0,-400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" />
40           <Model position="0,-420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /><!-- Second Model in order to avoid graphic errors-->
41       </attached>
42       <collisionShapes>
43           <BoxCollisionShape position="0,-400,0" halfExtents="1500,10,1500" />
44       </collisionShapes>
45   </StaticEntity>
46
47   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
48       <attached>
49           <Model position="0,400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" />
50           <Model position="0,420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" />
51       </attached>
52       <collisionShapes>
53           <BoxCollisionShape position="0,400,0" halfExtents="1000,10,1000" />
54       </collisionShapes>
55   </StaticEntity>
56
57   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
58       <attached>
59           <!--Model position="1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" /-->
60       </attached>
61       <collisionShapes>
62           <BoxCollisionShape position="1000,0,0" halfExtents="10,400,1000" />
63       </collisionShapes>
64   </StaticEntity>
65
66
67   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
68       <attached>
69           <!-- Model position="-1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" / -->
70       </attached>
71       <collisionShapes>
72           <BoxCollisionShape position="-1000,0,0" halfExtents="10,400,1000" />
73       </collisionShapes>
74   </StaticEntity>
75
76
77   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
78       <attached>
79           <Model position="0,0,1000" mesh="cube_green.mesh" scale3D="1000,400,10" />
80       </attached>
81       <collisionShapes>
82           <BoxCollisionShape position="0,0,1000" halfExtents="1000,400,10" />
83       </collisionShapes>
84   </StaticEntity>
85
86
87   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
88       <attached>
89           <Model position="0,0,-1000" mesh="cube_green.mesh" scale3D="1000,400,10" />
90       </attached>
91       <collisionShapes>
92           <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" />
93       </collisionShapes>
94   </StaticEntity>
95<!-- END of CUBE-->
96<!-------------- Centered Thin Gate -------------->
97
98   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
99       <attached>
100           <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/>
101           <!--Model position="121,0,-80" mesh="cube.mesh" scale3D="18,400,18" />
102           <Model position="-121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /-->
103           <Model position="0,0,-80" scale=150 mesh="sphere.mesh" />
104       </attached>
105       <collisionShapes>
106           <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" />
107           <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" />
108           <SphereCollisionShape position="0,0,-80" radius="150" />
109       </collisionShapes>
110   </StaticEntity>
111
112   <ForceField position="0,270,-80" direction="-3,-4,-3" diameter=150 velocity=2000 length=900 />
113   <MovableEntity position="0,270,-80" direction="-3,-4,-3">
114       <attached>
115           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
116           <?lua for i=0,4,1 do ?>
117               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
118           <?lua end ?>
119       </attached>
120   </MovableEntity>
121<!-- to bulk gate, left -->
122   <ForceField position="0,-275,-80" direction="3,0,2" diameter=150 velocity=2000 length=900 />
123   <MovableEntity position="0,-275,-80" direction="3,0,2">
124       <attached>
125           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
126           <?lua for i=0,4,1 do ?>
127               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
128           <?lua end ?>
129       </attached>
130   </MovableEntity>
131
132
133<!-------------- Bulk Gate -------------->
134   <StaticEntity position="300,0,500" direction="0,0,0" collisionType=static mass=100000 >
135       <attached>
136           <Model position="0,-100,0" mesh="hs-w01.mesh" scale3D="500,400,600" pitch="270" roll="0" yaw="0"/>
137           <!--Model position="205,-105,20" mesh="cube.mesh" scale3D="135,280,60" />
138           <Model position="-205,-105,20" mesh="cube.mesh" scale3D="135,280,60" />
139           <Model position="0,235,0" mesh="cube.mesh" scale3D="180,35,35" />
140           <Model position="0,-344,-18" mesh="cube.mesh" scale3D="210,38,36" /-->
141       </attached>
142       <collisionShapes>
143           <BoxCollisionShape position="205,-105,20" halfExtents="135,280,60" />
144           <BoxCollisionShape position="-205,-105,20" halfExtents="135,280,60" />
145           <BoxCollisionShape position="0,235,0" halfExtents="180,35,35" />
146           <BoxCollisionShape position="0,-344,-18" halfExtents="210,38,36" />
147       </collisionShapes>
148   </StaticEntity>
149<!-- back to thin gate -->
150   <ForceField position="300,0,650" direction="1,1.5,-4" diameter=150 velocity=2000 length=900 />
151   <MovableEntity position="300,0,650" direction="1,1.5,-4">
152       <attached>
153           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
154           <?lua for i=0,4,1 do ?>
155               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
156           <?lua end ?>
157       </attached>
158   </MovableEntity>
159<!-- to thin gate -->
160   <ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 />
161   <MovableEntity position="300,300,500" direction="-1,0,-2">
162       <attached>
163           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
164           <?lua for i=0,4,1 do ?>
165               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
166           <?lua end ?>
167       </attached>
168   </MovableEntity>
169<!-- alternative stream -->
