1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | #include "btDiscreteDynamicsWorld.h" |
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18 | |
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19 | //collision detection |
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20 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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21 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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22 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
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23 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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24 | #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" |
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25 | #include "LinearMath/btTransformUtil.h" |
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26 | #include "LinearMath/btQuickprof.h" |
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27 | |
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28 | //rigidbody & constraints |
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29 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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30 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" |
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31 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" |
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32 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" |
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33 | #include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h" |
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34 | #include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" |
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35 | #include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h" |
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36 | #include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" |
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37 | #include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" |
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38 | |
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39 | #include "LinearMath/btIDebugDraw.h" |
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40 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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41 | |
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42 | |
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43 | #include "BulletDynamics/Dynamics/btActionInterface.h" |
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44 | #include "LinearMath/btQuickprof.h" |
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45 | #include "LinearMath/btMotionState.h" |
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46 | |
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47 | #include "LinearMath/btSerializer.h" |
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48 | |
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49 | |
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50 | |
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51 | btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) |
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52 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), |
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53 | m_constraintSolver(constraintSolver), |
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54 | m_gravity(0,-10,0), |
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55 | m_localTime(0), |
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56 | m_synchronizeAllMotionStates(false), |
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57 | m_profileTimings(0) |
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58 | { |
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59 | if (!m_constraintSolver) |
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60 | { |
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61 | void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); |
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62 | m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; |
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63 | m_ownsConstraintSolver = true; |
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64 | } else |
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65 | { |
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66 | m_ownsConstraintSolver = false; |
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67 | } |
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68 | |
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69 | { |
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70 | void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16); |
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71 | m_islandManager = new (mem) btSimulationIslandManager(); |
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72 | } |
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73 | |
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74 | m_ownsIslandManager = true; |
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75 | } |
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76 | |
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77 | |
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78 | btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld() |
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79 | { |
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80 | //only delete it when we created it |
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81 | if (m_ownsIslandManager) |
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82 | { |
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83 | m_islandManager->~btSimulationIslandManager(); |
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84 | btAlignedFree( m_islandManager); |
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85 | } |
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86 | if (m_ownsConstraintSolver) |
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87 | { |
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88 | |
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89 | m_constraintSolver->~btConstraintSolver(); |
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90 | btAlignedFree(m_constraintSolver); |
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91 | } |
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92 | } |
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93 | |
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94 | void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) |
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95 | { |
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96 | ///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows |
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97 | ///to switch status _after_ adding kinematic objects to the world |
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98 | ///fix it for Bullet 3.x release |
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99 | for (int i=0;i<m_collisionObjects.size();i++) |
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100 | { |
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101 | btCollisionObject* colObj = m_collisionObjects[i]; |
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102 | btRigidBody* body = btRigidBody::upcast(colObj); |
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103 | if (body && body->getActivationState() != ISLAND_SLEEPING) |
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104 | { |
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105 | if (body->isKinematicObject()) |
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106 | { |
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107 | //to calculate velocities next frame |
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108 | body->saveKinematicState(timeStep); |
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109 | } |
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110 | } |
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111 | } |
