1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /** |
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16 | \file |
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17 | Lighting.h |
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18 | \brief |
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19 | Shows lighting support in OGRE. Also demonstrates the use of billboards |
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20 | and controllers for automatic time-relative behaviour. |
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21 | */ |
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22 | |
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23 | #include <OgreTextAreaOverlayElement.h> |
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24 | |
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25 | #include "ExampleApplication.h" |
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26 | |
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27 | Overlay* helloOverlay ; |
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28 | |
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29 | |
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30 | /** This class turns lights & billboards linked to them on & off */ |
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31 | class LightFlasher : public ControllerValue<Real> |
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32 | { |
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33 | protected: |
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34 | Light* mLight; |
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35 | Billboard* mBillboard; |
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36 | ColourValue mMaxColour; |
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37 | Real intensity; |
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38 | public: |
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39 | LightFlasher(Light* light, Billboard* billboard, ColourValue maxColour) |
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40 | { |
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41 | mLight = light; |
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42 | mBillboard = billboard; |
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43 | mMaxColour = maxColour; |
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44 | } |
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45 | |
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46 | virtual Real getValue (void) const |
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47 | { |
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48 | return intensity; |
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49 | } |
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50 | |
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51 | virtual void setValue (Real value) |
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52 | { |
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53 | intensity = value; |
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54 | |
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55 | ColourValue newColour; |
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56 | |
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57 | // Attenuate the brightness of the light |
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58 | newColour.r = mMaxColour.r * intensity; |
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59 | newColour.g = mMaxColour.g * intensity; |
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60 | newColour.b = mMaxColour.b * intensity; |
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61 | |
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62 | mLight->setDiffuseColour(newColour); |
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63 | mBillboard->setColour(newColour); |
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64 | } |
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65 | }; |
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66 | |
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67 | |
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68 | /** Controller function mapping waveform to light intensity */ |
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69 | class LightFlasherControllerFunction : public WaveformControllerFunction |
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70 | { |
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71 | public: |
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72 | LightFlasherControllerFunction(WaveformType wavetype, Real frequency, Real phase) : WaveformControllerFunction(wavetype, 0, frequency, phase, 1, true) |
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73 | { |
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74 | |
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75 | } |
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76 | }; |
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77 | |
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78 | |
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79 | // Some global node data |
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80 | SceneNode* mRedYellowLightsNode; |
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81 | SceneNode* mGreenBlueLightsNode; |
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82 | std::vector<AnimationState*> mAnimStateList; |
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83 | |
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84 | |
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85 | // Listener class for frame updates |
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86 | class LightingListener : public ExampleFrameListener |
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87 | { |
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88 | protected: |
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89 | public: |
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90 | LightingListener(RenderWindow* win, Camera* cam) |
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91 | : ExampleFrameListener(win, cam) |
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92 | { |
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93 | } |
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94 | |
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95 | bool frameStarted(const FrameEvent& evt) |
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96 | { |
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97 | if( ExampleFrameListener::frameStarted(evt) == false ) |
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98 | return false; |
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99 | |
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100 | std::vector<AnimationState*>::iterator animi; |
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101 | for (animi = mAnimStateList.begin(); animi != mAnimStateList.end(); ++animi) |
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102 | { |
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103 | (*animi)->addTime(evt.timeSinceLastFrame); |
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104 | } |
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105 | |
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106 | return true; |
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107 | } |
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108 | }; |
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109 | |
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110 | /** Application class */ |
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111 | class LightingApplication : public ExampleApplication |
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112 | { |
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113 | protected: |
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114 | |
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115 | // The set of all the billboards used for the lights |
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116 | // 2 sets because we'll rotate them differently |
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117 | BillboardSet* mRedYellowLights; |
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118 | BillboardSet* mGreenBlueLights; |
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119 | |
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120 | // Billboards |
