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source: code/branches/mac_osx2/src/libraries/core/GUIManager.h @ 10022

Last change on this file since 10022 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 8.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <set>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <CEGUIVersion.h>
45#include <boost/shared_ptr.hpp>
46#include <loki/ScopeGuard.h>
47
48#include "util/OgreForwardRefs.h"
49#include "util/TriBool.h"
50#include "util/Singleton.h"
51#include "input/InputHandler.h"
52#include "Core.h"
53#include "OrxonoxClass.h"
54#include "WindowEventListener.h"
55
56// Tolua includes (have to be relative to the current directory)
57/*
58$cfile "../util/TriBool.h" // tolua_export
59*/
60
61#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
62#  define ORXONOX_OLD_CEGUI
63#endif
64
65namespace orxonox // tolua_export
66{ // tolua_export
67    class PlayerInfo; // Forward declaration
68
69    /**
70    @class GUIManager
71    @brief
72        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
73
74        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
75
76        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
77        Those input events are then injected into CEGUI in Lua.
78    */
79    class _CoreExport GUIManager // tolua_export
80        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
81    { // tolua_export
82        friend class Singleton<GUIManager>;
83    public:
84        GUIManager(const std::pair<int, int>& mousePosition);
85        //! Leave empty and use cleanup() instead
86        ~GUIManager() {}
87
88        void setConfigValues(void);
89        void changedGUIScheme(void);
90
91        void preUpdate(const Clock& time);
92
93        void loadGUI(const std::string& name);
94        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
95        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
96        static void hideGUI(const std::string& name);
97        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
98        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
99        void keyESC();
100        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
101        void setBackgroundImage(const std::string& image);
102
103        /**
104        @brief Helper method to get the developer's mode without having to export Core.h.
105        @see Core::inDevMode
106        */
107        static bool inDevMode(void) { return Core::getInstance().inDevMode(); } // tolua_export
108
109        //! Creates a new InputState to be used with a GUI Sheet
110        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
111        LuaState* getLuaState(void)
112            { return this->luaState_; }
113
114        //! Returns the root window for all menu sheets
115        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
116        //! Returns the root window for all HUD sheets
117        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
118
119        void setCamera(Ogre::Camera* camera);
120        Ogre::Camera* getCamera() { return this->camera_; }
121
122        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
123            { this->players_[guiname] = player; }
124        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
125
126        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
127        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
128        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); //tolua_export
129        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); //tolua_export
130
131        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
132
133    private:
134        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
135
136        /// Destructor that also executes when object fails to construct
137        void cleanup();
138
139        void executeCode(const std::string& str);
140
141        template <typename FunctionType>
142        bool protectedCall(FunctionType function);
143
144        // keyHandler functions
145        void buttonPressed (const KeyEvent& evt);
146        void buttonReleased(const KeyEvent& evt);
147
148        // mouseHandler functions
149        void buttonPressed (MouseButtonCode::ByEnum id);
150        void buttonReleased(MouseButtonCode::ByEnum id);
151        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
152        void mouseScrolled (int abs, int rel);
153        void mouseLeft     ();
154
155        // window event handler
156        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
157        virtual void windowFocusChanged(bool bFocus);
158
159        /// Surrogate for the destructor
160        Loki::ObjScopeGuardImpl0<GUIManager, void (GUIManager::*)()> destroyer_;
161
162#ifdef ORXONOX_OLD_CEGUI
163        CEGUI::OgreCEGUIRenderer*            guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
164        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
165#else
166        CEGUI::OgreRenderer*                 guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
167        Ogre::RenderQueueListener*           rqListener_;       //!< RQ listener so we can draw UNDER Ogre overlays
168        CEGUI::OgreResourceProvider*         resourceProvider_; //!< CEGUI's resource provider
169        CEGUI::OgreImageCodec*               imageCodec_;
170#endif
171        LuaState*                            luaState_;         //!< LuaState, access point to the Lua engine
172        CEGUI::LuaScriptModule*              scriptModule_;     //!< CEGUI's script module to use Lua
173        CEGUI::System*                       guiSystem_;        //!< CEGUI's main system
174        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
175        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
176        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
177        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
178        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
179        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
180        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
181
182        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
183
184        // The used CEGUI scheme.
185        static const std::string defaultScheme_;
186        std::string guiScheme_;
187
188    }; // tolua_export
189} // tolua_export
190
191#endif /* _GUIManager_H__ */
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