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source: code/branches/mac_osx2/src/modules/questsystem/effects/CompleteQuest.cc @ 10257

Last change on this file since 10257 was 7552, checked in by dafrick, 14 years ago

Resolving some TODOs and doing some additional cleanup. Almost done now…

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CompleteQuest.cc
31    @brief Implementation of the CompleteQuest class.
32*/
33
34#include "CompleteQuest.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "questsystem/Quest.h"
40#include "questsystem/QuestManager.h"
41
42namespace orxonox
43{
44    CreateFactory(CompleteQuest);
45
46    /**
47    @brief
48        Constructor. Registers the object.
49    */
50    CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator)
51    {
52        RegisterObject(CompleteQuest);
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    CompleteQuest::~CompleteQuest()
60    {
61
62    }
63
64    /**
65    @brief
66        Method for creating a CompleteQuest object through XML.
67    */
68    void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(CompleteQuest, XMLPort, xmlelement, mode);
71
72        COUT(4) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
73    }
74
75    /**
76    @brief
77        Invokes the QuestEffect.
78    @param player
79        The player the QuestEffect is invoked on.
80    @return
81        Returns true if the QuestEffect was invoked successfully.
82    */
83    bool CompleteQuest::invoke(PlayerInfo* player)
84    {
85        assert(player);
86
87        COUT(5) << "CompleteQuest on player: " << player << " ." << std::endl;
88
89        Quest* quest;
90
91        try
92        {
93            quest = QuestManager::getInstance().findQuest(this->getQuestId());
94            if(quest == NULL || !quest->complete(player))
95               return false;
96        }
97        catch(const Exception& e)
98        {
99            COUT(2) << e.getFullDescription() << std::endl;
100            return false;
101        }
102
103        COUT(4) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl;
104        return true;
105    }
106
107
108}
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