/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef OGRE_CONTROL_H #define OGRE_CONTROL_H #include "OgrePrerequisites.h" #include "Orxonox_prerequisites.h" namespace Orxonox { class OgreControl { public: OgreControl(); virtual ~OgreControl(); /** Sets up the application - returns false if the user chooses to abandon configuration. */ virtual bool initialise(); virtual Ogre::Root* getRoot(); virtual Ogre::RenderWindow* getRenderWindow(); virtual Ogre::String getResourcePath(); protected: /** Configures the application - returns false if the user chooses to abandon configuration. */ virtual bool configure(void); /// Method which will define the source of resources (other than current folder) virtual void setupResources(void); protected: Ogre::Root *root_; Ogre::RenderWindow *window_; Ogre::String resourcePath_; }; } #endif /* OGRE_CONTROL_H */