Last change
on this file since 288 was
232,
checked in by rgrieder, 17 years ago
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- modified the AmmunitionDump to hold different types of ammo
- converted the RunManager into a Singleton
- added some methods to address ammo by string
- created a BaseWeapon class
- derived BarrelGun from BaseWeapon
|
File size:
773 bytes
|
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1 | #ifndef _Test2_H__ |
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2 | #define _Test2_H__ |
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3 | |
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4 | #include "BaseObject.h" |
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5 | |
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6 | namespace orxonox |
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7 | { |
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8 | class Test3; |
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9 | |
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10 | class Test2 : public BaseObject |
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11 | { |
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12 | public: |
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13 | Test2(); |
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14 | virtual ~Test2(); |
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15 | |
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16 | bool usefullClass1isA(Identifier* identifier); |
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17 | bool usefullClass2isA(Identifier* identifier); |
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18 | bool usefullClass3isA(Identifier* identifier); |
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19 | void setUsefullClass1(Identifier* identifier); |
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20 | void setUsefullClass2(Identifier* identifier); |
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21 | void setUsefullClassOfTypeTest3(Identifier* identifier); |
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22 | |
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23 | private: |
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24 | Identifier* usefullClass1_; |
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25 | Identifier* usefullClass2_; |
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26 | BaseIdentifier<Test3> usefullClass3_; |
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27 | |
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28 | }; |
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29 | } |
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30 | |
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31 | #endif |
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