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121 | Billboard* mRedLightBoard; |
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122 | Billboard* mBlueLightBoard; |
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123 | Billboard* mYellowLightBoard; |
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124 | Billboard* mGreenLightBoard; |
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125 | |
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126 | // Lights |
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127 | Light* mRedLight; |
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128 | Light* mBlueLight; |
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129 | Light* mYellowLight; |
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130 | Light* mGreenLight; |
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131 | |
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132 | |
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133 | // Light flashers |
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134 | ControllerValueRealPtr mRedLightFlasher; |
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135 | ControllerValueRealPtr mBlueLightFlasher; |
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136 | ControllerValueRealPtr mYellowLightFlasher; |
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137 | ControllerValueRealPtr mGreenLightFlasher; |
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138 | |
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139 | // Light controller functions |
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140 | ControllerFunctionRealPtr mRedLightControllerFunc; |
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141 | ControllerFunctionRealPtr mBlueLightControllerFunc; |
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142 | ControllerFunctionRealPtr mYellowLightControllerFunc; |
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143 | ControllerFunctionRealPtr mGreenLightControllerFunc; |
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144 | |
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145 | // Light controllers |
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146 | Controller<Real>* mRedLightController; |
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147 | Controller<Real>* mBlueLightController; |
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148 | Controller<Real>* mYellowLightController; |
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149 | Controller<Real>* mGreenLightController; |
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150 | |
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151 | void update(void) |
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152 | { |
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153 | // set Time |
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154 | int TimeMin = 99; |
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155 | int TimeSec = 55; |
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156 | OverlayElement* TimeText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); |
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157 | TimeText->setCaption(StringConverter::toString(TimeMin) + ":" + StringConverter::toString(TimeSec)); |
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158 | |
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159 | // set TargetWindow |
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160 | String TargetWindowName = "HURRA"; |
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161 | int TargetWindowDistance = 12; |
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162 | String TargetWindowStatus = "Dead"; |
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163 | int TargetWindowHitRating = 30; |
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164 | OverlayElement* TargetWindowNameText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); |
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165 | TargetWindowNameText->setCaption( TargetWindowName); |
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166 | OverlayElement* TargetWindowDistanceText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); |
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167 | TargetWindowDistanceText->setCaption(StringConverter::toString(TargetWindowDistance) + "km" ); |
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168 | OverlayElement* TargetWindowStatusText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); |
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169 | TargetWindowStatusText->setCaption( TargetWindowStatus ); |
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170 | OverlayElement* TargetWindowHitRatingText = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); |
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171 | TargetWindowHitRatingText->setCaption(StringConverter::toString(TargetWindowHitRating) + "%" ); |
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172 | |
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173 | // set Energy |
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174 | int EnergyValue = 60.0; |
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175 | OverlayElement* EnergyLength = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); |
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176 | EnergyLength->setWidth((int)((double)60/(double)100*200)); |
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177 | |
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178 | // set Shild |
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179 | bool ShildLeftTopValue = true; |
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180 | bool ShildRightTopValue = false; |
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181 | bool ShildLeftBottomValue = false; |
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182 | bool ShildRightBottomValue = true; |
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183 | OverlayElement* ShildLeftTop = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildLeftTop"); |
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184 | if (ShildLeftTopValue) ShildLeftTop->show(); |
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185 | else ShildLeftTop->hide(); |
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186 | OverlayElement* ShildRightTop = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildRightTop"); |
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187 | if (ShildRightTopValue) ShildRightTop->show(); |
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188 | else ShildRightTop->hide(); |
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189 | OverlayElement* ShildLeftBottom = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildLeftBottom"); |
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190 | if (ShildLeftBottomValue) ShildLeftBottom->show(); |
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191 | else ShildLeftBottom->hide(); |
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192 | OverlayElement* ShildRightBottom = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/ShildRightBottom"); |
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193 | if (ShildRightBottomValue) ShildRightBottom->show(); |
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194 | else ShildRightBottom->hide(); |
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195 | |
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196 | // set Rockets |
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197 | int Rocket1 = 11; |
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198 | int Rocket2 = 22; |
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199 | int Rocket3 = 33; |
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200 | int Rocket4 = 44; |
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201 | OverlayElement* RocketNum1 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); |
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202 | RocketNum1->setCaption(StringConverter::toString(Rocket1)); |
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203 | OverlayElement* RocketNum2 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); |
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204 | RocketNum2->setCaption(StringConverter::toString(Rocket2)); |
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205 | OverlayElement* RocketNum3 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); |