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112 | |
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113 | } |
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114 | |
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115 | void btDiscreteDynamicsWorld::debugDrawWorld() |
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116 | { |
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117 | BT_PROFILE("debugDrawWorld"); |
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118 | |
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119 | btCollisionWorld::debugDrawWorld(); |
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120 | |
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121 | bool drawConstraints = false; |
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122 | if (getDebugDrawer()) |
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123 | { |
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124 | int mode = getDebugDrawer()->getDebugMode(); |
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125 | if(mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits)) |
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126 | { |
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127 | drawConstraints = true; |
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128 | } |
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129 | } |
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130 | if(drawConstraints) |
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131 | { |
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132 | for(int i = getNumConstraints()-1; i>=0 ;i--) |
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133 | { |
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134 | btTypedConstraint* constraint = getConstraint(i); |
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135 | debugDrawConstraint(constraint); |
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136 | } |
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137 | } |
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138 | |
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139 | |
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140 | |
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141 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)) |
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142 | { |
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143 | int i; |
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144 | |
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145 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode()) |
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146 | { |
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147 | for (i=0;i<m_actions.size();i++) |
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148 | { |
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149 | m_actions[i]->debugDraw(m_debugDrawer); |
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150 | } |
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151 | } |
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152 | } |
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153 | } |
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154 | |
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155 | void btDiscreteDynamicsWorld::clearForces() |
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156 | { |
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157 | ///@todo: iterate over awake simulation islands! |
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158 | for ( int i=0;i<m_nonStaticRigidBodies.size();i++) |
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159 | { |
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160 | btRigidBody* body = m_nonStaticRigidBodies[i]; |
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161 | //need to check if next line is ok |
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162 | //it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up |
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163 | body->clearForces(); |
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164 | } |
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165 | } |
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166 | |
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167 | ///apply gravity, call this once per timestep |
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168 | void btDiscreteDynamicsWorld::applyGravity() |
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169 | { |
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170 | ///@todo: iterate over awake simulation islands! |
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171 | for ( int i=0;i<m_nonStaticRigidBodies.size();i++) |
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172 | { |
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173 | btRigidBody* body = m_nonStaticRigidBodies[i]; |
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174 | if (body->isActive()) |
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175 | { |
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176 | body->applyGravity(); |
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177 | } |
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178 | } |
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179 | } |
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180 | |
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181 | |
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182 | void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body) |
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183 | { |
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184 | btAssert(body); |
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185 | |
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186 | if (body->getMotionState() && !body->isStaticOrKinematicObject()) |
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187 | { |
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188 | //we need to call the update at least once, even for sleeping objects |
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189 | //otherwise the 'graphics' transform never updates properly |
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190 | ///@todo: add 'dirty' flag |
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191 | //if (body->getActivationState() != ISLAND_SLEEPING) |
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192 | { |
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193 | btTransform interpolatedTransform; |
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194 | btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), |
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195 | body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform); |
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196 | body->getMotionState()->setWorldTransform(interpolatedTransform); |
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197 | } |
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198 | } |
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199 | } |
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200 | |
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201 | |
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202 | void btDiscreteDynamicsWorld::synchronizeMotionStates() |
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203 | { |
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204 | BT_PROFILE("synchronizeMotionStates"); |
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205 | if (m_synchronizeAllMotionStates) |
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206 | { |
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207 | //iterate over all collision objects |
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208 | for ( int i=0;i<m_collisionObjects.size();i++) |
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209 | { |
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210 | btCollisionObject* colObj = m_collisionObjects[i]; |
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211 | btRigidBody* body = btRigidBody::upcast(colObj); |
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212 | if (body) |
