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source: code/branches/main_reto_vs05/src/barrel_gun.h @ 170

Last change on this file since 170 was 169, checked in by rgrieder, 17 years ago
  • merged "includ" folder into the "src" folder
  • started writing the weaponManager
  • renamed 2 files with capital letters
File size: 1.2 KB
RevLine 
[169]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef BARREL_GUN_H
30#define BARREL_GUN_H
31
32#include "OgrePrerequisites.h"
33
34#include "orxonox_prerequisites.h"
35
36
37namespace orxonox {
38
39  class BarrelGun
40  {
41  public:
42    BarrelGun(Ogre::SceneManager*);
43          virtual ~BarrelGun();
44
45  protected:
46
47  public:
48    Ogre::SceneManager *sceneMgr_;
49          Ogre::Entity *weaponEntity_;
50
51  protected:
52
53  };
54
55}
56
57#endif /* BARREL_GUN_H */
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