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206 | RocketNum3->setCaption(StringConverter::toString(Rocket3)); |
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207 | OverlayElement* RocketNum4 = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); |
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208 | RocketNum4->setCaption(StringConverter::toString(Rocket4)); |
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209 | |
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210 | // set EnergyDistribution |
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211 | double EnergyDistrPixelX = 100; |
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212 | double EnergyDistrPixelY = 86; |
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213 | double EnergyDistrShild = 32; |
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214 | double EnergyDistrEngine = 50; |
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215 | double EnergyDistrLaser = 18; |
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216 | double EnergyDistrShildInv = 100 - EnergyDistrShild; |
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217 | double EnergyDistrEngineInv = 100 - EnergyDistrEngine; |
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218 | double EnergyDistrLaserInv = 100 - EnergyDistrLaser; |
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219 | double EnergyDistrY = (double)EnergyDistrEngineInv/((double)EnergyDistrEngineInv+(double)EnergyDistrLaserInv) * EnergyDistrPixelY; |
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220 | double EnergyDistrX = EnergyDistrY/1.7321; |
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221 | |
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222 | |
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223 | |
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224 | OverlayElement* EnergyDistrPoint = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); |
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225 | // EnergyDistrPoint->setLeft(); |
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226 | // EnergyDistrPoint->setTop(); |
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227 | |
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228 | |
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229 | |
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230 | |
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231 | |
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232 | |
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233 | |
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234 | |
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235 | } |
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236 | |
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237 | |
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238 | |
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239 | |
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240 | |
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241 | void createScene(void) |
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242 | { |
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243 | // Set a very low level of ambient lighting |
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244 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); |
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245 | |
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246 | // Use the "Space" skybox |
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247 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox"); |
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248 | |
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249 | // Load ogre head |
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250 | // Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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251 | |
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252 | // Attach the head to the scene |
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253 | // mSceneMgr->getRootSceneNode()->attachObject(head); |
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254 | |
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255 | |
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256 | // show overlay |
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257 | helloOverlay = OverlayManager::getSingleton().getByName("Orxonox/HUD1.2"); |
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258 | update(); |
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259 | helloOverlay->show(); |
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260 | |
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261 | |
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262 | |
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263 | |
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264 | |
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265 | |
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266 | /* |
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267 | // Create nodes for the lights to be rotated with |
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268 | mRedYellowLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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269 | mGreenBlueLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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270 | |
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271 | |
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272 | // First create the BillboardSets. This will define the materials for the billboards |
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273 | // in its set to use |
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274 | mRedYellowLights = mSceneMgr->createBillboardSet("RedYellowLights"); |
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275 | mRedYellowLights->setMaterialName("Examples/Flare"); |
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276 | mRedYellowLightsNode->attachObject(mRedYellowLights); |
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277 | |
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278 | mGreenBlueLights = mSceneMgr->createBillboardSet("GreenBlueLights"); |
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279 | mGreenBlueLights->setMaterialName("Examples/Flare"); |
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280 | mGreenBlueLightsNode->attachObject(mGreenBlueLights); |
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281 | |
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282 | // Red light billboard, in "off" state |
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283 | Vector3 redLightPosition(78, -8, -70); |
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284 | mRedLightBoard = mRedYellowLights->createBillboard(redLightPosition); |
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285 | mRedLightBoard->setColour(ColourValue::Black); |
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286 | |
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287 | |
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288 | // Blue light billboard, in "off" state |
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289 | Vector3 blueLightPosition(-90, -8, -70); |
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290 | mBlueLightBoard = mGreenBlueLights->createBillboard(blueLightPosition); |
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291 | mBlueLightBoard->setColour(ColourValue::Black); |
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292 | |
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293 | |
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294 | // Yellow light billboard, in "off" state |
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295 | Vector3 yellowLightPosition(-4.5, 30, -80); |
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296 | mYellowLightBoard = mRedYellowLights->createBillboard(yellowLightPosition); |
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297 | mYellowLightBoard->setColour(ColourValue::Black); |
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298 | |
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299 | // Green light billboard, in "off" state |
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300 | Vector3 greenLightPosition(50, 70, 80); |
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301 | mGreenLightBoard = mGreenBlueLights->createBillboard(greenLightPosition); |
