Last change
on this file since 232 was
232,
checked in by rgrieder, 17 years ago
|
- modified the AmmunitionDump to hold different types of ammo
- converted the RunManager into a Singleton
- added some methods to address ammo by string
- created a BaseWeapon class
- derived BarrelGun from BaseWeapon
|
File size:
771 bytes
|
Line | |
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1 | #ifndef _IdentifierList_H__ |
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2 | #define _IdentifierList_H__ |
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3 | |
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4 | #include <string> |
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5 | |
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6 | namespace orxonox |
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7 | { |
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8 | class Identifier; |
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9 | |
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10 | class IdentifierListElement |
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11 | { |
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12 | public: |
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13 | IdentifierListElement(Identifier* identifier); |
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14 | ~IdentifierListElement(); |
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15 | |
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16 | Identifier* identifier_; |
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17 | IdentifierListElement* next_; |
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18 | bool bDirect_; |
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19 | }; |
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20 | |
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21 | class IdentifierList |
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22 | { |
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23 | public: |
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24 | IdentifierList(); |
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25 | ~IdentifierList(); |
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26 | void add(Identifier* identifier); |
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27 | void remove(Identifier* identifier); |
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28 | bool isInList(Identifier* identifier); |
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29 | std::string toString(); |
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30 | |
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31 | IdentifierListElement* first_; |
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32 | }; |
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33 | } |
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34 | |
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35 | #endif |
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