1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OgreSceneManager.h" |
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29 | #include "OgreSceneNode.h" |
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30 | #include "OgreEntity.h" |
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31 | #include "OgreLight.h" |
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32 | #include "OgreBillboard.h" |
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33 | #include "OgreBillboardSet.h" |
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34 | #include "OgreVector3.h" |
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35 | |
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36 | #include "orxonox_scene.h" |
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37 | |
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38 | namespace orxonox { |
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39 | using namespace Ogre; |
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40 | |
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41 | /** |
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42 | * The orxonox scene includes everything running in the background like terrain, |
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43 | * static figures, dangling lamp, etc. |
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44 | */ |
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45 | |
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46 | |
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47 | /** |
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48 | * Empty Consructor except the initialiser list. |
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49 | * @param sceneMgr The Scene Manager. |
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50 | */ |
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51 | OrxonoxScene::OrxonoxScene(SceneManager *sceneMgr) : sceneMgr_(sceneMgr) |
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52 | { |
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53 | } |
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54 | |
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55 | /** |
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56 | * Empty Destructor. |
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57 | */ |
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58 | OrxonoxScene::~OrxonoxScene() |
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59 | { |
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60 | } |
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61 | |
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62 | /** |
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63 | * Ogre initialisation method. |
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64 | * This function is called by the Run Manager to load the neccessary recources |
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65 | * and to create the scene. |
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66 | * @return False if failed. |
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67 | */ |
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68 | bool OrxonoxScene::initialise() |
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69 | { |
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70 | // Load resources |
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71 | loadResources(); |
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72 | |
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73 | distance_ = 0; |
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74 | radius_ = 100; |
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75 | |
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76 | createScene(); |
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77 | |
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78 | return true; |
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79 | } |
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80 | |
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81 | |
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82 | /** |
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83 | * Resource loader. |
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84 | * Currently, this method loads everything! TODO: If done this ugly, it should |
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85 | * at least be in the Run Manager. |
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86 | */ |
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87 | void OrxonoxScene::loadResources() |
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88 | { |
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89 | // Initialise, parse scripts etc |
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90 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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91 | } |
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92 | |
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93 | |
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94 | /** |
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95 | * Scene creation. |
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96 | * Currently just a test scene with an ogre head an a surrounding light. |
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97 | */ |
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98 | void OrxonoxScene::createScene() |
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99 | { |
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100 | sceneMgr_->setAmbientLight(ColourValue(0.3,0.3,0.3)); |
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101 | |
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102 | //create first entity |
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103 | Entity *head = sceneMgr_->createEntity("head", "ogrehead.mesh"); |
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104 | |
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105 | //create a scene node to attach the head to |
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106 | SceneNode *node = sceneMgr_->getRootSceneNode() |
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107 | ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); |
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108 | //attach the ogre head |
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109 | node->attachObject(head); |
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110 | |
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111 | // set up skybox |
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112 | sceneMgr_->setSkyBox(true, "Examples/SceneSkyBox2"); |
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113 | |
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114 | // set up one light_ source |
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115 | light_ = sceneMgr_->createLight("Light1"); |
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116 | light_->setType(Light::LT_POINT); |
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117 | light_->setPosition(Vector3(0, 0, 0)); |
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118 | light_->setDiffuseColour(1.0, 1.0, 1.0); |
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119 | light_->setSpecularColour(1.0, 1.0, 1.0); |
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120 | |
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121 | //create billboard |
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122 | bbs_ = sceneMgr_->createBillboardSet("bb", 1); |
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123 | bbs_->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); |
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124 | bbs_->setMaterialName("Examples/Flare"); |
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125 | |
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126 | lightNode_ = sceneMgr_->getRootSceneNode() |
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127 | ->createChildSceneNode("lightNode_", Vector3(0, 100, 0)); |
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128 | |
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129 | lightNode_->attachObject(bbs_); |
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130 | lightNode_->attachObject(light_); |
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131 | } |
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132 | |
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133 | |
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134 | /** |
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135 | * Compute something between frames if neccessary. |
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136 | * @param time Absolute time. |
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137 | * @param deltaTime Relative time. |
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138 | * @return Return true to continue rendering. |
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139 | */ |
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140 | bool OrxonoxScene::tick(unsigned long time, Real deltaTime) |
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141 | { |
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142 | Real t = time/1000.0; |
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143 | |
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144 | lightNode_->setPosition(radius_*sin(5*t), radius_*cos(5*t), sin(1*t)*distance_); |
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145 | |
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146 | light_->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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147 | light_->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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148 | |
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149 | bbs_->getBillboard(0)->setColour(ColourValue(sin(1*t), |
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150 | sin(1*t + 2.09), sin(1*t + 2.09*2))); |
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151 | |
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152 | return true; |
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153 | } |
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154 | |
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155 | } |
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