Last change
on this file since 291 was
232,
checked in by rgrieder, 17 years ago
|
- modified the AmmunitionDump to hold different types of ammo
- converted the RunManager into a Singleton
- added some methods to address ammo by string
- created a BaseWeapon class
- derived BarrelGun from BaseWeapon
|
File size:
608 bytes
|
Line | |
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1 | #include "ClassHierarchy.h" |
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2 | #include "OrxonoxClass.h" |
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3 | |
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4 | namespace orxonox |
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5 | { |
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6 | // ############################### |
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7 | // ### ClassHierarchy ### |
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8 | // ############################### |
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9 | ClassHierarchy* ClassHierarchy::pointer_ = NULL; |
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10 | |
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11 | ClassHierarchy* ClassHierarchy::getSingleton() |
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12 | { |
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13 | if (!pointer_) |
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14 | pointer_ = new ClassHierarchy(); |
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15 | |
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16 | return pointer_; |
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17 | } |
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18 | |
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19 | ClassHierarchy::ClassHierarchy() |
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20 | { |
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21 | this->hierarchyCreatingCounter_ = 0; |
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22 | } |
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23 | |
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24 | ClassHierarchy::~ClassHierarchy() |
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25 | { |
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26 | this->pointer_ = NULL; |
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27 | } |
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28 | } |
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