1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | /// This file was created by Alex Silverman |
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17 | |
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18 | #ifndef BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H |
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19 | #define BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H |
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20 | |
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21 | #include "btBvhTriangleMeshShape.h" |
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22 | #include "btMaterial.h" |
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23 | |
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24 | ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution. |
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25 | ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape |
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26 | { |
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27 | btAlignedObjectArray <btMaterial*> m_materialList; |
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28 | int ** m_triangleMaterials; |
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29 | |
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30 | public: |
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31 | |
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32 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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33 | |
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34 | btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;} |
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35 | btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true): |
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36 | btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) |
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37 | { |
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38 | m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; |
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39 | |
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40 | const unsigned char *vertexbase; |
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41 | int numverts; |
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42 | PHY_ScalarType type; |
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43 | int stride; |
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44 | const unsigned char *indexbase; |
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45 | int indexstride; |
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46 | int numfaces; |
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47 | PHY_ScalarType indicestype; |
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48 | |
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49 | //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); |
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50 | |
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51 | for(int i = 0; i < meshInterface->getNumSubParts(); i++) |
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52 | { |
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53 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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54 | &vertexbase, |
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55 | numverts, |
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56 | type, |
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57 | stride, |
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58 | &indexbase, |
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59 | indexstride, |
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60 | numfaces, |
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61 | indicestype, |
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62 | i); |
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63 | //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16)); |
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64 | } |
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65 | } |
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66 | |
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67 | ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb |
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68 | btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true): |
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69 | btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh) |
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70 | { |
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71 | m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; |
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72 | |
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73 | const unsigned char *vertexbase; |
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74 | int numverts; |
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75 | PHY_ScalarType type; |
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76 | int stride; |
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77 | const unsigned char *indexbase; |
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78 | int indexstride; |
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79 | int numfaces; |
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80 | PHY_ScalarType indicestype; |
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81 | |
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82 | //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); |
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83 | |
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84 | for(int i = 0; i < meshInterface->getNumSubParts(); i++) |
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85 | { |
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86 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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87 | &vertexbase, |
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88 | numverts, |
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89 | type, |
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90 | stride, |
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91 | &indexbase, |
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92 | indexstride, |
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93 | numfaces, |
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94 | indicestype, |
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95 | i); |
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96 | //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16)); |
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97 | } |
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98 | } |
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99 | |
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100 | virtual ~btMultimaterialTriangleMeshShape() |
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101 | { |
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102 | /* |
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103 | for(int i = 0; i < m_meshInterface->getNumSubParts(); i++) |
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104 | { |
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105 | btAlignedFree(m_materialValues[i]); |
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106 | m_materialLookup[i] = NULL; |
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107 | } |
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108 | btAlignedFree(m_materialValues); |
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109 | m_materialLookup = NULL; |
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110 | */ |
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111 | } |
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112 | //debugging |
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113 | virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";} |
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114 | |
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115 | ///Obtains the material for a specific triangle |
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116 | const btMaterial * getMaterialProperties(int partID, int triIndex); |
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117 | |
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118 | } |
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119 | ; |
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120 | |
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121 | #endif //BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H |
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