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302 | mGreenLightBoard->setColour(ColourValue::Black); |
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303 | |
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304 | // Red light, in "off" state |
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305 | mRedLight = mSceneMgr->createLight("RedFlyingLight"); |
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306 | mRedLight->setType(Light::LT_POINT); |
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307 | mRedLight->setPosition(redLightPosition); |
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308 | mRedLight->setDiffuseColour(ColourValue::Black); |
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309 | mRedYellowLightsNode->attachObject(mRedLight); |
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310 | |
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311 | // Blue light, in "off" state |
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312 | mBlueLight = mSceneMgr->createLight("BlueFlyingLight"); |
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313 | mBlueLight->setType(Light::LT_POINT); |
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314 | mBlueLight->setPosition(blueLightPosition); |
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315 | mBlueLight->setDiffuseColour(ColourValue::Black); |
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316 | mGreenBlueLightsNode->attachObject(mBlueLight); |
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317 | |
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318 | // Yellow light in "off" state |
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319 | mYellowLight = mSceneMgr->createLight("YellowFlyingLight"); |
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320 | mYellowLight->setType(Light::LT_POINT); |
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321 | mYellowLight->setPosition(yellowLightPosition); |
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322 | mYellowLight->setDiffuseColour(ColourValue::Black); |
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323 | mRedYellowLightsNode->attachObject(mYellowLight); |
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324 | |
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325 | // Yellow light in "off" state |
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326 | mGreenLight = mSceneMgr->createLight("GreenFlyingLight"); |
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327 | mGreenLight->setType(Light::LT_POINT); |
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328 | mGreenLight->setPosition(greenLightPosition); |
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329 | mGreenLight->setDiffuseColour(ColourValue::Black); |
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330 | mGreenBlueLightsNode->attachObject(mGreenLight); |
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331 | |
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332 | // Light flashers |
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333 | mRedLightFlasher = ControllerValueRealPtr( |
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334 | new LightFlasher(mRedLight, mRedLightBoard, ColourValue::Red)); |
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335 | mBlueLightFlasher = ControllerValueRealPtr( |
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336 | new LightFlasher(mBlueLight, mBlueLightBoard, ColourValue::Blue)); |
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337 | mYellowLightFlasher = ControllerValueRealPtr( |
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338 | new LightFlasher(mYellowLight, mYellowLightBoard, ColourValue(1.0, 1.0, 0.0))); |
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339 | mGreenLightFlasher = ControllerValueRealPtr( |
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340 | new LightFlasher(mGreenLight, mGreenLightBoard, ColourValue::Green)); |
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341 | |
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342 | // Light controller functions |
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343 | mRedLightControllerFunc = ControllerFunctionRealPtr( |
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344 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.5, 0.0)); |
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345 | mBlueLightControllerFunc = ControllerFunctionRealPtr( |
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346 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.75, 0.5)); |
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347 | mYellowLightControllerFunc = ControllerFunctionRealPtr( |
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348 | new LightFlasherControllerFunction(Ogre::WFT_TRIANGLE, 0.25, 0.0)); |
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349 | mGreenLightControllerFunc = ControllerFunctionRealPtr( |
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350 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.25, 0.5)); |
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351 | |
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352 | // Light controllers |
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353 | ControllerManager* mControllerManager = &ControllerManager::getSingleton(); |
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354 | mRedLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mRedLightFlasher, mRedLightControllerFunc); |
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355 | mBlueLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mBlueLightFlasher, mBlueLightControllerFunc); |
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356 | mYellowLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mYellowLightFlasher, mYellowLightControllerFunc); |
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357 | mGreenLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mGreenLightFlasher, mGreenLightControllerFunc); |
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358 | |
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359 | */ |
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360 | |
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361 | // setupTrailLights(); |
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362 | |
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363 | } |
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364 | |
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365 | void setupTrailLights(void) |
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366 | { |
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367 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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368 | Vector3 dir(-1, -1, 0.5); |
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369 | dir.normalise(); |
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370 | Light* l = mSceneMgr->createLight("light1"); |
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371 | l->setType(Light::LT_DIRECTIONAL); |
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372 | l->setDirection(dir); |
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373 | |
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374 | NameValuePairList pairList; |
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375 | pairList["numberOfChains"] = "2"; |
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376 | pairList["maxElements"] = "80"; |
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377 | RibbonTrail* trail = static_cast<RibbonTrail*>( |
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378 | mSceneMgr->createMovableObject("1", "RibbonTrail", &pairList)); |
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379 | trail->setMaterialName("Examples/LightRibbonTrail"); |
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380 | trail->setTrailLength(400); |
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381 | |
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382 | |
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383 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(trail); |
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384 | |
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385 | // Create 3 nodes for trail to follow |
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386 | SceneNode* animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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387 | animNode->setPosition(50,30,0); |
