| [76] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | /* |
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| 15 | ----------------------------------------------------------------------------- |
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| 16 | Filename: ExampleLoadingBar.h |
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| 17 | Description: Defines an example loading progress bar which you can use during |
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| 18 | startup, level changes etc to display loading progress. |
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| 19 | IMPORTANT: Note that this progress bar relies on you having the OgreCore.zip |
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| 20 | package already added to a resource group called 'Bootstrap' - this provides |
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| 21 | the basic resources required for the progress bar and will be loaded automatically. |
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| 22 | */ |
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| 23 | #include "OgreResourceGroupManager.h" |
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| 24 | #include "OgreException.h" |
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| 25 | #include "OgreOverlay.h" |
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| 26 | #include "OgreOverlayManager.h" |
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| 27 | #include "OgreRenderWindow.h" |
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| 28 | |
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| 29 | using namespace Ogre; |
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| 30 | |
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| 31 | /** Defines an example loading progress bar which you can use during |
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| 32 | startup, level changes etc to display loading progress. |
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| 33 | @remarks |
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| 34 | Basically you just need to create an instance of this class, call start() |
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| 35 | before loading and finish() afterwards. You may also need to stop areas of |
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| 36 | your scene rendering in between since this method will call |
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| 37 | RenderWindow::update() to update the display of the bar - we advise using |
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| 38 | SceneManager's 'special case render queues' for this, see |
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| 39 | SceneManager::addSpecialCaseRenderQueue for details. |
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| 40 | @note |
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| 41 | This progress bar relies on you having the OgreCore.zip package already |
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| 42 | added to a resource group called 'Bootstrap' - this provides the basic |
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| 43 | resources required for the progress bar and will be loaded automatically. |
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| 44 | */ |
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| 45 | class ExampleLoadingBar : public ResourceGroupListener |
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| 46 | { |
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| 47 | protected: |
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| 48 | RenderWindow* mWindow; |
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| 49 | Overlay* mLoadOverlay; |
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| 50 | Real mInitProportion; |
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| 51 | unsigned short mNumGroupsInit; |
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| 52 | unsigned short mNumGroupsLoad; |
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| 53 | Real mProgressBarMaxSize; |
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| 54 | Real mProgressBarScriptSize; |
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| 55 | Real mProgressBarInc; |
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| 56 | OverlayElement* mLoadingBarElement; |
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| 57 | OverlayElement* mLoadingDescriptionElement; |
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| 58 | OverlayElement* mLoadingCommentElement; |
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| 59 | |
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| 60 | public: |
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| 61 | ExampleLoadingBar() {} |
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| 62 | virtual ~ExampleLoadingBar(){} |
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| 63 | |
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| 64 | /** Show the loading bar and start listening. |
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| 65 | @param window The window to update |
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| 66 | @param numGroupsInit The number of groups you're going to be initialising |
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| 67 | @param numGroupsLoad The number of groups you're going to be loading |
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| 68 | @param initProportion The proportion of the progress which will be taken |
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| 69 | up by initialisation (ie script parsing etc). Defaults to 0.7 since |
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| 70 | script parsing can often take the majority of the time. |
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| 71 | */ |
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| 72 | virtual void start(RenderWindow* window, |
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| 73 | unsigned short numGroupsInit = 1, |
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| 74 | unsigned short numGroupsLoad = 1, |
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| 75 | Real initProportion = 0.70f) |
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| 76 | { |
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| 77 | mWindow = window; |
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| 78 | mNumGroupsInit = numGroupsInit; |
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| 79 | mNumGroupsLoad = numGroupsLoad; |
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| 80 | mInitProportion = initProportion; |
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| 81 | // We need to pre-initialise the 'Bootstrap' group so we can use |
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| 82 | // the basic contents in the loading screen |
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| 83 | ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap"); |
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| 84 | |
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| 85 | OverlayManager& omgr = OverlayManager::getSingleton(); |
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| 86 | mLoadOverlay = (Overlay*)omgr.getByName("Core/LoadOverlay"); |
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| 87 | if (!mLoadOverlay) |
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| 88 | { |
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| 89 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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| 90 | "Cannot find loading overlay", "ExampleLoadingBar::start"); |
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| 91 | } |
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| 92 | mLoadOverlay->show(); |
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| 93 | |
