/*
* ORXONOX - the hottest 3D action shooter ever to exist
*
*
* License notice:
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*
* Author:
* Reto Grieder
* Co-authors:
* ...
*
*/
#ifndef RUN_MANAGER_H
#define RUN_MANAGER_H
#include "OgrePrerequisites.h"
#include "OgreWindowEventUtilities.h"
#include "OgreTextureManager.h"
#include "OgreSingleton.h"
#include
#include "orxonox_prerequisites.h"
namespace orxonox {
// let the class inherit from WindowEventListener in order for the RunMgr
// to act as the central point of all the calcuations in Orxonox
class RunManager : public Ogre::WindowEventListener,
public Ogre::Singleton
{
public:
RunManager(OgreControl*);
virtual ~RunManager();
//void initialise(OgreControl*);
bool tick(unsigned long, Ogre::Real);
Ogre::SceneManager& getSceneManager();
Ogre::SceneManager* getSceneManagerPtr();
weapon::BulletManager* getBulletManagerPtr();
int getAmmunitionID(const Ogre::String&);
int getNumberOfAmmos();
static RunManager& getSingleton(void);
static RunManager* getSingletonPtr(void);
protected:
void createCamera(void);
void createViewports(void);
/** EVENT HANDLING **/
//Adjust mouse clipping area
void windowResized(Ogre::RenderWindow*);
//Unattach OIS before window shutdown (very important under Linux)
void windowClosed(Ogre::RenderWindow*);
/** INPUT PROCESSING **/
bool processUnbufferedKeyInput();
bool processUnbufferedMouseInput();
/** OUTPUT **/
void updateStats(void);
void showDebugOverlay(bool);
protected:
Ogre::SceneManager *sceneMgr_;
Ogre::RenderWindow *window_;
Ogre::Camera *camera_;
OgreControl *ogre_;
OrxonoxScene *backgroundScene_;
OrxonoxShip *playerShip_;
bool statsOn_;
std::string debugText_;
unsigned int screenShotCounter_;
// just to stop toggles flipping too fast
Ogre::Real timeUntilNextToggle_;
//bool leftButtonDown_;
Ogre::TextureFilterOptions filtering_;
int aniso_;
int sceneDetailIndex_;
Ogre::Overlay* debugOverlay_;
//OIS Input devices
OIS::InputManager* inputManager_;
OIS::Mouse* mouse_;
OIS::Keyboard* keyboard_;
OIS::JoyStick* joystick_;
const Ogre::Real mouseSensitivity_;
// Bullet array
/*Bullet **bullets_;
int bulletsSize_;
int bulletsIndex_;*/
weapon::BulletManager *bulletManager_;
// previously elapsed render time
unsigned long totalTime_;
};
}
#endif /* RUN_MANAGER_H */