1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OgreSceneManager.h" |
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29 | |
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30 | #include "bullet_manager.h" |
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31 | #include "bullet.h" |
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32 | |
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33 | |
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34 | namespace orxonox { |
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35 | namespace weapon { |
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36 | using namespace Ogre; |
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37 | |
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38 | BulletManager::BulletManager(SceneManager *sceneMgr) : sceneMgr_(sceneMgr), |
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39 | bulletsIndex_(0), bulletsSize_(8) |
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40 | { |
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41 | bullets_ = new Bullet*[bulletsSize_]; |
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42 | } |
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43 | |
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44 | |
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45 | BulletManager::~BulletManager() |
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46 | { |
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47 | // clean up the bullet list |
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48 | if (bullets_) |
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49 | { |
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50 | for (int i = 0; i < bulletsIndex_; i++) |
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51 | delete bullets_[i]; |
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52 | delete bullets_; |
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53 | } |
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54 | } |
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55 | |
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56 | |
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57 | void BulletManager::addBullet(Bullet *bullet) |
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58 | { |
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59 | // resize array if neccessary (double the size then) |
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60 | if (bulletsIndex_ >= bulletsSize_) |
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61 | { |
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62 | // redimension the array |
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63 | Bullet **tempArray = new Bullet*[2*bulletsSize_]; |
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64 | for (int i = 0; i < bulletsSize_; i++) |
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65 | tempArray[i] = bullets_[i]; |
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66 | bulletsSize_ *= 2; |
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67 | delete bullets_; |
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68 | bullets_ = tempArray; |
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69 | } |
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70 | |
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71 | // add the bullet to the list |
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72 | bullets_[bulletsIndex_++] = bullet; |
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73 | } |
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74 | |
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75 | |
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76 | bool BulletManager::tick(unsigned long time, Real deltaTime) |
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77 | { |
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78 | // update the bullet positions |
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79 | for (int i = 0; i < bulletsIndex_; i++) |
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80 | { |
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81 | bullets_[i]->node_->translate(bullets_[i]->speed_*deltaTime); |
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82 | bullets_[i]->node_->yaw(Degree(deltaTime*100)); |
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83 | bullets_[i]->node_->roll(Degree(deltaTime*300)); |
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84 | } |
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85 | |
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86 | return true; |
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87 | } |
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88 | |
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89 | } |
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90 | } |
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