1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxShip.h" |
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29 | |
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30 | |
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31 | OrxonoxShip::OrxonoxShip(SceneManager *mSceneMgr, SceneNode *mNode) |
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32 | : mSceneMgr(mSceneMgr), mRootNode(mNode), speed(Vector3(0, 0, 0)), |
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33 | baseThrust(1000), thrust(0), sideThrust(0), n(0), |
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34 | bulletSpeed(400) |
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35 | { |
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36 | } |
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37 | |
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38 | |
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39 | OrxonoxShip::~OrxonoxShip() |
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40 | { |
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41 | } |
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42 | |
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43 | |
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44 | bool OrxonoxShip::initialise() |
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45 | { |
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46 | // load all the resources needed (no resource groups yet, |
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47 | // so the allInit is not executed!) |
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48 | // ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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49 | |
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50 | // create the "space ship" (currently a fish..) |
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51 | // TODO: names must be unique! |
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52 | mShip = mSceneMgr->createEntity("Ship", "fish.mesh"); |
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53 | SceneNode *fishNode = mRootNode->createChildSceneNode("fishNode"); |
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54 | fishNode->yaw(Degree(-90)); |
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55 | fishNode->attachObject(mShip); |
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56 | fishNode->setScale(Vector3(10, 10, 10)); |
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57 | |
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58 | return true; |
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59 | } |
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60 | |
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61 | |
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62 | void OrxonoxShip::setThrust(const Real value) |
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63 | { |
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64 | thrust = value * baseThrust; |
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65 | } |
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66 | |
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67 | void OrxonoxShip::setSideThrust(const Real value) |
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68 | { |
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69 | sideThrust = value * baseThrust; |
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70 | } |
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71 | |
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72 | void OrxonoxShip::setYaw(const Radian value) |
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73 | { |
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74 | mRootNode->yaw(value); |
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75 | } |
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76 | |
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77 | void OrxonoxShip::setPitch(const Radian value) |
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78 | { |
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79 | mRootNode->pitch(value); |
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80 | } |
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81 | |
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82 | void OrxonoxShip::setRoll(const Radian value) |
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83 | { |
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84 | mRootNode->roll(value); |
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85 | } |
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86 | |
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87 | Real OrxonoxShip::getThrust() |
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88 | { |
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89 | return thrust; |
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90 | } |
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91 | |
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92 | Bullet* OrxonoxShip::fire() |
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93 | { |
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94 | // TODO: Names must be unique! |
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95 | SceneNode *temp = mRootNode->getParentSceneNode()->createChildSceneNode( |
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96 | "BulletNode" + StringConverter::toString(n)); |
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97 | temp->setOrientation(mRootNode->getOrientation()); |
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98 | temp->setPosition(mRootNode->getPosition()); |
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99 | temp->setScale(Vector3(1, 1, 1) * 10); |
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100 | temp->yaw(Degree(-90)); |
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101 | return new Bullet(temp, mSceneMgr->createEntity("bullet" |
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102 | + StringConverter::toString(n++), "Barrel.mesh"), speed |
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103 | + (mRootNode->getLocalAxes() * Vector3(0, 0, -1)).normalisedCopy() |
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104 | * bulletSpeed); |
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105 | } |
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106 | |
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107 | bool OrxonoxShip::tick(unsigned long time, Real deltaTime) |
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108 | { |
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109 | Quaternion quad = mRootNode->getOrientation(); |
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110 | quad.normalise(); |
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111 | speed += quad * Vector3(0, 0, -1) * thrust * deltaTime; |
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112 | speed += quad * Vector3(-1, 0, 0) * sideThrust * deltaTime; |
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113 | |
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114 | mRootNode->translate(speed * deltaTime); |
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115 | |
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116 | return true; |
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117 | } |
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