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source: code/branches/map/src/orxonox/tools/DynamicLines.h @ 3050

Last change on this file since 3050 was 2942, checked in by Naaduun, 16 years ago

=added dynamic libs to orxonox/tools. changed humancontroller to use mouseview

File size: 1.9 KB
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[2942]1#ifndef _DYNAMIC_LINES_H_
2#define _DYNAMIC_LINES_H_
3
4#include "DynamicRenderable.h"
5#include <vector>
6
7
8class DynamicLines : public DynamicRenderable
9{
10  typedef Ogre::Vector3 Vector3;
11  typedef Ogre::Quaternion Quaternion;
12  typedef Ogre::Camera Camera;
13  typedef Ogre::Real Real;
14  typedef Ogre::RenderOperation::OperationType OperationType;
15
16public:
17  /// Constructor - see setOperationType() for description of argument.
18  DynamicLines(OperationType opType=Ogre::RenderOperation::OT_LINE_STRIP);
19  virtual ~DynamicLines();
20
21  /// Add a point to the point list
22  void addPoint(const Ogre::Vector3 &p);
23  /// Add a point to the point list
24  void addPoint(Real x, Real y, Real z);
25
26  /// Change the location of an existing point in the point list
27  void setPoint(unsigned short index, const Vector3 &value);
28
29  /// Return the location of an existing point in the point list
30  const Vector3& getPoint(unsigned short index) const;
31
32  /// Return the total number of points in the point list
33  unsigned short getNumPoints(void) const;
34
35  /// Remove all points from the point list
36  void clear();
37
38  /// Call this to update the hardware buffer after making changes. 
39  void update();
40
41  /** Set the type of operation to draw with.
42   * @param opType Can be one of
43   *    - RenderOperation::OT_LINE_STRIP
44   *    - RenderOperation::OT_LINE_LIST
45   *    - RenderOperation::OT_POINT_LIST
46   *    - RenderOperation::OT_TRIANGLE_LIST
47   *    - RenderOperation::OT_TRIANGLE_STRIP
48   *    - RenderOperation::OT_TRIANGLE_FAN
49   *    The default is OT_LINE_STRIP.
50   */
51  void setOperationType(OperationType opType);
52  OperationType getOperationType() const;
53
54protected:
55  /// Implementation DynamicRenderable, creates a simple vertex-only decl
56  virtual void createVertexDeclaration();
57  /// Implementation DynamicRenderable, pushes point list out to hardware memory
58  virtual void fillHardwareBuffers();
59
60private:
61  std::vector<Vector3> mPoints;
62  bool mDirty;
63};
64
65
66#endif
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