170   <ForceField position="830,-300,830" direction="-1,0,0" diameter=150 velocity=2000 length=900 />
171   <MovableEntity position="830,-300,830" direction="-1,0,0">
172       <attached>
173           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
174           <?lua for i=0,4,1 do ?>
175               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
176           <?lua end ?>
177       </attached>
178   </MovableEntity>
179<!-- alternative stream II-->
180   <ForceField position="830,350,830" direction="0,0,-1" diameter=150 velocity=2000 length=900 />
181   <MovableEntity position="830,350,830" direction="0,0,-1">
182       <attached>
183           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
184           <?lua for i=0,4,1 do ?>
185               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
186           <?lua end ?>
187       </attached>
188   </MovableEntity>
189
190
191<!-------------- Bar -------------->
192   <StaticEntity position="-495,0,-495" direction="0,0,0" collisionType=static mass=100000 >
193       <attached>
194           <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,720,20" pitch="90" roll="45" yaw="0"/>
195           <!--Model position="0,0,0" mesh="cube.mesh" scale3D="19,719,19" pitch="90" roll="45" yaw="0"/-->
196       </attached>
197
198       <collisionShapes>
199           <BoxCollisionShape position="0,0,0" halfExtents="20,720,20" pitch="90" roll="45" yaw="0"/>
200       </collisionShapes>
201   </StaticEntity>
202<!-- "lift" -->
203   <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=400 />
204   <MovableEntity position="-700,-300,-700" direction="0,1,0">
205       <attached>
206           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
207           <?lua for i=0,4,1 do ?>
208               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
209           <?lua end ?>
210       </attached>
211   </MovableEntity>
212<!-- to thin gate, low -->
213   <ForceField position="0,60,-830" direction="0,-1,2" diameter=150 velocity=2000 length=900 />
214   <MovableEntity position="0,60,-830" direction="0,-1,2">
215       <attached>
216           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
217           <?lua for i=0,4,1 do ?>
218               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
219           <?lua end ?>
220       </attached>
221   </MovableEntity>
222<!-- alternative stream -->
223   <ForceField position="-830,-350,-830" direction="2,0,0" diameter=100 velocity=2000 length=900 />
224   <MovableEntity position="-830,-350,-830" direction="2,0,0">
225       <attached>
226           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
227           <?lua for i=0,4,1 do ?>
228               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
229           <?lua end ?>
230       </attached>
231   </MovableEntity>
232<!-- alternative stream II-->
233   <ForceField position="-870,350,-830" direction="0,0,1" diameter=150 velocity=2000 length=900 />
234   <MovableEntity position="-870,350,-830" direction="0,0,1">
235       <attached>
236           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
237           <?lua for i=0,4,1 do ?>
238               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
239           <?lua end ?>
240       </attached>
241   </MovableEntity>
242
243<!-------------- 2 Side-Bars -------------->
244   <StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 >
245       <attached>
246           <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="0" roll="10" yaw="0"/>
247       </attached>
248       <collisionShapes>
249           <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
250       </collisionShapes>
251   </StaticEntity>
252   <StaticEntity position="-1000,0,0" direction="0,0,0" collisionType=static mass=100000 >
253       <attached>
254           <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="7" roll="0" yaw="0"/>
255       </attached>
256       <collisionShapes>
257           <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
258       </collisionShapes>
259   </StaticEntity>
260<!-- to solar panels -->
261   <ForceField position="-850,-300,-200" direction="1,0,2" diameter=150 velocity=2000 length=900 />
262   <MovableEntity position="-850,-300,-200" direction="1,0,2">
263       <attached>
264           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
265           <?lua for i=0,4,1 do ?>
266               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
267           <?lua end ?>
268       </attached>
269   </MovableEntity>
270<!-- along the bar -->
271   <ForceField position="-900,50,-100" direction="1,0,-1" diameter=150 velocity=2000 length=900 />
272   <MovableEntity position="-900,50,-100" direction="1,0,-1">
273       <attached>
274           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
275           <?lua for i=0,4,1 do ?>
276               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
277           <?lua end ?>
278       </attached>
279   </MovableEntity>
280
281<!-------------- 3 Solar Panels --------------->
282
283<?lua
284for i = 1, 3, 1
285do
286    x = i/4*1000
287    z = i/4*500
288?>
289   <StaticEntity position="<?lua print(-1000+x) ?>,-310,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 >
290       <attached>
291           <Model position="0,0,0" mesh="SolarPanel.mesh" scale3D="60,80,30" pitch="0" roll="0" yaw="120"/>
292       </attached>
293       <collisionShapes>
294           <BoxCollisionShape position="0,300,0" halfExtents="155,460,3" pitch="0" roll="0" yaw="120"/>
295       </collisionShapes>
296   </StaticEntity>
297<?lua end ?>
298
299   <ForceField position="-600,100,400" direction="0,-1,-3" diameter=100 velocity=2000 length=900 />
300   <MovableEntity position="-600,100,400" direction="0,-1,-3">
301       <attached>
302           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