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213 | synchronizeSingleMotionState(body); |
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214 | } |
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215 | } else |
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216 | { |
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217 | //iterate over all active rigid bodies |
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218 | for ( int i=0;i<m_nonStaticRigidBodies.size();i++) |
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219 | { |
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220 | btRigidBody* body = m_nonStaticRigidBodies[i]; |
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221 | if (body->isActive()) |
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222 | synchronizeSingleMotionState(body); |
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223 | } |
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224 | } |
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225 | } |
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226 | |
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227 | |
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228 | int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) |
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229 | { |
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230 | startProfiling(timeStep); |
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231 | |
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232 | BT_PROFILE("stepSimulation"); |
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233 | |
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234 | int numSimulationSubSteps = 0; |
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235 | |
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236 | if (maxSubSteps) |
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237 | { |
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238 | //fixed timestep with interpolation |
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239 | m_localTime += timeStep; |
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240 | if (m_localTime >= fixedTimeStep) |
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241 | { |
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242 | numSimulationSubSteps = int( m_localTime / fixedTimeStep); |
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243 | m_localTime -= numSimulationSubSteps * fixedTimeStep; |
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244 | } |
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245 | } else |
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246 | { |
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247 | //variable timestep |
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248 | fixedTimeStep = timeStep; |
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249 | m_localTime = timeStep; |
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250 | if (btFuzzyZero(timeStep)) |
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251 | { |
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252 | numSimulationSubSteps = 0; |
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253 | maxSubSteps = 0; |
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254 | } else |
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255 | { |
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256 | numSimulationSubSteps = 1; |
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257 | maxSubSteps = 1; |
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258 | } |
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259 | } |
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260 | |
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261 | //process some debugging flags |
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262 | if (getDebugDrawer()) |
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263 | { |
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264 | btIDebugDraw* debugDrawer = getDebugDrawer (); |
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265 | gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0; |
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266 | } |
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267 | if (numSimulationSubSteps) |
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268 | { |
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269 | |
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270 | //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt |
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271 | int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps; |
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272 | |
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273 | saveKinematicState(fixedTimeStep*clampedSimulationSteps); |
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274 | |
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275 | applyGravity(); |
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276 | |
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277 | |
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278 | |
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279 | for (int i=0;i<clampedSimulationSteps;i++) |
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280 | { |
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281 | internalSingleStepSimulation(fixedTimeStep); |
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282 | synchronizeMotionStates(); |
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283 | } |
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284 | |
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285 | } else |
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286 | { |
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287 | synchronizeMotionStates(); |
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288 | } |
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289 | |
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290 | clearForces(); |
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291 | |
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292 | #ifndef BT_NO_PROFILE |
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293 | CProfileManager::Increment_Frame_Counter(); |
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294 | #endif //BT_NO_PROFILE |
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295 | |
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296 | return numSimulationSubSteps; |
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297 | } |
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298 | |
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299 | void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep) |
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300 | { |
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301 | |
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302 | BT_PROFILE("internalSingleStepSimulation"); |
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303 | |
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304 | if(0 != m_internalPreTickCallback) { |
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305 | (*m_internalPreTickCallback)(this, timeStep); |
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306 | } |
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307 | |
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308 | ///apply gravity, predict motion |
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309 | predictUnconstraintMotion(timeStep); |
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310 | |
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311 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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312 | |
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313 | dispatchInfo.m_timeStep = timeStep; |
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314 | dispatchInfo.m_stepCount = 0; |
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315 | dispatchInfo.m_debugDraw = getDebugDrawer(); |
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316 | |
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317 | ///perform collision detection |
