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1 | #ifndef __DemoScene__ |
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2 | #define __DemoScene__ |
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3 | |
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4 | #include "Ogre.h" |
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5 | |
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6 | using namespace Ogre; |
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7 | |
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8 | class OrxonoxScene |
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9 | { |
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10 | public: |
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11 | OrxonoxScene(SceneManager*); |
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12 | |
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13 | virtual ~OrxonoxScene(); |
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14 | |
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15 | virtual bool initialise(); |
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16 | |
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17 | virtual void tick(unsigned long, float); |
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18 | |
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19 | private: |
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20 | SceneManager* mSceneMgr; |
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21 | |
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22 | //specific variables for test purposes |
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23 | Light *mLight; |
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24 | SceneNode *lightNode; |
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25 | BillboardSet *bbs; |
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26 | float distance, radius; |
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27 | |
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28 | /// method where you can perform resource group loading |
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29 | virtual void loadResources(void); |
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30 | |
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31 | // Define what is in the scene |
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32 | virtual void createScene(void); |
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33 | }; |
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34 | #endif |
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