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source: code/branches/mac_osx2/src/libraries/network/GamestateManager.cc @ 11479

Last change on this file since 11479 was 8327, checked in by scheusso, 14 years ago

merging network6 into trunk

  • Property svn:eol-style set to native
File size: 12.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: GameStateManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "GamestateManager.h"
42
43#include <cassert>
44#include <queue>
45// #include <boost/thread/mutex.hpp>
46
47#include "packet/Acknowledgement.h"
48#include "packet/Gamestate.h"
49#include "synchronisable/NetworkCallbackManager.h"
50
51#include "core/ThreadPool.h"
52#include "core/command/Executor.h"
53#include "core/GameMode.h"
54#include "util/Debug.h"
55#include "util/Clock.h"
56// #include "TrafficControl.h"
57
58namespace orxonox
59{ 
60  GamestateManager::GamestateManager() :
61  currentGamestate_(0), id_(0)
62  {
63//     trafficControl_ = new TrafficControl();
64//     threadMutex_ = new boost::mutex();
65//     threadPool_ = new ThreadPool();
66  }
67
68  GamestateManager::~GamestateManager()
69  {
70    if( this->currentGamestate_ )
71        delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it;
72    for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it )
73      delete it->second;
74    std::map<uint32_t, peerInfo>::iterator peerIt;
75    std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt;
76    for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt )
77    {
78      for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt )
79        delete gamestateIt->second;
80    }
81//     this->trafficControl_->destroy();
82//     delete this->threadMutex_;
83//     delete this->threadPool_;
84  }
85
86  bool GamestateManager::update(){
87//     cleanup();
88    return getSnapshot();
89  }
90
91  bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID)
92  {
93    assert(gs);
94    std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID);
95    if(it!=gamestateQueue.end()){
96      // delete obsolete gamestate
97      delete it->second;
98    }
99    gamestateQueue[clientID] = gs;
100    return true;
101  }
102
103  bool GamestateManager::processGamestates()
104  {
105    if( this->gamestateQueue.empty() )
106        return true;
107    std::map<unsigned int, packet::Gamestate*>::iterator it;
108    // now push only the most recent gamestates we received (ignore obsolete ones)
109    for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){
110      bool b = processGamestate(it->second);
111      assert(b);
112      sendAck( it->second->getID(), it->second->getPeerID() );
113      delete it->second;
114    }
115    // now clear the queue
116    gamestateQueue.clear();
117    //and call all queued callbacks
118    NetworkCallbackManager::callCallbacks();
119    return true;
120  }
121 
122  bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID)
123  {
124    assert( gamestateID != ACKID_NACK );
125    packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID);
126    if( !this->sendPacket(ack))
127    {
128      COUT(3) << "could not ack gamestate: " << gamestateID << std::endl;
129      return false;
130    }
131    else
132    {
133      COUT(5) << "acked a gamestate: " << gamestateID << std::endl;
134      return true;
135    }
136  }
137
138
139  bool GamestateManager::getSnapshot(){
140    if ( currentGamestate_ != 0 )
141      delete currentGamestate_;
142    uint8_t gsMode;
143    if( GameMode::isMaster() )
144      gsMode = packet::GAMESTATE_MODE_SERVER;
145    else
146      gsMode = packet::GAMESTATE_MODE_CLIENT;
147    uint32_t newID;
148    if( GameMode::isMaster() )
149      newID = ++id_;
150    else
151    {
152      assert(peerMap_.size()!=0);
153      newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID;
154      if( newID == GAMESTATEID_INITIAL )
155      {
156        return false;
157      }
158    }
159   
160    currentGamestate_ = new packet::Gamestate();
161   
162    if(!currentGamestate_->collectData(newID, gsMode))
163    { //we have no data to send
164      delete currentGamestate_;
165      currentGamestate_=0;
166      return false;
167    }
168    return true;
169  }
170
171  std::vector<packet::Gamestate*> GamestateManager::getGamestates()
172  {
173    if(!currentGamestate_)
174      return std::vector<packet::Gamestate*>();
175    std::vector<packet::Gamestate*> peerGamestates;
176   
177    std::map<uint32_t, peerInfo>::iterator peerIt;
178    for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt )
179    {
180      if( !peerIt->second.isSynched )
181      {
182        COUT(5) << "Server: not sending gamestate" << std::endl;
183        continue;
184      }
185      COUT(5) << "client id: " << peerIt->first << std::endl;
186      COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl;
187      int peerID = peerIt->first; //get client id
188
189      unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID;
190
191      packet::Gamestate* baseGamestate=0;
192      if(lastAckedGamestateID != GAMESTATEID_INITIAL)
193      {
194        assert(peerMap_.find(peerID)!=peerMap_.end());
195        std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID);
196        assert(it!=peerMap_[peerID].gamestates.end());
197        baseGamestate = it->second;
198      }
199
200      peerGamestates.push_back(0);  // insert an empty gamestate* to be changed
201      finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ );
202      if( peerGamestates.back()==0 )
203        // nothing to send to remove pointer from vector
204        peerGamestates.pop_back();
205      //FunctorMember<GamestateManager>* functor =
206//       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) );
207//       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ );
208//       (*static_cast<Executor*>(executor))();
209//       this->threadPool_->passFunction( executor, true );
