Last change
on this file since 10257 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
462 bytes
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1 | function handleDefArg(argument, defaultValue) |
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2 | if argument == nil then |
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3 | return defaultValue |
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4 | else |
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5 | return argument |
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6 | end |
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7 | end |
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8 | |
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9 | function table.findIndex(table, value) |
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10 | for i, v in ipairs(table) do |
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11 | if v == value then |
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12 | return i |
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13 | end |
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14 | end |
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15 | return 0 |
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16 | end |
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17 | |
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18 | -- Short forms for TriBool |
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19 | TriBool = |
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20 | { |
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21 | True = orxonox.TriBool.True, |
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22 | False = orxonox.TriBool.False, |
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23 | Dontcare = orxonox.TriBool.Dontcare |
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24 | } |
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