1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "orxonox_scene.h" |
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29 | |
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30 | |
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31 | OrxonoxScene::OrxonoxScene(SceneManager *mSceneMgr) : mSceneMgr(mSceneMgr) |
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32 | { |
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33 | } |
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34 | |
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35 | |
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36 | OrxonoxScene::~OrxonoxScene() |
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37 | { |
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38 | } |
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39 | |
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40 | |
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41 | bool OrxonoxScene::initialise() |
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42 | { |
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43 | // Load resources |
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44 | loadResources(); |
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45 | |
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46 | distance = 0; |
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47 | radius = 100; |
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48 | |
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49 | createScene(); |
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50 | |
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51 | return true; |
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52 | } |
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53 | |
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54 | |
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55 | // method where you can perform resource group loading |
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56 | // Must at least do |
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57 | // ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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58 | void OrxonoxScene::loadResources(void) |
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59 | { |
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60 | // Initialise, parse scripts etc |
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61 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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62 | } |
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63 | |
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64 | |
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65 | // Currently just a test scene with an ogre head an a surrounding light |
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66 | void OrxonoxScene::createScene(void) |
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67 | { |
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68 | mSceneMgr->setAmbientLight(ColourValue(0.3,0.3,0.3)); |
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69 | |
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70 | //create first entity |
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71 | Entity *head = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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72 | |
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73 | //create a scene node to attach the head to |
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74 | SceneNode *node = mSceneMgr->getRootSceneNode() |
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75 | ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); |
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76 | //attach the ogre head |
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77 | node->attachObject(head); |
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78 | |
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79 | // set up skybox |
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80 | mSceneMgr->setSkyBox(true, "Examples/SceneSkyBox2"); |
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81 | |
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82 | // set up one mLight source |
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83 | mLight = mSceneMgr->createLight("Light1"); |
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84 | mLight->setType(Light::LT_POINT); |
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85 | mLight->setPosition(Vector3(0, 0, 0)); |
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86 | mLight->setDiffuseColour(1.0, 1.0, 1.0); |
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87 | mLight->setSpecularColour(1.0, 1.0, 1.0); |
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88 | |
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89 | //create billboard |
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90 | bbs = mSceneMgr->createBillboardSet("bb", 1); |
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91 | bbs->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); |
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92 | bbs->setMaterialName("Examples/Flare"); |
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93 | |
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94 | lightNode = mSceneMgr->getRootSceneNode() |
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95 | ->createChildSceneNode("LightNode", Vector3(0, 100, 0)); |
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96 | |
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97 | lightNode->attachObject(bbs); |
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98 | lightNode->attachObject(mLight); |
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99 | } |
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100 | |
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101 | |
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102 | // compute something between frames if neccessary |
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103 | void OrxonoxScene::tick(unsigned long time, float deltaTime) |
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104 | { |
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105 | float t = time/1000.0; |
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106 | |
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107 | lightNode->setPosition(radius*sin(5*t), radius*cos(5*t), sin(1*t)*distance); |
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108 | |
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109 | mLight->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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110 | mLight->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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111 | |
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112 | bbs->getBillboard(0)->setColour(ColourValue(sin(1*t), |
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113 | sin(1*t + 2.09), sin(1*t + 2.09*2))); |
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114 | } |
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