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source: code/branches/main_reto_vs05/src/weapon/bullet.cc @ 305

Last change on this file since 305 was 189, checked in by rgrieder, 17 years ago
  • InertialNode bare construct written
  • Orxonox starts and one can make barrels fly correctly
File size: 1.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OgreSceneNode.h"
29#include "OgreEntity.h"
30#include "OgreVector3.h"
31
32#include "bullet.h"
33
34
35namespace orxonox {
36namespace weapon {
37  using namespace Ogre;
38
39  Bullet::Bullet(SceneNode *node, Entity *entity, Vector3 speed)
40    : node_(node), entity_(entity), speed_(speed)
41  {
42          node_->attachObject(entity_);
43  }
44
45
46  Bullet::~Bullet()
47  {
48  }
49
50}
51}
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