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318 | performDiscreteCollisionDetection(); |
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319 | |
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320 | calculateSimulationIslands(); |
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321 | |
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322 | |
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323 | getSolverInfo().m_timeStep = timeStep; |
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324 | |
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325 | |
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326 | |
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327 | ///solve contact and other joint constraints |
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328 | solveConstraints(getSolverInfo()); |
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329 | |
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330 | ///CallbackTriggers(); |
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331 | |
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332 | ///integrate transforms |
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333 | integrateTransforms(timeStep); |
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334 | |
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335 | ///update vehicle simulation |
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336 | updateActions(timeStep); |
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337 | |
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338 | updateActivationState( timeStep ); |
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339 | |
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340 | if(0 != m_internalTickCallback) { |
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341 | (*m_internalTickCallback)(this, timeStep); |
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342 | } |
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343 | } |
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344 | |
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345 | void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity) |
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346 | { |
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347 | m_gravity = gravity; |
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348 | for ( int i=0;i<m_nonStaticRigidBodies.size();i++) |
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349 | { |
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350 | btRigidBody* body = m_nonStaticRigidBodies[i]; |
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351 | if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) |
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352 | { |
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353 | body->setGravity(gravity); |
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354 | } |
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355 | } |
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356 | } |
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357 | |
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358 | btVector3 btDiscreteDynamicsWorld::getGravity () const |
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359 | { |
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360 | return m_gravity; |
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361 | } |
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362 | |
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363 | void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) |
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364 | { |
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365 | btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask); |
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366 | } |
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367 | |
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368 | void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) |
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369 | { |
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370 | btRigidBody* body = btRigidBody::upcast(collisionObject); |
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371 | if (body) |
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372 | removeRigidBody(body); |
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373 | else |
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374 | btCollisionWorld::removeCollisionObject(collisionObject); |
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375 | } |
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376 | |
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377 | void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body) |
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378 | { |
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379 | m_nonStaticRigidBodies.remove(body); |
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380 | btCollisionWorld::removeCollisionObject(body); |
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381 | } |
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382 | |
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383 | |
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384 | void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body) |
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385 | { |
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386 | if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) |
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387 | { |
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388 | body->setGravity(m_gravity); |
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389 | } |
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390 | |
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391 | if (body->getCollisionShape()) |
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392 | { |
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393 | if (!body->isStaticObject()) |
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394 | { |
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395 | m_nonStaticRigidBodies.push_back(body); |
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396 | } else |
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397 | { |
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398 | body->setActivationState(ISLAND_SLEEPING); |
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399 | } |
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400 | |
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401 | bool isDynamic = !(body->isStaticObject() || body->isKinematicObject()); |
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402 | short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); |
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403 | short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); |
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404 | |
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405 | addCollisionObject(body,collisionFilterGroup,collisionFilterMask); |
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406 | } |
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407 | } |
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408 | |
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409 | void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask) |
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410 | { |
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411 | if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY)) |
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412 | { |
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413 | body->setGravity(m_gravity); |
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414 | } |
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415 | |
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416 | if (body->getCollisionShape()) |
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417 | { |
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418 | if (!body->isStaticObject()) |
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419 | { |
