1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | |
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29 | #ifndef RUN_MANAGER_H |
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30 | #define RUN_MANAGER_H |
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31 | |
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32 | #include "Ogre.h" |
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33 | #include "OgreStringConverter.h" |
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34 | #include "OgreException.h" |
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35 | |
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36 | #include "ogre_control.h" |
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37 | #include "orxonox_scene.h" |
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38 | #include "orxonox_ship.h" |
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39 | |
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40 | //Use this define to signify OIS will be used as a DLL |
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41 | //(so that dll import/export macros are in effect) |
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42 | #define OIS_DYNAMIC_LIB |
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43 | #include <OIS/OIS.h> |
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44 | |
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45 | using namespace Ogre; |
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46 | |
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47 | |
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48 | // let the class inherit from WindowEventListener in order for the RunMgr |
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49 | // to act as the central point of all the calcuations in Orxonox |
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50 | class RunManager : WindowEventListener |
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51 | { |
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52 | public: |
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53 | RunManager(OgreControl*, bool = false, bool = false, bool = false); |
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54 | |
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55 | virtual ~RunManager(); |
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56 | |
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57 | virtual bool tick(unsigned long, float); |
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58 | |
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59 | protected: |
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60 | OgreControl *mOgre; |
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61 | |
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62 | SceneManager *mSceneMgr; |
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63 | RenderWindow* mWindow; |
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64 | |
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65 | OrxonoxScene *mScene; |
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66 | Camera* mCamera; |
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67 | SceneNode *mShipNode; |
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68 | OrxonoxShip *mShip; |
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69 | |
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70 | bool mStatsOn; |
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71 | |
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72 | std::string mDebugText; |
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73 | |
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74 | unsigned int mNumScreenShots; |
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75 | // just to stop toggles flipping too fast |
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76 | Real mTimeUntilNextToggle ; |
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77 | TextureFilterOptions mFiltering; |
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78 | int mAniso; |
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79 | |
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80 | int mSceneDetailIndex ; |
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81 | Overlay* mDebugOverlay; |
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82 | |
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83 | //OIS Input devices |
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84 | OIS::InputManager* mInputManager; |
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85 | OIS::Mouse* mMouse; |
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86 | OIS::Keyboard* mKeyboard; |
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87 | OIS::JoyStick* mJoy; |
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88 | |
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89 | bool leftButtonDown; |
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90 | Bullet **mBullets; |
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91 | int mBulletsSize; |
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92 | int mBulletsPosition; |
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93 | |
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94 | // previously elapsed render time |
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95 | unsigned long mTime; |
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96 | |
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97 | virtual void createCamera(void); |
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98 | |
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99 | virtual void createViewports(void); |
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100 | |
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101 | |
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102 | /** EVENT HANDLING **/ |
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103 | |
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104 | //Adjust mouse clipping area |
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105 | virtual void windowResized(RenderWindow*); |
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106 | |
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107 | //Unattach OIS before window shutdown (very important under Linux) |
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108 | virtual void windowClosed(RenderWindow*); |
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109 | |
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110 | |
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111 | /** INPUT PROCESSING **/ |
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112 | virtual bool processUnbufferedKeyInput(); |
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113 | |
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114 | virtual bool processUnbufferedMouseInput(); |
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115 | |
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116 | |
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117 | /** OUTPUT **/ |
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118 | |
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119 | virtual void updateStats(void); |
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120 | |
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121 | virtual void showDebugOverlay(bool); |
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122 | |
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123 | }; |
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124 | |
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125 | #endif /* RUN_MANAGER_H */ |
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