1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OgreSceneManager.h" |
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29 | |
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30 | #include "weapon.h" |
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31 | #include "weapon_manager.h" |
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32 | |
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33 | |
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34 | namespace orxonox { |
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35 | using namespace Ogre; |
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36 | |
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37 | Weapon** WeaponManager::weaponList_s = NULL; |
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38 | |
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39 | WeaponManager::WeaponManager(SceneManager *sceneMgr, SceneNode *node, |
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40 | int slotSize) |
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41 | : sceneMgr_(sceneMgr), node_(node), slotSize_(slotSize), slotIndex_(0) |
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42 | { |
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43 | slots_ = new Weapon*[slotSize]; |
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44 | } |
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45 | |
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46 | |
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47 | WeaponManager::~WeaponManager() |
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48 | { |
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49 | if (slots_) |
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50 | delete slots_; |
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51 | } |
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52 | |
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53 | |
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54 | bool WeaponManager::addWeapon(const Ogre::String &name) |
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55 | { |
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56 | if (name == weaponList_s[0]->name_) |
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57 | { |
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58 | // this is ugly, but for the time being, it has to fit. |
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59 | slots_[slotIndex_++] = weaponList_s[0]; |
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60 | return true; |
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61 | } |
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62 | else |
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63 | return false; |
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64 | } |
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65 | |
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66 | |
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67 | // static |
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68 | bool WeaponManager::loadWeapons() |
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69 | { |
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70 | weaponList_s[0] = new Weapon("Barrel Gun", 10, 2); |
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71 | return true; |
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72 | } |
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73 | |
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74 | |
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75 | // static |
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76 | void WeaponManager::destroyWeapons() |
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77 | { |
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78 | delete weaponList_s[0]; |
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79 | } |
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80 | |
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81 | } |
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