Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/main_reto_vs05/src/weapon/weapon.h @ 190

Last change on this file since 190 was 189, checked in by rgrieder, 17 years ago
  • InertialNode bare construct written
  • Orxonox starts and one can make barrels fly correctly
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef WEAPON_H
30#define WEAPON_H
31
32#include "OgrePrerequisites.h"
33#include "OgreString.h"
34
35#include "orxonox_prerequisites.h"
36
37namespace orxonox {
38namespace weapon {
39
40  class Weapon
41  {
42  public:
43    Weapon(const Ogre::String &name, int firePower, int firingRate,
44      Ogre::Real bulletSpeed)
45          : name_(name), firePower_(firePower), firingRate_(firingRate),
46          bulletSpeed_(bulletSpeed) { }
47
48    virtual ~Weapon() { }
49
50  public:
51    Ogre::String name_;
52    int firePower_;
53    int firingRate_;
54    Ogre::Real bulletSpeed_;
55  };
56
57}
58}
59
60#endif /* WEAPON_H */
Note: See TracBrowser for help on using the repository browser.