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420 | m_nonStaticRigidBodies.push_back(body); |
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421 | } |
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422 | else |
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423 | { |
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424 | body->setActivationState(ISLAND_SLEEPING); |
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425 | } |
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426 | addCollisionObject(body,group,mask); |
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427 | } |
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428 | } |
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429 | |
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430 | |
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431 | void btDiscreteDynamicsWorld::updateActions(btScalar timeStep) |
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432 | { |
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433 | BT_PROFILE("updateActions"); |
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434 | |
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435 | for ( int i=0;i<m_actions.size();i++) |
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436 | { |
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437 | m_actions[i]->updateAction( this, timeStep); |
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438 | } |
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439 | } |
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440 | |
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441 | |
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442 | void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep) |
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443 | { |
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444 | BT_PROFILE("updateActivationState"); |
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445 | |
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446 | for ( int i=0;i<m_nonStaticRigidBodies.size();i++) |
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447 | { |
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448 | btRigidBody* body = m_nonStaticRigidBodies[i]; |
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449 | if (body) |
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450 | { |
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451 | body->updateDeactivation(timeStep); |
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452 | |
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453 | if (body->wantsSleeping()) |
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454 | { |
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455 | if (body->isStaticOrKinematicObject()) |
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456 | { |
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457 | body->setActivationState(ISLAND_SLEEPING); |
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458 | } else |
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459 | { |
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460 | if (body->getActivationState() == ACTIVE_TAG) |
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461 | body->setActivationState( WANTS_DEACTIVATION ); |
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462 | if (body->getActivationState() == ISLAND_SLEEPING) |
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463 | { |
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464 | body->setAngularVelocity(btVector3(0,0,0)); |
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465 | body->setLinearVelocity(btVector3(0,0,0)); |
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466 | } |
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467 | |
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468 | } |
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469 | } else |
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470 | { |
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471 | if (body->getActivationState() != DISABLE_DEACTIVATION) |
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472 | body->setActivationState( ACTIVE_TAG ); |
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473 | } |
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474 | } |
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475 | } |
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476 | } |
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477 | |
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478 | void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies) |
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479 | { |
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480 | m_constraints.push_back(constraint); |
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481 | if (disableCollisionsBetweenLinkedBodies) |
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482 | { |
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483 | constraint->getRigidBodyA().addConstraintRef(constraint); |
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484 | constraint->getRigidBodyB().addConstraintRef(constraint); |
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485 | } |
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486 | } |
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487 | |
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488 | void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint) |
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489 | { |
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490 | m_constraints.remove(constraint); |
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491 | constraint->getRigidBodyA().removeConstraintRef(constraint); |
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492 | constraint->getRigidBodyB().removeConstraintRef(constraint); |
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493 | } |
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494 | |
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495 | void btDiscreteDynamicsWorld::addAction(btActionInterface* action) |
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496 | { |
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497 | m_actions.push_back(action); |
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498 | } |
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499 | |
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500 | void btDiscreteDynamicsWorld::removeAction(btActionInterface* action) |
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501 | { |
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502 | m_actions.remove(action); |
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503 | } |
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504 | |
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505 | |
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506 | void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) |
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507 | { |
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508 | addAction(vehicle); |
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509 | } |
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510 | |
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511 | void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle) |
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512 | { |
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513 | removeAction(vehicle); |
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514 | } |
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515 | |
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516 | void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character) |
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517 | { |
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518 | addAction(character); |
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519 | } |
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520 | |
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521 | void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character) |
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522 | { |
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523 | removeAction(character); |