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| 94 | // Save links to the bar and to the loading text, for updates as we go |
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| 95 | mLoadingBarElement = omgr.getOverlayElement("Core/LoadPanel/Bar/Progress"); |
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| 96 | mLoadingCommentElement = omgr.getOverlayElement("Core/LoadPanel/Comment"); |
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| 97 | mLoadingDescriptionElement = omgr.getOverlayElement("Core/LoadPanel/Description"); |
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| 98 | |
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| 99 | OverlayElement* barContainer = omgr.getOverlayElement("Core/LoadPanel/Bar"); |
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| 100 | mProgressBarMaxSize = barContainer->getWidth(); |
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| 101 | mLoadingBarElement->setWidth(0); |
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| 102 | |
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| 103 | // self is listener |
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| 104 | ResourceGroupManager::getSingleton().addResourceGroupListener(this); |
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| 105 | |
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| 106 | |
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| 107 | |
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| 108 | } |
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| 109 | |
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| 110 | /** Hide the loading bar and stop listening. |
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| 111 | */ |
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| 112 | virtual void finish(void) |
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| 113 | { |
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| 114 | // hide loading screen |
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| 115 | mLoadOverlay->hide(); |
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| 116 | |
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| 117 | // Unregister listener |
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| 118 | ResourceGroupManager::getSingleton().removeResourceGroupListener(this); |
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| 119 | |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | // ResourceGroupListener callbacks |
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| 124 | void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) |
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| 125 | { |
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| 126 | assert(mNumGroupsInit > 0 && "You stated you were not going to init " |
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| 127 | "any groups, but you did! Divide by zero would follow..."); |
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| 128 | // Lets assume script loading is 70% |
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| 129 | mProgressBarInc = mProgressBarMaxSize * mInitProportion / (Real)scriptCount; |
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| 130 | mProgressBarInc /= mNumGroupsInit; |
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| 131 | mLoadingDescriptionElement->setCaption("Parsing scripts..."); |
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| 132 | mWindow->update(); |
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| 133 | } |
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| 134 | void scriptParseStarted(const String& scriptName) |
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| 135 | { |
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| 136 | mLoadingCommentElement->setCaption(scriptName); |
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| 137 | mWindow->update(); |
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| 138 | } |
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| 139 | void scriptParseEnded(const String& scriptName) |
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| 140 | { |
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| 141 | mLoadingBarElement->setWidth( |
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| 142 | mLoadingBarElement->getWidth() + mProgressBarInc); |
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| 143 | mWindow->update(); |
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| 144 | } |
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| 145 | void resourceGroupScriptingEnded(const String& groupName) |
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| 146 | { |
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| 147 | } |
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| 148 | void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) |
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| 149 | { |
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| 150 | assert(mNumGroupsLoad > 0 && "You stated you were not going to load " |
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| 151 | "any groups, but you did! Divide by zero would follow..."); |
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| 152 | mProgressBarInc = mProgressBarMaxSize * (1-mInitProportion) / |
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| 153 | (Real)resourceCount; |
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| 154 | mProgressBarInc /= mNumGroupsLoad; |
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| 155 | mLoadingDescriptionElement->setCaption("Loading resources..."); |
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| 156 | mWindow->update(); |
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| 157 | } |
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| 158 | void resourceLoadStarted(const ResourcePtr& resource) |
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| 159 | { |
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| 160 | mLoadingCommentElement->setCaption(resource->getName()); |
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| 161 | mWindow->update(); |
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| 162 | } |
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| 163 | void resourceLoadEnded(void) |
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| 164 | { |
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| 165 | } |
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| 166 | void worldGeometryStageStarted(const String& description) |
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| 167 | { |
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| 168 | mLoadingCommentElement->setCaption(description); |
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| 169 | mWindow->update(); |
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| 170 | } |
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| 171 | void worldGeometryStageEnded(void) |
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| 172 | { |
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| 173 | mLoadingBarElement->setWidth( |
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| 174 | mLoadingBarElement->getWidth() + mProgressBarInc); |
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| 175 | mWindow->update(); |
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| 176 | } |
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| 177 | void resourceGroupLoadEnded(const String& groupName) |
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| 178 | { |
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| 179 | } |
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| 180 | |
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| 181 | }; |
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| 182 | |
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