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source: code/branches/main_reto_vs05/include/camera_manager.h @ 161

Last change on this file since 161 was 161, checked in by rgrieder, 17 years ago
  • added namespace Orxonox to every file
    • removed all the "using namespace Ogre" in the header files
  • cleaned up with the includes: attempt to include as little as possible to reduce compile time.
    • created a header file: orxonox_prerequisites.h
    • used OgrePrerequisites in the header files
    • avoided including "Ogre.h", using separate files instead
  • created empty class: AmmunitionDump
File size: 1.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef CAMERA_MANAGER_H
30#define CAMERA_MANAGER_H
31
32#include "OgrePrerequisites.h"
33
34#include "Orxonox_prerequisites.h"
35
36
37namespace Orxonox {
38
39  class CameraManager
40  {
41  public:
42    CameraManager(Ogre::SceneManager*);
43          ~CameraManager();
44
45          bool setCameraPosition(int);
46
47  protected:
48          Ogre::SceneManager *mSceneMgr;
49          Ogre::Camera *mCamera;
50  };
51
52}
53
54#endif /* CAMERA_MANAGER_H */
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