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524 | } |
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525 | |
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526 | |
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527 | SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs) |
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528 | { |
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529 | int islandId; |
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530 | |
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531 | const btCollisionObject& rcolObj0 = lhs->getRigidBodyA(); |
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532 | const btCollisionObject& rcolObj1 = lhs->getRigidBodyB(); |
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533 | islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag(); |
---|
534 | return islandId; |
---|
535 | |
---|
536 | } |
---|
537 | |
---|
538 | |
---|
539 | class btSortConstraintOnIslandPredicate |
---|
540 | { |
---|
541 | public: |
---|
542 | |
---|
543 | bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) |
---|
544 | { |
---|
545 | int rIslandId0,lIslandId0; |
---|
546 | rIslandId0 = btGetConstraintIslandId(rhs); |
---|
547 | lIslandId0 = btGetConstraintIslandId(lhs); |
---|
548 | return lIslandId0 < rIslandId0; |
---|
549 | } |
---|
550 | }; |
---|
551 | |
---|
552 | |
---|
553 | |
---|
554 | void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) |
---|
555 | { |
---|
556 | BT_PROFILE("solveConstraints"); |
---|
557 | |
---|
558 | struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback |
---|
559 | { |
---|
560 | |
---|
561 | btContactSolverInfo& m_solverInfo; |
---|
562 | btConstraintSolver* m_solver; |
---|
563 | btTypedConstraint** m_sortedConstraints; |
---|
564 | int m_numConstraints; |
---|
565 | btIDebugDraw* m_debugDrawer; |
---|
566 | btStackAlloc* m_stackAlloc; |
---|
567 | btDispatcher* m_dispatcher; |
---|
568 | |
---|
569 | btAlignedObjectArray<btCollisionObject*> m_bodies; |
---|
570 | btAlignedObjectArray<btPersistentManifold*> m_manifolds; |
---|
571 | btAlignedObjectArray<btTypedConstraint*> m_constraints; |
---|
572 | |
---|
573 | |
---|
574 | InplaceSolverIslandCallback( |
---|
575 | btContactSolverInfo& solverInfo, |
---|
576 | btConstraintSolver* solver, |
---|
577 | btTypedConstraint** sortedConstraints, |
---|
578 | int numConstraints, |
---|
579 | btIDebugDraw* debugDrawer, |
---|
580 | btStackAlloc* stackAlloc, |
---|
581 | btDispatcher* dispatcher) |
---|
582 | :m_solverInfo(solverInfo), |
---|
583 | m_solver(solver), |
---|
584 | m_sortedConstraints(sortedConstraints), |
---|
585 | m_numConstraints(numConstraints), |
---|
586 | m_debugDrawer(debugDrawer), |
---|
587 | m_stackAlloc(stackAlloc), |
---|
588 | m_dispatcher(dispatcher) |
---|
589 | { |
---|
590 | |
---|
591 | } |
---|
592 | |
---|
593 | |
---|
594 | InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other) |
---|
595 | { |
---|
596 | btAssert(0); |
---|
597 | (void)other; |
---|
598 | return *this; |
---|
599 | } |
---|
600 | virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId) |
---|
601 | { |
---|
602 | if (islandId<0) |
---|
603 | { |
---|
604 | if (numManifolds + m_numConstraints) |
---|
605 | { |
---|
606 | ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id |
---|
607 | m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); |
---|
608 | } |
---|
609 | } else |
---|
610 | { |
---|
611 | //also add all non-contact constraints/joints for this island |
---|
612 | btTypedConstraint** startConstraint = 0; |
---|
613 | int numCurConstraints = 0; |
---|
614 | int i; |
---|
615 | |
---|
616 | //find the first constraint for this island |
---|
617 | for (i=0;i<m_numConstraints;i++) |
---|
618 | { |
---|
619 | if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId) |
---|
620 | { |
---|
621 | startConstraint = &m_sortedConstraints[i]; |
---|
622 | break; |
---|
623 | } |
---|
624 | } |
---|
625 | //count the number of constraints in this island |
---|
626 | for (;i<m_numConstraints;i++) |
---|
627 | { |
---|
628 | if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId) |
---|
629 | { |
---|
630 | numCurConstraints++; |
---|
631 | } |
---|
632 | } |
---|
633 | |
---|
634 | if (m_solverInfo.m_minimumSolverBatchSize<=1) |
---|
635 | { |
---|
636 | ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive |
---|
637 | if (numManifolds + numCurConstraints) |
---|
638 | { |
---|
639 | m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); |
---|
640 | } |
---|
641 | } else |
---|
642 | { |
---|
643 | |
---|
644 | for (i=0;i<numBodies;i++) |
---|
645 | m_bodies.push_back(bodies[i]); |
---|
646 | for (i=0;i<numManifolds;i++) |
---|
647 | m_manifolds.push_back(manifolds[i]); |
---|
648 | for (i=0;i<numCurConstraints;i++) |
---|
649 | m_constraints.push_back(startConstraint[i]); |
---|
650 | if ((m_constraints.size()+m_manifolds.size())>m_solverInfo.m_minimumSolverBatchSize) |
---|
651 | { |
---|
652 | processConstraints(); |
---|
653 | } else |
---|
654 | { |
---|
655 | //printf("deferred\n"); |
---|
656 | } |
---|
657 | } |
---|
658 | } |
---|
659 | } |
---|
660 | void processConstraints() |
---|
661 | { |
---|
662 | if (m_manifolds.size() + m_constraints.size()>0) |
---|
663 | { |
---|
664 | m_solver->solveGroup( &m_bodies[0],m_bodies.size(), &m_manifolds[0], m_manifolds.size(), &m_constraints[0], m_constraints.size() ,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); |
---|
665 | } |
---|
666 | m_bodies.resize(0); |
---|
667 | m_manifolds.resize(0); |
---|
668 | m_constraints.resize(0); |
---|
669 | |
---|
670 | } |
---|
671 | |
---|
672 | }; |
---|
673 | |
---|
674 | |
---|
675 | |
---|
676 | //sorted version of all btTypedConstraint, based on islandId |
---|
677 | btAlignedObjectArray<btTypedConstraint*> sortedConstraints; |
---|
678 | sortedConstraints.resize( m_constraints.size()); |
---|
679 | int i; |
---|
680 | for (i=0;i<getNumConstraints();i++) |
---|
681 | { |
---|
682 | sortedConstraints[i] = m_constraints[i]; |
---|
683 | } |
---|
684 | |
---|
685 | // btAssert(0); |
---|
686 | |
---|
687 | |
---|
688 | |
---|
689 | sortedConstraints.quickSort(btSortConstraintOnIslandPredicate()); |
---|
690 | |
---|
691 | btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0; |
---|
692 | |
---|
693 | InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc,m_dispatcher1); |
---|
694 | |
---|
695 | m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); |
---|
696 | |
---|
697 | /// solve all the constraints for this island |
---|
698 | m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback); |
---|
699 | |
---|
700 | solverCallback.processConstraints(); |
---|
701 | |
---|
702 | m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); |
---|
703 | } |
---|
704 | |
---|
705 | |
---|
706 | |
---|
707 | |
---|
708 | void btDiscreteDynamicsWorld::calculateSimulationIslands() |
---|
709 | { |
---|
710 | BT_PROFILE("calculateSimulationIslands"); |
---|
711 | |
---|
712 | getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher()); |
---|
713 | |
---|
714 | { |
---|
715 | int i; |
---|
716 | int numConstraints = int(m_constraints.size()); |
---|
717 | for (i=0;i< numConstraints ; i++ ) |
---|
718 | { |
---|
719 | btTypedConstraint* constraint = m_constraints[i]; |
---|
720 | |
---|
721 | const btRigidBody* colObj0 = &constraint->getRigidBodyA(); |
---|
722 | const btRigidBody* colObj1 = &constraint->getRigidBodyB(); |
---|
723 | |
---|
724 | if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && |
---|
725 | ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) |
---|
726 | { |
---|
727 | if (colObj0->isActive() || colObj1->isActive()) |
---|
728 | { |
---|
729 | |
---|
730 | getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), |
---|
731 | (colObj1)->getIslandTag()); |
---|
732 | } |
---|
733 | } |
---|
734 | } |
---|
735 | } |
---|
736 | |
---|
737 | //Store the island id in each body |
---|
738 | getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld()); |
---|
739 | |
---|
740 | |
---|
741 | } |
---|
742 | |
---|
743 | |
---|
744 | |
---|
745 | |
---|
746 | class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback |
---|
747 | { |
---|
748 | btCollisionObject* m_me; |
---|
749 | btScalar m_allowedPenetration; |
---|
750 | btOverlappingPairCache* m_pairCache; |
