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source: code/branches/map/src/core/input/KeyBinder.h @ 2961

Last change on this file since 2961 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Different definitions of input processing.
33*/
34
35#ifndef _KeyBinder_H__
36#define _KeyBinder_H__
37
38#include "core/CorePrereqs.h"
39
40#include <vector>
41#include <cassert>
42
43#include "InputInterfaces.h"
44#include "Button.h"
45#include "HalfAxis.h"
46#include "InputCommands.h"
47#include "JoyStickDeviceNumberListener.h"
48
49namespace orxonox
50{
51    /**
52    @brief
53        Handles mouse, keyboard and joy stick input while in the actual game mode.
54        Manages the key bindings.
55    */
56    class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler,
57                                  public JoyStickDeviceNumberListener
58    {
59    public:
60        KeyBinder ();
61        virtual ~KeyBinder();
62
63        void loadBindings(const std::string& filename);
64        void clearBindings();
65        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
66        void setConfigValues();
67        void resetJoyStickAxes();
68
69    protected: // functions
70        void tickInput(float dt);
71        void tickKey(float dt) { }
72        void tickMouse(float dt);
73        void tickJoyStick(float dt, unsigned int joyStick);
74        // internal
75        void tickHalfAxis(HalfAxis& halfAxis);
76
77        void buttonThresholdChanged();
78        // from JoyStickDeviceNumberListener interface
79        virtual void JoyStickDeviceNumberChanged(unsigned int value);
80        void initialiseJoyStickBindings();
81        void compilePointerLists();
82
83        void keyPressed (const KeyEvent& evt);
84        void keyReleased(const KeyEvent& evt);
85        void keyHeld    (const KeyEvent& evt);
86
87        void mouseButtonPressed (MouseButtonCode::ByEnum id);
88        void mouseButtonReleased(MouseButtonCode::ByEnum id);
89        void mouseButtonHeld    (MouseButtonCode::ByEnum id);
90        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
91        void mouseScrolled      (int abs, int rel);
92
93        void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
94        void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
95        void joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
96        void joyStickAxisMoved     (unsigned int joyStickID, unsigned int axis, float value);
97
98    protected: // variables
99        //! Currently active joy sticks
100        unsigned int numberOfJoySticks_;
101
102        //! Actual key bindings for keys on the keyboard
103        Button keys_            [KeyCode::numberOfKeys];
104        //! Number of mouse buttons in KeyBinder (+4)
105        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
106        //! Actual key bindings for mouse buttons including the wheel(s)
107        Button mouseButtons_    [numberOfMouseButtons_];
108        //! Actual key bindings for mouse axes
109        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
110
111        //! Helper class to use something like std:vector<Button[64]>
112        struct JoyStickButtonVector
113        {
114            Button& operator[](unsigned int index) { return buttons[index]; }
115            Button buttons[JoyStickButtonCode::numberOfButtons];
116        };
117        //! Actual key bindings for joy stick buttons
118        std::vector<JoyStickButtonVector> joyStickButtons_;
119        //! Helper class to use something like std:vector<HalfAxis[48]>
120        struct JoyStickAxisVector
121        {
122            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
123            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
124        };
125        //! Actual key bindings for joy stick axes (and sliders)
126        std::vector<JoyStickAxisVector> joyStickAxes_;
127
128        //! Pointer map with all Buttons, including half axes
129        std::map<std::string, Button*> allButtons_;
130        //! Pointer list with all half axes
131        std::vector<HalfAxis*> allHalfAxes_;
132
133        /**
134        @brief
135            Commands that have additional parameters (axes) are executed at the end of
136            the tick() so that all values can be buffered for single execution.
137        */
138        std::vector<BufferedParamCommand*> paramCommandBuffer_;
139
140        //! Keeps track of the absolute mouse value (incl. scroll wheel)
141        int mousePosition_[2];
142        //! Used to derive mouse input if requested
143        int mouseRelative_[2];
144        float deriveTime_;
145
146        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
147        ConfigFileType configFile_;
148
149    private:
150        //##### ConfigValues #####
151        //! Whether to filter small value analog input
152        bool bFilterAnalogNoise_;
153        //! Threshold for analog triggers until which the state is 0.
154        float analogThreshold_;
155        //! Threshold for analog triggers until which the button is not pressed.
156        float buttonThreshold_;
157        //! Derive mouse input for absolute values?
158        bool bDeriveMouseInput_;
159        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
160        float derivePeriod_;
161        //! mouse sensitivity
162        float mouseSensitivity_;
163        //! mouse sensitivity if mouse input is derived
164        float mouseSensitivityDerived_;
165        //! Equals one step of the mousewheel
166        int mouseWheelStepSize_;
167
168        //##### Constant config variables #####
169        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
170        static const int mouseClippingSize_ = 1024;
171    };
172
173    inline void KeyBinder::keyPressed (const KeyEvent& evt)
174    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnPress); }
175
176    inline void KeyBinder::keyReleased(const KeyEvent& evt)
177    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnRelease); }
178
179    inline void KeyBinder::keyHeld    (const KeyEvent& evt)
180    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnHold); }
181
182
183    inline void KeyBinder::mouseButtonPressed (MouseButtonCode::ByEnum id)
184    { mouseButtons_[id].execute(KeybindMode::OnPress); }
185
186    inline void KeyBinder::mouseButtonReleased(MouseButtonCode::ByEnum id)
187    { mouseButtons_[id].execute(KeybindMode::OnRelease); }
188
189    inline void KeyBinder::mouseButtonHeld    (MouseButtonCode::ByEnum id)
190    { mouseButtons_[id].execute(KeybindMode::OnHold); }
191
192
193    inline void KeyBinder::joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
194    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnPress); }
195
196    inline void KeyBinder::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
197    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnRelease); }
198
199    inline void KeyBinder::joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
200    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnHold); }
201
202    inline void KeyBinder::tickInput(float dt)
203    {
204        // execute all buffered bindings (additional parameter)
205        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
206        {
207            paramCommandBuffer_[i]->rel_ *= dt;
208            paramCommandBuffer_[i]->execute();
209        }
210
211        // always reset the relative movement of the mouse
212        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
213            mouseAxes_[i].relVal_ = 0.0f;
214    }
215}
216
217#endif /* _KeyBinder_H__ */
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