1 | #include "DynamicLines.h" |
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2 | #include <Ogre.h> |
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3 | #include <cassert> |
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4 | #include <cmath> |
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5 | |
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6 | using namespace Ogre; |
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7 | |
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8 | enum { |
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9 | POSITION_BINDING, |
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10 | TEXCOORD_BINDING |
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11 | }; |
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12 | |
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13 | DynamicLines::DynamicLines(OperationType opType) |
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14 | { |
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15 | initialize(opType,false); |
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16 | setMaterial("BaseWhiteNoLighting"); |
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17 | mDirty = true; |
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18 | } |
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19 | |
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20 | DynamicLines::~DynamicLines() |
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21 | { |
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22 | } |
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23 | |
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24 | void DynamicLines::setOperationType(OperationType opType) |
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25 | { |
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26 | mRenderOp.operationType = opType; |
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27 | } |
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28 | |
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29 | RenderOperation::OperationType DynamicLines::getOperationType() const |
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30 | { |
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31 | return mRenderOp.operationType; |
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32 | } |
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33 | |
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34 | void DynamicLines::addPoint(const Vector3 &p) |
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35 | { |
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36 | mPoints.push_back(p); |
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37 | mDirty = true; |
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38 | } |
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39 | void DynamicLines::addPoint(Real x, Real y, Real z) |
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40 | { |
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41 | mPoints.push_back(Vector3(x,y,z)); |
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42 | mDirty = true; |
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43 | } |
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44 | const Vector3& DynamicLines::getPoint(unsigned short index) const |
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45 | { |
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46 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
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47 | return mPoints[index]; |
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48 | } |
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49 | unsigned short DynamicLines::getNumPoints(void) const |
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50 | { |
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51 | return (unsigned short)mPoints.size(); |
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52 | } |
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53 | void DynamicLines::setPoint(unsigned short index, const Vector3 &value) |
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54 | { |
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55 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
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56 | |
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57 | mPoints[index] = value; |
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58 | mDirty = true; |
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59 | } |
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60 | void DynamicLines::clear() |
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61 | { |
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62 | mPoints.clear(); |
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63 | mDirty = true; |
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64 | } |
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65 | |
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66 | void DynamicLines::update() |
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67 | { |
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68 | if (mDirty) fillHardwareBuffers(); |
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69 | } |
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70 | |
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71 | void DynamicLines::createVertexDeclaration() |
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72 | { |
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73 | VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; |
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74 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); |
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75 | } |
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76 | |
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77 | void DynamicLines::fillHardwareBuffers() |
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78 | { |
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79 | int size = mPoints.size(); |
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80 | |
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81 | prepareHardwareBuffers(size,0); |
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82 | |
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83 | if (!size) { |
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84 | mBox.setExtents(Vector3::ZERO,Vector3::ZERO); |
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85 | mDirty=false; |
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86 | return; |
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87 | } |
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88 | |
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89 | Vector3 vaabMin = mPoints[0]; |
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90 | Vector3 vaabMax = mPoints[0]; |
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91 | |
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92 | HardwareVertexBufferSharedPtr vbuf = |
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93 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); |
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94 | |
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95 | Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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96 | { |
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97 | for(int i = 0; i < size; i++) |
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98 | { |
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99 | *prPos++ = mPoints[i].x; |
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100 | *prPos++ = mPoints[i].y; |
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101 | *prPos++ = mPoints[i].z; |
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102 | |
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103 | if(mPoints[i].x < vaabMin.x) |
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104 | vaabMin.x = mPoints[i].x; |
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105 | if(mPoints[i].y < vaabMin.y) |
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106 | vaabMin.y = mPoints[i].y; |
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107 | if(mPoints[i].z < vaabMin.z) |
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108 | vaabMin.z = mPoints[i].z; |
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109 | |
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110 | if(mPoints[i].x > vaabMax.x) |
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111 | vaabMax.x = mPoints[i].x; |
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112 | if(mPoints[i].y > vaabMax.y) |
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113 | vaabMax.y = mPoints[i].y; |
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114 | if(mPoints[i].z > vaabMax.z) |
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115 | vaabMax.z = mPoints[i].z; |
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116 | } |
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117 | } |
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118 | vbuf->unlock(); |
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119 | |
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120 | mBox.setExtents(vaabMin, vaabMax); |
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121 | |
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122 | mDirty = false; |
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123 | } |
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124 | |
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125 | /* |
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126 | void DynamicLines::getWorldTransforms(Matrix4 *xform) const |
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127 | { |
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128 | // return identity matrix to prevent parent transforms |
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129 | *xform = Matrix4::IDENTITY; |
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130 | } |
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131 | */ |
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132 | /* |
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133 | const Quaternion &DynamicLines::getWorldOrientation(void) const |
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134 | { |
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135 | return Quaternion::IDENTITY; |
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136 | } |
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137 | |
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138 | const Vector3 &DynamicLines::getWorldPosition(void) const |
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139 | { |
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140 | return Vector3::ZERO; |
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141 | } |
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142 | */ |
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