---|
751 | btDispatcher* m_dispatcher; |
---|
752 | |
---|
753 | |
---|
754 | public: |
---|
755 | btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) : |
---|
756 | btCollisionWorld::ClosestConvexResultCallback(fromA,toA), |
---|
757 | m_me(me), |
---|
758 | m_allowedPenetration(0.0f), |
---|
759 | m_pairCache(pairCache), |
---|
760 | m_dispatcher(dispatcher) |
---|
761 | { |
---|
762 | } |
---|
763 | |
---|
764 | virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) |
---|
765 | { |
---|
766 | if (convexResult.m_hitCollisionObject == m_me) |
---|
767 | return 1.0f; |
---|
768 | |
---|
769 | //ignore result if there is no contact response |
---|
770 | if(!convexResult.m_hitCollisionObject->hasContactResponse()) |
---|
771 | return 1.0f; |
---|
772 | |
---|
773 | btVector3 linVelA,linVelB; |
---|
774 | linVelA = m_convexToWorld-m_convexFromWorld; |
---|
775 | linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin(); |
---|
776 | |
---|
777 | btVector3 relativeVelocity = (linVelA-linVelB); |
---|
778 | //don't report time of impact for motion away from the contact normal (or causes minor penetration) |
---|
779 | if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration) |
---|
780 | return 1.f; |
---|
781 | |
---|
782 | return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); |
---|
783 | } |
---|
784 | |
---|
785 | virtual bool needsCollision(btBroadphaseProxy* proxy0) const |
---|
786 | { |
---|
787 | //don't collide with itself |
---|
788 | if (proxy0->m_clientObject == m_me) |
---|
789 | return false; |
---|
790 | |
---|
791 | ///don't do CCD when the collision filters are not matching |
---|
792 | if (!ClosestConvexResultCallback::needsCollision(proxy0)) |
---|
793 | return false; |
---|
794 | |
---|
795 | btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject; |
---|
796 | |
---|
797 | //call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179 |
---|
798 | if (m_dispatcher->needsResponse(m_me,otherObj)) |
---|
799 | { |
---|
800 | ///don't do CCD when there are already contact points (touching contact/penetration) |
---|
801 | btAlignedObjectArray<btPersistentManifold*> manifoldArray; |
---|
802 | btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0); |
---|
803 | if (collisionPair) |
---|
804 | { |
---|
805 | if (collisionPair->m_algorithm) |
---|
806 | { |
---|
807 | manifoldArray.resize(0); |
---|
808 | collisionPair->m_algorithm->getAllContactManifolds(manifoldArray); |
---|
809 | for (int j=0;j<manifoldArray.size();j++) |
---|
810 | { |
---|
811 | btPersistentManifold* manifold = manifoldArray[j]; |
---|
812 | if (manifold->getNumContacts()>0) |
---|
813 | return false; |
---|
814 | } |
---|
815 | } |
---|
816 | } |
---|
817 | } |
---|
818 | return true; |
---|
819 | } |
---|
820 | |
---|
821 | |
---|
822 | }; |
---|
823 | |
---|
824 | ///internal debugging variable. this value shouldn't be too high |
---|
825 | int gNumClampedCcdMotions=0; |
---|
826 | |
---|
827 | //#include "stdio.h" |
---|
828 | void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep) |
---|
829 | { |
---|
830 | BT_PROFILE("integrateTransforms"); |
---|
831 | btTransform predictedTrans; |
---|
832 | for ( int i=0;i<m_nonStaticRigidBodies.size();i++) |
---|
833 | { |
---|
834 | btRigidBody* body = m_nonStaticRigidBodies[i]; |
---|
835 | body->setHitFraction(1.f); |
---|
836 | |
---|
837 | if (body->isActive() && (!body->isStaticOrKinematicObject())) |
---|
838 | { |
---|
839 | body->predictIntegratedTransform(timeStep, predictedTrans); |
---|
840 | btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); |
---|
841 | |
---|
842 | if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) |
---|
843 | { |
---|
844 | BT_PROFILE("CCD motion clamping"); |
---|
845 | if (body->getCollisionShape()->isConvex()) |
---|
846 | { |
---|
847 | gNumClampedCcdMotions++; |
---|
848 | |
---|
849 | btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher()); |
---|
850 | //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); |
---|
851 | btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); |
---|
852 | |
---|
853 | sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup; |
---|
854 | sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask; |
---|
855 | |
---|
856 | convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults); |
---|
857 | if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) |
---|
858 | { |
---|
859 | body->setHitFraction(sweepResults.m_closestHitFraction); |
---|
860 | body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans); |
---|
861 | body->setHitFraction(0.f); |
---|
862 | // printf("clamped integration to hit fraction = %f\n",fraction); |
---|
863 | } |
---|
864 | } |
---|
865 | } |
---|
866 | |
---|
867 | body->proceedToTransform( predictedTrans); |
---|
868 | } |
---|
869 | } |
---|
870 | } |
---|
871 | |
---|
872 | |
---|
873 | |
---|
874 | |
---|
875 | |
---|
876 | void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) |
---|
877 | { |
---|
878 | BT_PROFILE("predictUnconstraintMotion"); |
---|
879 | for ( int i=0;i<m_nonStaticRigidBodies.size();i++) |
---|
880 | { |
---|
881 | btRigidBody* body = m_nonStaticRigidBodies[i]; |
---|
882 | if (!body->isStaticOrKinematicObject()) |
---|
883 | { |
---|
884 | body->integrateVelocities( timeStep); |
---|
885 | //damping |
---|
886 | body->applyDamping(timeStep); |
---|
887 | |
---|
888 | body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); |
---|
889 | } |
---|
890 | } |
---|
891 | } |
---|
892 | |
---|
893 | |
---|
894 | void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep) |
---|
895 | { |
---|
896 | (void)timeStep; |
---|
897 | |
---|
898 | #ifndef BT_NO_PROFILE |
---|
899 | CProfileManager::Reset(); |
---|
900 | #endif //BT_NO_PROFILE |
---|
901 | |
---|
902 | } |
---|
903 | |
---|
904 | |
---|
905 | |
---|
906 | |
---|
907 | |
---|
908 | |
---|
909 | void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint) |
---|
910 | { |
---|
911 | bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0; |
---|
912 | bool drawLimits = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraintLimits) != 0; |
---|
913 | btScalar dbgDrawSize = constraint->getDbgDrawSize(); |
---|
914 | if(dbgDrawSize <= btScalar(0.f)) |
---|
915 | { |
---|
916 | return; |
---|
917 | } |
---|
918 | |
---|
919 | switch(constraint->getConstraintType()) |
---|
920 | { |
---|
921 | case POINT2POINT_CONSTRAINT_TYPE: |
---|
922 | { |
---|
923 | btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint; |
---|
924 | btTransform tr; |
---|
925 | tr.setIdentity(); |
---|
926 | btVector3 pivot = p2pC->getPivotInA(); |
---|
927 | pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot; |
---|
928 | tr.setOrigin(pivot); |
---|
929 | getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
930 | // that ideally should draw the same frame |
---|
931 | pivot = p2pC->getPivotInB(); |
---|
932 | pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot; |
---|
933 | tr.setOrigin(pivot); |
---|
934 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
935 | } |
---|
936 | break; |
---|
937 | case HINGE_CONSTRAINT_TYPE: |
---|
938 | { |
---|
939 | btHingeConstraint* pHinge = (btHingeConstraint*)constraint; |
---|
940 | btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame(); |
---|
941 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
942 | tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame(); |
---|
943 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
944 | btScalar minAng = pHinge->getLowerLimit(); |
---|
945 | btScalar maxAng = pHinge->getUpperLimit(); |
---|
946 | if(minAng == maxAng) |
---|
947 | { |
---|
948 | break; |
---|
949 | } |
---|
950 | bool drawSect = true; |
---|
951 | if(minAng > maxAng) |
---|
952 | { |
---|
953 | minAng = btScalar(0.f); |
---|
954 | maxAng = SIMD_2_PI; |
---|
955 | drawSect = false; |
---|
956 | } |
---|
957 | if(drawLimits) |
---|
958 | { |
---|
959 | btVector3& center = tr.getOrigin(); |
---|
960 | btVector3 normal = tr.getBasis().getColumn(2); |
---|
961 | btVector3 axis = tr.getBasis().getColumn(0); |
---|
962 | getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0,0,0), drawSect); |
---|
963 | } |
---|
964 | } |
---|
965 | break; |
---|
966 | case CONETWIST_CONSTRAINT_TYPE: |
---|
967 | { |
---|
968 | btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint; |
