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source: code/branches/main_reto_vs05/src/run_manager.h @ 216

Last change on this file since 216 was 194, checked in by rgrieder, 17 years ago
  • added primary and secondary fire in continuous mode
  • weapon manager yet very inflexible (one weapon, static values, etc.)
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef RUN_MANAGER_H
30#define RUN_MANAGER_H
31
32#include "OgrePrerequisites.h"
33#include "OgreWindowEventUtilities.h"
34#include "OgreTextureManager.h"
35
36#include <OIS/OISPrereqs.h>
37
38#include "orxonox_prerequisites.h"
39
40
41namespace orxonox {
42
43  // let the class inherit from WindowEventListener in order for the RunMgr
44  // to act as the central point of all the calcuations in Orxonox
45  class RunManager : Ogre::WindowEventListener
46  {
47  public:
48          RunManager(OgreControl*);
49
50          virtual ~RunManager();
51
52    virtual bool tick(unsigned long, Ogre::Real);
53
54  protected:
55          virtual void createCamera(void);
56
57          virtual void createViewports(void);
58
59
60          /** EVENT HANDLING **/
61
62          //Adjust mouse clipping area
63          virtual void windowResized(Ogre::RenderWindow*);
64
65          //Unattach OIS before window shutdown (very important under Linux)
66          virtual void windowClosed(Ogre::RenderWindow*);
67
68
69          /** INPUT PROCESSING **/
70          virtual bool processUnbufferedKeyInput();
71
72          virtual bool processUnbufferedMouseInput();
73
74
75          /** OUTPUT **/
76
77          virtual void updateStats(void);
78
79          virtual void showDebugOverlay(bool);
80
81  protected:
82          Ogre::SceneManager *sceneMgr_;
83          Ogre::RenderWindow *window_;
84          Ogre::Camera       *camera_;
85          OgreControl  *ogre_;
86          OrxonoxScene *backgroundScene_;
87          OrxonoxShip  *playerShip_;
88
89          bool statsOn_;
90          std::string debugText_;
91
92          unsigned int screenShotCounter_;
93          // just to stop toggles flipping too fast
94          Ogre::Real timeUntilNextToggle_;
95          //bool leftButtonDown_;
96          Ogre::TextureFilterOptions filtering_;
97          int aniso_;
98
99          int sceneDetailIndex_;
100          Ogre::Overlay* debugOverlay_;
101
102          //OIS Input devices
103          OIS::InputManager* inputManager_;
104          OIS::Mouse*    mouse_;
105          OIS::Keyboard* keyboard_;
106          OIS::JoyStick* joystick_;
107
108    const Ogre::Real mouseSensitivity_;
109
110    // Bullet array
111          /*Bullet **bullets_;
112          int bulletsSize_;
113          int bulletsIndex_;*/
114    weapon::BulletManager *bulletManager_;
115
116          // previously elapsed render time
117          unsigned long totalTime_;
118
119  };
120
121}
122
123#endif /* RUN_MANAGER_H */
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