303           <?lua for i=0,4,1 do ?>
304               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
305           <?lua end ?>
306       </attached>
307   </MovableEntity>
308<!-- alternative stream -->
309   <ForceField position="-830,-100,830" direction="0,0,-1" diameter=100 velocity=2000 length=900 />
310   <MovableEntity position="-830,-100,830" direction="0,0,-1">
311       <attached>
312           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
313           <?lua for i=0,4,1 do ?>
314               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
315           <?lua end ?>
316       </attached>
317   </MovableEntity>
318<!-- alternative stream II -->
319   <ForceField position="-830,350,830" direction="1,0,0" diameter=100 velocity=2000 length=900 />
320   <MovableEntity position="-830,350,830" direction="1,0,0">
321       <attached>
322           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
323           <?lua for i=0,4,1 do ?>
324               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
325           <?lua end ?>
326       </attached>
327   </MovableEntity>
328<!-- along the panels -->
329   <ForceField position="-830,250,250" direction="3,0,2" diameter=100 velocity=2000 length=900 />
330   <MovableEntity position="-830,250,250" direction="3,0,2">
331       <attached>
332           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
333           <?lua for i=0,4,1 do ?>
334               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
335           <?lua end ?>
336       </attached>
337   </MovableEntity>
338
339<!-------------- Thin Gate -------------->
340
341   <StaticEntity position="500,0,-500" direction="1,0,-1" collisionType=static mass=100000 >
342       <attached>
343           <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/>
344           <Model position="0,100,-80" scale=150 mesh="sphere.mesh" />
345       </attached>
346       <collisionShapes>
347           <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" />
348           <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" />
349           <SphereCollisionShape position="0,100,-80" radius="150" />
350       </collisionShapes>
351   </StaticEntity>
352<!-- to thin gate middle -->
353   <ForceField position="550,350,-550" direction="-3.3,0,3" diameter=100 velocity=2000 length=900 />
354   <MovableEntity position="550,350,-550" direction="-3.3,0,3">
355       <attached>
356           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
357           <?lua for i=0,4,1 do ?>
358               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
359           <?lua end ?>
360       </attached>
361   </MovableEntity>
362<!-- across the field -->
363   <ForceField position="550,-350,-550" direction="-3,0,1" diameter=100 velocity=2000 length=900 />
364   <MovableEntity position="550,-350,-550" direction="-3,0,1">
365       <attached>
366           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
367           <?lua for i=0,4,1 do ?>
368               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
369           <?lua end ?>
370       </attached>
371   </MovableEntity>
372<!-- alternative stream -->
373   <ForceField position="830,-350,-830" direction="0,0,1" diameter=100 velocity=2000 length=900 />
374   <MovableEntity position="830,-350,-830" direction="0,0,1">
375       <attached>
376           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/>
377           <?lua for i=0,4,1 do ?>
378               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
379           <?lua end ?>
380       </attached>
381   </MovableEntity>
382<!-- alternative stream II -->
383   <ForceField position="830,350,-830" direction="-1,0,0" diameter=100 velocity=2000 length=900 />
384   <MovableEntity position="830,350,-830" direction="-1,0,0">
385       <attached>
386           <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/>
387           <?lua for i=0,4,1 do ?>
388               <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/>
389           <?lua end ?>
390       </attached>
391   </MovableEntity>
392
393<!---------------- Spawnpoints ------------------>
394    <TeamSpawnPoint team=0 position="845,350,-835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
395    <TeamSpawnPoint team=0 position="845,-350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
396    <TeamSpawnPoint team=0 position="835,350,-845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
397    <TeamSpawnPoint team=0 position="835,-350,-845" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
398
399    <TeamSpawnPoint team=1 position="-845,350,835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
400    <TeamSpawnPoint team=1 position="-845,-100,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
401    <TeamSpawnPoint team=1 position="-835,350,845" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
402    <TeamSpawnPoint team=1 position="-835,-100,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
403
404    <TeamSpawnPoint team=2 position="-870,350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
405    <TeamSpawnPoint team=2 position="-840,-350,-835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
406    <TeamSpawnPoint team=2 position="-865,350,-840" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
407    <TeamSpawnPoint team=2 position="-835,-350,-840" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
408
409    <TeamSpawnPoint team=3 position="835,350,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
410    <TeamSpawnPoint team=3 position="835,-300,845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
411    <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
412    <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
413<Bot />
414
415  </Scene>
416</Level>
417
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