---|
969 | btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame(); |
---|
970 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
971 | tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame(); |
---|
972 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
973 | if(drawLimits) |
---|
974 | { |
---|
975 | //const btScalar length = btScalar(5); |
---|
976 | const btScalar length = dbgDrawSize; |
---|
977 | static int nSegments = 8*4; |
---|
978 | btScalar fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)(nSegments-1)/btScalar(nSegments); |
---|
979 | btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length); |
---|
980 | pPrev = tr * pPrev; |
---|
981 | for (int i=0; i<nSegments; i++) |
---|
982 | { |
---|
983 | fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)i/btScalar(nSegments); |
---|
984 | btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length); |
---|
985 | pCur = tr * pCur; |
---|
986 | getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0,0,0)); |
---|
987 | |
---|
988 | if (i%(nSegments/8) == 0) |
---|
989 | getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0,0,0)); |
---|
990 | |
---|
991 | pPrev = pCur; |
---|
992 | } |
---|
993 | btScalar tws = pCT->getTwistSpan(); |
---|
994 | btScalar twa = pCT->getTwistAngle(); |
---|
995 | bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f)); |
---|
996 | if(useFrameB) |
---|
997 | { |
---|
998 | tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame(); |
---|
999 | } |
---|
1000 | else |
---|
1001 | { |
---|
1002 | tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame(); |
---|
1003 | } |
---|
1004 | btVector3 pivot = tr.getOrigin(); |
---|
1005 | btVector3 normal = tr.getBasis().getColumn(0); |
---|
1006 | btVector3 axis1 = tr.getBasis().getColumn(1); |
---|
1007 | getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa-tws, -twa+tws, btVector3(0,0,0), true); |
---|
1008 | |
---|
1009 | } |
---|
1010 | } |
---|
1011 | break; |
---|
1012 | case D6_CONSTRAINT_TYPE: |
---|
1013 | { |
---|
1014 | btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint; |
---|
1015 | btTransform tr = p6DOF->getCalculatedTransformA(); |
---|
1016 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
1017 | tr = p6DOF->getCalculatedTransformB(); |
---|
1018 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
1019 | if(drawLimits) |
---|
1020 | { |
---|
1021 | tr = p6DOF->getCalculatedTransformA(); |
---|
1022 | const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin(); |
---|
1023 | btVector3 up = tr.getBasis().getColumn(2); |
---|
1024 | btVector3 axis = tr.getBasis().getColumn(0); |
---|
1025 | btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit; |
---|
1026 | btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit; |
---|
1027 | btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit; |
---|
1028 | btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit; |
---|
1029 | getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0,0,0)); |
---|
1030 | axis = tr.getBasis().getColumn(1); |
---|
1031 | btScalar ay = p6DOF->getAngle(1); |
---|
1032 | btScalar az = p6DOF->getAngle(2); |
---|
1033 | btScalar cy = btCos(ay); |
---|
1034 | btScalar sy = btSin(ay); |
---|
1035 | btScalar cz = btCos(az); |
---|
1036 | btScalar sz = btSin(az); |
---|
1037 | btVector3 ref; |
---|
1038 | ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2]; |
---|
1039 | ref[1] = -sz*axis[0] + cz*axis[1]; |
---|
1040 | ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2]; |
---|
1041 | tr = p6DOF->getCalculatedTransformB(); |
---|
1042 | btVector3 normal = -tr.getBasis().getColumn(0); |
---|
1043 | btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit; |
---|
1044 | btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit; |
---|
1045 | if(minFi > maxFi) |
---|
1046 | { |
---|
1047 | getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0,0,0), false); |
---|
1048 | } |
---|
1049 | else if(minFi < maxFi) |
---|
1050 | { |
---|
1051 | getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0,0,0), true); |
---|
1052 | } |
---|
1053 | tr = p6DOF->getCalculatedTransformA(); |
---|
1054 | btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit; |
---|
1055 | btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit; |
---|
1056 | getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0,0,0)); |
---|
1057 | } |
---|
1058 | } |
---|
1059 | break; |
---|
1060 | case SLIDER_CONSTRAINT_TYPE: |
---|
1061 | { |
---|
1062 | btSliderConstraint* pSlider = (btSliderConstraint*)constraint; |
---|
1063 | btTransform tr = pSlider->getCalculatedTransformA(); |
---|
1064 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
1065 | tr = pSlider->getCalculatedTransformB(); |
---|
1066 | if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize); |
---|
1067 | if(drawLimits) |
---|
1068 | { |
---|
1069 | btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB(); |
---|
1070 | btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f); |
---|
1071 | btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f); |
---|
1072 | getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0)); |
---|
1073 | btVector3 normal = tr.getBasis().getColumn(0); |
---|
1074 | btVector3 axis = tr.getBasis().getColumn(1); |
---|
1075 | btScalar a_min = pSlider->getLowerAngLimit(); |
---|
1076 | btScalar a_max = pSlider->getUpperAngLimit(); |
---|
1077 | const btVector3& center = pSlider->getCalculatedTransformB().getOrigin(); |
---|
1078 | getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0,0,0), true); |
---|
1079 | } |
---|
1080 | } |
---|
1081 | break; |
---|
1082 | default : |
---|
1083 | break; |
---|
1084 | } |
---|
1085 | return; |
---|
1086 | } |
---|
1087 | |
---|
1088 | |
---|
1089 | |
---|
1090 | |
---|
1091 | |
---|
1092 | void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) |
---|
1093 | { |
---|
1094 | if (m_ownsConstraintSolver) |
---|
1095 | { |
---|
1096 | btAlignedFree( m_constraintSolver); |
---|
1097 | } |
---|
1098 | m_ownsConstraintSolver = false; |
---|
1099 | m_constraintSolver = solver; |
---|
1100 | } |
---|
1101 | |
---|
1102 | btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver() |
---|
1103 | { |
---|
1104 | return m_constraintSolver; |
---|
1105 | } |
---|
1106 | |
---|
1107 | |
---|
1108 | int btDiscreteDynamicsWorld::getNumConstraints() const |
---|
1109 | { |
---|
1110 | return int(m_constraints.size()); |
---|
1111 | } |
---|
1112 | btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) |
---|
1113 | { |
---|
1114 | return m_constraints[index]; |
---|
1115 | } |
---|
1116 | const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const |
---|
1117 | { |
---|
1118 | return m_constraints[index]; |
---|
1119 | } |
---|
1120 | |
---|
1121 | |
---|
1122 | |
---|
1123 | void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer) |
---|
1124 | { |
---|
1125 | int i; |
---|
1126 | //serialize all collision objects |
---|
1127 | for (i=0;i<m_collisionObjects.size();i++) |
---|
1128 | { |
---|
1129 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
1130 | if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY) |
---|
1131 | { |
---|
1132 | int len = colObj->calculateSerializeBufferSize(); |
---|
1133 | btChunk* chunk = serializer->allocate(len,1); |
---|
1134 | const char* structType = colObj->serialize(chunk->m_oldPtr, serializer); |
---|
1135 | serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj); |
---|
1136 | } |
---|
1137 | } |
---|
1138 | |
---|
1139 | for (i=0;i<m_constraints.size();i++) |
---|
1140 | { |
---|
1141 | btTypedConstraint* constraint = m_constraints[i]; |
---|
1142 | int size = constraint->calculateSerializeBufferSize(); |
---|
1143 | btChunk* chunk = serializer->allocate(size,1); |
---|
1144 | const char* structType = constraint->serialize(chunk->m_oldPtr,serializer); |
---|
1145 | serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint); |
---|
1146 | } |
---|
1147 | } |
---|
1148 | |
---|
1149 | |
---|
1150 | void btDiscreteDynamicsWorld::serialize(btSerializer* serializer) |
---|
1151 | { |
---|
1152 | |
---|
1153 | serializer->startSerialization(); |
---|
1154 | |
---|
1155 | serializeRigidBodies(serializer); |
---|
1156 | |
---|
1157 | serializeCollisionObjects(serializer); |
---|
1158 | |
---|
1159 | serializer->finishSerialization(); |
---|
1160 | } |
---|
1161 | |
---|