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388 | Animation* anim = mSceneMgr->createAnimation("an1", 14); |
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389 | anim->setInterpolationMode(Animation::IM_SPLINE); |
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390 | NodeAnimationTrack* track = anim->createNodeTrack(1, animNode); |
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391 | TransformKeyFrame* kf = track->createNodeKeyFrame(0); |
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392 | kf->setTranslate(Vector3(50,30,0)); |
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393 | kf = track->createNodeKeyFrame(2); |
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394 | kf->setTranslate(Vector3(100, -30, 0)); |
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395 | kf = track->createNodeKeyFrame(4); |
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396 | kf->setTranslate(Vector3(120, -100, 150)); |
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397 | kf = track->createNodeKeyFrame(6); |
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398 | kf->setTranslate(Vector3(30, -100, 50)); |
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399 | kf = track->createNodeKeyFrame(8); |
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400 | kf->setTranslate(Vector3(-50, 30, -50)); |
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401 | kf = track->createNodeKeyFrame(10); |
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402 | kf->setTranslate(Vector3(-150, -20, -100)); |
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403 | kf = track->createNodeKeyFrame(12); |
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404 | kf->setTranslate(Vector3(-50, -30, 0)); |
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405 | kf = track->createNodeKeyFrame(14); |
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406 | kf->setTranslate(Vector3(50,30,0)); |
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407 | |
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408 | AnimationState* animState = mSceneMgr->createAnimationState("an1"); |
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409 | animState->setEnabled(true); |
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410 | mAnimStateList.push_back(animState); |
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411 | |
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412 | trail->setInitialColour(0, 1.0, 0.8, 0); |
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413 | trail->setColourChange(0, 0.5, 0.5, 0.5, 0.5); |
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414 | trail->setInitialWidth(0, 5); |
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415 | trail->addNode(animNode); |
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416 | |
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417 | // Add light |
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418 | Light* l2 = mSceneMgr->createLight("l2"); |
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419 | l2->setDiffuseColour(trail->getInitialColour(0)); |
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420 | animNode->attachObject(l2); |
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421 | |
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422 | // Add billboard |
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423 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1); |
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424 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(0)); |
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425 | bbs->setMaterialName("Examples/Flare"); |
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426 | animNode->attachObject(bbs); |
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427 | |
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428 | animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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429 | animNode->setPosition(-50,100,0); |
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430 | anim = mSceneMgr->createAnimation("an2", 10); |
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431 | anim->setInterpolationMode(Animation::IM_SPLINE); |
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432 | track = anim->createNodeTrack(1, animNode); |
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433 | kf = track->createNodeKeyFrame(0); |
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434 | kf->setTranslate(Vector3(-50,100,0)); |
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435 | kf = track->createNodeKeyFrame(2); |
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436 | kf->setTranslate(Vector3(-100, 150, -30)); |
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437 | kf = track->createNodeKeyFrame(4); |
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438 | kf->setTranslate(Vector3(-200, 0, 40)); |
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439 | kf = track->createNodeKeyFrame(6); |
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440 | kf->setTranslate(Vector3(0, -150, 70)); |
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441 | kf = track->createNodeKeyFrame(8); |
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442 | kf->setTranslate(Vector3(50, 0, 30)); |
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443 | kf = track->createNodeKeyFrame(10); |
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444 | kf->setTranslate(Vector3(-50,100,0)); |
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445 | |
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446 | animState = mSceneMgr->createAnimationState("an2"); |
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447 | animState->setEnabled(true); |
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448 | mAnimStateList.push_back(animState); |
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449 | |
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450 | trail->setInitialColour(1, 0.0, 1.0, 0.4); |
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451 | trail->setColourChange(1, 0.5, 0.5, 0.5, 0.5); |
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452 | trail->setInitialWidth(1, 5); |
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453 | trail->addNode(animNode); |
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454 | |
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455 | |
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456 | // Add light |
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457 | l2 = mSceneMgr->createLight("l3"); |
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458 | l2->setDiffuseColour(trail->getInitialColour(1)); |
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459 | animNode->attachObject(l2); |
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460 | |
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461 | // Add billboard |
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462 | bbs = mSceneMgr->createBillboardSet("bb2", 1); |
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463 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(1)); |
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464 | bbs->setMaterialName("Examples/Flare"); |
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465 | animNode->attachObject(bbs); |
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466 | |
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467 | |
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468 | } |
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469 | |
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470 | void createFrameListener(void) |
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471 | { |
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472 | // This is where we instantiate our own frame listener |
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473 | mFrameListener= new LightingListener(mWindow, mCamera); |
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474 | mFrameListener->showDebugOverlay(false); |
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475 | mRoot->addFrameListener(mFrameListener); |
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476 | |
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477 | } |
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478 | |
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479 | }; |
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