1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | * Ogre control class. |
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30 | * This is merely a convenient way to handle Ogre. It only holds the Root |
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31 | * object and the render Window. These are the objects, that are independant |
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32 | * of the game state (playing, menu browsing, loading, etc.). |
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33 | * This class could easily be merged into the Orxnox class. |
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34 | */ |
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35 | |
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36 | |
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37 | #include "ogre_control.h" |
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38 | |
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39 | |
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40 | /** |
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41 | * Provide support for mac users. |
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42 | */ |
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43 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE |
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44 | // This function will locate the path to our application on OS X, |
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45 | // unlike windows you can not rely on the curent working directory |
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46 | // for locating your configuration files and resources. |
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47 | std::string macBundlePath() |
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48 | { |
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49 | char path[1024]; |
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50 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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51 | assert(mainBundle); |
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52 | |
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53 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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54 | assert(mainBundleURL); |
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55 | |
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56 | CFStringRef cfStringRef = |
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57 | CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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58 | assert(cfStringRef); |
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59 | |
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60 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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61 | |
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62 | CFRelease(mainBundleURL); |
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63 | CFRelease(cfStringRef); |
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64 | |
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65 | return std::string(path); |
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66 | } |
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67 | #endif |
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68 | |
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69 | |
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70 | /** |
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71 | * Constructor that determines the resource path platform dependant. |
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72 | */ |
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73 | OgreControl::OgreControl() : root_(0) |
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74 | { |
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75 | // Provide a nice cross platform solution for locating the configuration |
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76 | // files. On windows files are searched for in the current working |
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77 | // directory, on OS X however you must provide the full path, the helper |
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78 | // function macBundlePath does this for us. |
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79 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE |
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80 | resourcePath_ = macBundlePath() + "/Contents/Resources/"; |
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81 | #else |
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82 | resourcePath_ = ""; |
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83 | #endif |
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84 | } |
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85 | |
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86 | |
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87 | /** |
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88 | * Standard Destructor. |
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89 | */ |
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90 | OgreControl::~OgreControl() |
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91 | { |
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92 | if (root_) |
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93 | delete root_; |
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94 | } |
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95 | |
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96 | |
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97 | /* Sets up Ogre. |
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98 | * First, the Root object is being created, then the resources are defined |
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99 | * (not loaded!). And last but not least, the render settings (like resolution |
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100 | * or AA level) are prompted to the user. |
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101 | */ |
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102 | bool OgreControl::initialise(void) |
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103 | { |
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104 | String pluginsPath; |
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105 | // only use plugins.cfg if not static |
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106 | #ifndef OGRE_STATIC_LIB |
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107 | pluginsPath = resourcePath_ + "plugins.cfg"; |
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108 | #endif |
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109 | |
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110 | root_ = new Root(pluginsPath, |
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111 | resourcePath_ + "ogre.cfg", resourcePath_ + "Ogre.log"); |
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112 | |
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113 | setupResources(); |
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114 | |
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115 | if (!configure()) |
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116 | return false; |
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117 | |
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118 | return true; |
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119 | } |
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120 | |
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121 | |
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122 | /** |
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123 | * Defines the source of the resources. |
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124 | */ |
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125 | void OgreControl::setupResources(void) |
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126 | { |
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127 | // Load resource paths from config file |
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128 | ConfigFile cf; |
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129 | cf.load(resourcePath_ + "resources.cfg"); |
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130 | |
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131 | // Go through all sections & settings in the file |
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132 | ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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133 | |
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134 | String secName, typeName, archName; |
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135 | while (seci.hasMoreElements()) |
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136 | { |
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137 | secName = seci.peekNextKey(); |
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138 | ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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139 | ConfigFile::SettingsMultiMap::iterator i; |
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140 | for (i = settings->begin(); i != settings->end(); ++i) |
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141 | { |
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142 | typeName = i->first; |
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143 | archName = i->second; |
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144 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE |
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145 | // OS X does not set the working directory relative to the app, |
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146 | // In order to make things portable on OS X we need to provide |
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147 | // the loading with it's own bundle path location |
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148 | ResourceGroupManager::getSingleton().addResourceLocation( |
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149 | String(macBundlePath() + "/" + archName), typeName, secName); |
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150 | #else |
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151 | ResourceGroupManager::getSingleton().addResourceLocation( |
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152 | archName, typeName, secName); |
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153 | #endif |
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154 | } |
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155 | } |
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156 | } |
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157 | |
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158 | |
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159 | /** |
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160 | * Prompts a setting window for the render engine if that has not already |
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161 | * been done. |
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162 | * The method also calls the root initialiser in order to get a render window. |
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163 | */ |
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164 | bool OgreControl::configure(void) |
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165 | { |
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166 | // Show the configuration dialog and initialise the system |
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167 | // You can skip this and use root.restoreConfig() to load configuration |
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168 | // settings if you were sure there are valid ones saved in ogre.cfg |
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169 | if(!root_->restoreConfig() && !root_->showConfigDialog()) |
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170 | return false; |
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171 | |
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172 | // user clicked OK so initialise |
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173 | // Here we choose to let the system create a default |
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174 | // rendering window by passing 'true' |
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175 | root_->saveConfig(); |
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176 | window_ = root_->initialise(true); |
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177 | return true; |
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178 | } |
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179 | |
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180 | |
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181 | /** |
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182 | * Returns the root object. |
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183 | * @return Root object. |
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184 | */ |
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185 | Root* OgreControl::getRoot(void) |
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186 | { |
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187 | return root_; |
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188 | } |
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189 | |
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190 | |
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191 | /** |
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192 | * Returns the render window. |
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193 | * @return Render window. |
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194 | */ |
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195 | RenderWindow* OgreControl::getRenderWindow(void) |
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196 | { |
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197 | return window_; |
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198 | } |
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199 | |
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200 | |
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201 | /** |
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202 | * Returns the resource path. |
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203 | * @return Resource path. |
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204 | */ |
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205 | Ogre::String OgreControl::getResourcePath(void) |
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206 | { |
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207 | return resourcePath_; |
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208 | } |
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