210//       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ );
211    }
212
213//     threadPool_->synchronise();
214
215    return peerGamestates;
216  }
217
218
219  void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) {
220    //why are we searching the same client's gamestate id as we searched in
221    //Server::sendGameState?
222    // save the (undiffed) gamestate in the clients gamestate map
223    //chose wheather the next gamestate is the first or not
224
225//     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000);
226//       packet::Gamestate* gs = new packet::Gamestate(*gamestate);
227//     packet::Gamestate* gs = gamestate;
228    packet::Gamestate *gs = new packet::Gamestate(*gamestate); //TODO: is this neccessary ?
229//     packet::Gamestate *gs = new packet::Gamestate();
230//     gs->collectData( id_, 0x1 );
231//     this->threadMutex_->lock();
232    peerMap_[peerID].gamestates[gamestate->getID()]=gs;
233//     this->threadMutex_->unlock();
234    Clock clock;
235    clock.capture();
236
237    if(base)
238    {
239      packet::Gamestate *diffed1 = gs->diffVariables(base);
240      if( diffed1->getDataSize() == 0 )
241      {
242        delete diffed1;
243        destgamestate = 0;
244        return;
245      }
246      gs = diffed1;
247    }
248    else
249    {
250      gs = new packet::Gamestate(*gs);
251    }
252
253
254//     bool b = gs->compressData();
255//     assert(b);
256    clock.capture();
257    COUT(5) << "diff and compress time: " << clock.getDeltaTime() << endl;
258//     COUT(5) << "sending gamestate with id " << gs->getID();
259//     if(gamestate->isDiffed())
260//       COUT(5) << " and baseid " << gs->getBaseID() << endl;
261//     else
262//       COUT(5) << endl;
263    gs->setPeerID(peerID);
264    destgamestate = gs;
265  }
266
267
268  bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID)
269  {
270//     ClientInformation *temp = ClientInformation::findClient(peerID);
271//     assert(temp);
272    std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID);
273    assert(it!=this->peerMap_.end());
274    unsigned int curid = it->second.lastAckedGamestateID;
275
276    assert(gamestateID != ACKID_NACK);
277//     if(gamestateID == ACKID_NACK){
278//       it->second.lastAckedGamestateID = GAMESTATEID_INITIAL;
279// //       temp->setGamestateID(GAMESTATEID_INITIAL);
280//       // now delete all saved gamestates for this client
281//       std::map<uint32_t, packet::Gamestate*>::iterator it2;
282//       for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){
283//         delete it2->second;
284//       }
285//       it->second.gamestates.clear();
286//       return true;
287//     }
288
289//    assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order
290    if( gamestateID <= curid )
291        return true;
292COUT(4) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << std::endl;
293    std::map<uint32_t, packet::Gamestate*>::iterator it2;
294    for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); )
295    {
296      if( it2->second->getID() < gamestateID )
297      {
298        delete it2->second;
299        it->second.gamestates.erase(it2++);
300      }
301      else
302        ++it2;
303    }
304   
305//     std::map<unsigned int, packet::Gamestate*>::iterator it;
306//     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){
307//       delete it->second;
308//       gamestateMap_[peerID].erase(it++);
309//     }
310    it->second.lastAckedGamestateID = gamestateID;
311//     temp->setGamestateID(gamestateID);
312//     TrafficControl::processAck(peerID, gamestateID);
313    return true;
314  }
315 
316  uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID)
317  {
318    assert( this->peerMap_.find(peerID)!=this->peerMap_.end() );
319    if( this->peerMap_.find(peerID) != this->peerMap_.end() )
320      return this->peerMap_[peerID].lastReceivedGamestateID;
321    else
322      return GAMESTATEID_INITIAL;
323  }
324 
325 
326  void GamestateManager::addPeer(uint32_t peerID)
327  {
328    assert(peerMap_.find(peerID)==peerMap_.end());
329    peerMap_[peerID].peerID = peerID;
330    peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL;
331    peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL;
332    if( GameMode::isMaster() )
333      peerMap_[peerID].isSynched = false;
334    else
335      peerMap_[peerID].isSynched = true;
336  }
337
338  void GamestateManager::removePeer(uint32_t peerID)
339  {
340    assert(peerMap_.find(peerID)!=peerMap_.end());
341    std::map<uint32_t, packet::Gamestate*>::iterator peerIt;
342    for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt )
343    {
344      delete peerIt->second;
345    }
346    peerMap_.erase(peerMap_.find(peerID));
347  }
348
349
350//   void GamestateManager::removeClient(ClientInformation* client){
351//     assert(client);
352//     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID());
353//     // first delete all remained gamestates
354//     std::map<unsigned int, packet::Gamestate*>::iterator it;
355//     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++)
356//       delete it->second;
357//     // now delete the clients gamestatemap
358//     gamestateMap_.erase(clientMap);
359//   }
360
361  bool GamestateManager::processGamestate(packet::Gamestate *gs)
362  {
363    if(gs->isCompressed())
364    {
365       bool b = gs->decompressData();
366       assert(b);
367    }
368    assert(!gs->isDiffed());
369    uint8_t gsMode;
370    if( GameMode::isMaster() )
371      gsMode = packet::GAMESTATE_MODE_SERVER;
372    else
373      gsMode = packet::GAMESTATE_MODE_CLIENT;
374    if( gs->spreadData(gsMode) )
375    {
376      this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID();
377      return true;
378    }
379    else
380      return false;
381  }
382
383}
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